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Tutor
       
Group: Senior Forum members Last Login: 11/18/2009 4:18:54 PM Posts: 565, Visits: 1,165 |
| Report:
I have tested most features in Max 2008!
Everything saves OK! I guess users above are doing something wrong.
I wll check every message and test your problems to see if I can help!
Don't take my report as complete. Just want to pass some enthus. to our dear RI developers, as the plugin loads fine and does what it is supposed to! Just will run a FULL test of everything and will report again!
Mike
Mike Aparicio Reallusion Certified Content Developer Really Certified 
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Apparition's Good Friends Gallery - Lucky of me! |
| | | | Newbie
       
Group: Forum Members Last Login: 11/5/2009 7:34:08 AM Posts: 5, Visits: 154 |
| HI, Mr.duchess. Thank you for your comment, but sorry for let you confused.
My original issue is for varidation of VNS shape data exported from 3dsmax through iClone plug-in. No need to be Bone_CS.max file and iClone 3DXchange was just used for the purpose of getting proper VNS shape files for iClone3 to recognize.
Regular VNS data must have around 100KB or more, depending on the complexity of shape.
When I export any max shape data thru iClone plug-in, it becomes VNS format but 1KB file size which is not valid.That is my point of question.
Only me having this trouble?
Thank you |
| | | | Newbie
       
Group: Forum Members Last Login: 11/5/2009 7:34:08 AM Posts: 5, Visits: 154 |
| I live in Japan using 3dsmax Japanese version.
The reason was found that iClone3 max Plug-in does not work in my 3dsmax9 Japanese version.
After installing 3dsmax9 Eglish version with iClone Plug-in, VNS shape files were exported properly.
Thank you very much for Forum members. |
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Tutor
       
Group: Administrators Last Login: Yesterday @ 3:37:54 PM Posts: 3,319, Visits: 5,635 |
| hirospot (10/5/2008) I live in Japan using 3dsmax Japanese version. The reason was found that iClone3 max Plug-in does not work in my 3dsmax9 Japanese version.
After installing 3dsmax9 Eglish version with iClone Plug-in, VNS shape files were exported properly.
Thank you very much for Forum members.Hi Hirospot, Glad to hear you have resolved the problem with 3DS Max. I hope you will now be able to enjoy working with the plugin. Let us know how you get on. 
Peter Edwards Forum Moderator iClone Daily Blog |
| | | | Newbie
       
Group: Forum Members Last Login: 10/28/2008 11:32:20 AM Posts: 1, Visits: 5 |
| Hi,
everytime i tried to export something from 3ds Max 2008 to Iclone 3 with the new plugin, i get the message Lost Link and the data becomes only 1KB and Iclone couldnt open it.
It makes no difference if i try it with a standart charakter, non standart character, iprops, etc.
If someone know a solution for this problem i would be very grateful.
MfG |
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Tutor
       
Group: Forum Members Last Login: Yesterday @ 1:15:09 PM Posts: 316, Visits: 937 |
| | | | | Newbie
       
Group: Forum Members Last Login: 12/30/2008 11:43:38 AM Posts: 2, Visits: 11 |
| Why only Max 2008 ?
Where is the Max 2009 compatible version ???
Max 2009 has been out for months !!! |
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Junior Member
       
Group: Forum Members Last Login: 9/8/2009 8:46:33 PM Posts: 34, Visits: 267 |
| Not seeing anything in the white papers for cameras exporting for the V3 exporter. Though I know we can still use the old V2 exporter to make cameras, I'm just wondering if there's any plans to add this back to the version 3 exporter.
Thanks
Loc
Edit: Guess I should add my problem:
Using 3dMax 9 Service pack 2, when I export items with a bump map, the bump strength becomes "fixed" in the iClone client. You can scrub it from say 100 to 0, then click anywhere on the client and it pops right back up to 100. It's just as easy to export with no bump to allow control, but this still should be looked at. |
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