hardware configuration to fast export

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hardware configuration to fast exportExpand / Collapse
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Posted 12/8/2011 4:46:37 AM
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Hi:

sorry for my poor english. We are french.
Our project is to make a professionnal DVD quality movie with :
- 15 minutes
- 8 actors
- about 100 props
- lot of animation and voice

We want just changed the face of one or two actors and then export the project to make a DVD professionnal quality.
The constraint is that the time to export must be less than 10 minutes to obtain a DVD professionnal quality.

What is the minimal hardware configuration to export in less than 10 minutes to make a DVD professionnal quality
- OS system ?
- processor ?
- graphic card ?
- other ????
Post #105280
Posted 4/25/2012 4:22:21 AM


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marcduvert (12/8/2011)
Hi:

sorry for my poor english. We are french.
Our project is to make a professionnal DVD quality movie with :
- 15 minutes
- 8 actors
- about 100 props
- lot of animation and voice

We want just changed the face of one or two actors and then export the project to make a DVD professionnal quality.
The constraint is that the time to export must be less than 10 minutes to obtain a DVD professionnal quality.

What is the minimal hardware configuration to export in less than 10 minutes to make a DVD professionnal quality
- OS system ?
- processor ?
- graphic card ?
- other ????


I'm running into similar issues, I am exporting a 10 minute video, 2 actors, 7 supporting prop/actors, voice overs, music, sound fxs....and the export itself is about 40 minutes. You can see my hardware config at the footer of this post.

So did you manage to solve your export issues?


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Win 7 64 bit - DirectX11 - NVIDIA GeForce GTX 560 Ti - 16 GB RAM - Intel Core i7-2600 @3.40GHz 3.40GHz
Post #120699
Posted 4/25/2012 7:54:49 AM


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My suggestion, you export short sequence (shots)without sounds and music, how it does filmakers, and make the composing in a real video programm that use your RAM I think CTA use GPU so that 10 Minutes and tons of Mb is too much for a Grafikpipline(Realtime) Rendering Engine .


The best footage for composing is uncompressed single images sequences


-------------------------------------------------------------------
liebe Grüße vidi




„Um ein tadelloses Mitglied einer Schafherde sein zu können, muß man vor allem ein Schaf sein.“

Albert Einstein



Post #120723
Posted 4/25/2012 8:09:04 AM


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vidi (4/25/2012)
My suggestion, you export short sequence (shots)without sounds and music, how it does filmakers, and make the composing in a real video programm that use your RAM I think CTA use GPU so that 10 Minutes and tons of Mb is too much for a Grafikpipline(Realtime) Rendering Engine .


The best footage for composing is uncompressed single images sequences


Well vidi, that sound-less approach only works in some situations....and yes, a real movie would be one of them given that you don't have to animate real live actor's mouths. But one of the reasons why people go for animation programs is to use the lip-syncing from audio functionality... If you don't have audio...your animated character will not lip-sync....and thus you will have to do all the audio animation by hand....that is a mammoth task!

Or did you have another approach for this?


------------------
Win 7 64 bit - DirectX11 - NVIDIA GeForce GTX 560 Ti - 16 GB RAM - Intel Core i7-2600 @3.40GHz 3.40GHz
Post #120725
Posted 4/25/2012 8:18:28 AM


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If you don't have audio...your animated character will not lip-sync...


of course for to make the lip sync you need sound, but you can delete all this huge Mb stuff for exporting, and bring it together in a composer.


-------------------------------------------------------------------
liebe Grüße vidi




„Um ein tadelloses Mitglied einer Schafherde sein zu können, muß man vor allem ein Schaf sein.“

Albert Einstein



Post #120726
Posted 4/25/2012 8:59:34 AM


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vidi (4/25/2012)
If you don't have audio...your animated character will not lip-sync...


of course for to make the lip sync you need sound, but you can delete all this huge Mb stuff for exporting, and bring it together in a composer.


Yes that is an option...

Another option would be that Reallusion would tell us CLEARLY and PRECISELY what the sound limitations of CTA are before the application becomes useless. Right now, from everything we've been able to read so far, Reallusion makes it look as if sound is not a limitation of CTA...and that COULD NOT BE FARTHER FROM THE TRUTH!!!

Exporting with sound in CTA is a VERY PAINFUL ENDEAVOR! ...unless you have just 1 track of 4 minutes...no sound fx....no background music...etc...etc....

How CTA handles, or more importantly, how CTA FAILS to handle sound tracks should be told to its users up front so we can plan accordingly instead of WASTING manpower, hours and hours of work and HUGE FRUSTRATIONS!!!



------------------
Win 7 64 bit - DirectX11 - NVIDIA GeForce GTX 560 Ti - 16 GB RAM - Intel Core i7-2600 @3.40GHz 3.40GHz
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