﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / Wishful Features – Craft your dream tool  </title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Sat, 21 Nov 2009 06:54:52 GMT</lastBuildDate><ttl>20</ttl><item><title>Particles and Material enhancements</title><link>http://forum.reallusion.com/Topic32421-87-1.aspx</link><description>Not sure if anyone asked about these.&lt;/P&gt;&lt;P&gt;Particles - Would like to be able to move them right on the screen. Its a pain &lt;/P&gt;&lt;P&gt;continaully using the coordinates then viewing where its placed &lt;/P&gt;&lt;P&gt;Materials - How about the ability to offer more areas in the charatcer to select where to apply.&lt;/P&gt;&lt;P&gt;Right now we only have the major body parts.  Would be nice if we could select a finger and make it gold.  Hmmm  sounds like a good tile for a movie 'Goldfinger'</description><pubDate>Wed, 18 Nov 2009 14:00:09 GMT</pubDate><dc:creator>cortes_will</dc:creator></item><item><title>absolute (?) proportion adjustment figures for customised bodies</title><link>http://forum.reallusion.com/Topic32396-87-1.aspx</link><description>this is a bit difficult to explain, so hopefully I don't lose you all ;)&lt;br&gt;&lt;br&gt;When you customise the proportions of the body of an avatar via the 'adjust proportions' panel, the default value you initially see is 100 for all parts. So you go and adjust the various body parts to the desired proportions and save your avatar. Now if you close the current project and then reload the customised avatar and look at the proportion values they are reset to 100. The body proportions are visually correct, but the values have been zero'd in effect.&lt;br&gt;&lt;br&gt;No problem when it comes to that avatar, however if for some reason you wish to replicate that body proportion in say the clonecloth version of the avatar, it would be a lot easier if you could copy all the values from your customised avatar and enter them straight into the clonecloth avatar in order to replicate the same proportions. Instead (unless I am missing something) you are forced to put both avatars side by side and fiddle with all the adjustments until they appear the same. And even then it's difficult to create an exact replica.&lt;br&gt;&lt;br&gt;Practical example is, I have created a character based on the casual G3 clonecloth character that was offered as a free bonus to IC3 users. I'm planning on buying G3 clonecloth soon, and would like to replicate the same body in the other G3 clonecloth bodies eg (bodysuit). Would be very easy if I could just copy all the values from the 'adjust proportion' panel of my customised casual G3 into the new bodysuit G3 - but the values have all been reset to 100. So I have to put the 2 avatars side by side and adjust all the values until the 2 avatars appear to have the same proportions.&lt;br&gt;&lt;br&gt;Is it possible that a future update of IC could include the option of an 'absolute' value for the body proportions that remains the same even when the project is closed and the character is reloaded ?</description><pubDate>Wed, 18 Nov 2009 00:46:20 GMT</pubDate><dc:creator>Darren01</dc:creator></item><item><title>Body enhancement: inner thighs</title><link>http://forum.reallusion.com/Topic32400-87-1.aspx</link><description>I just noticed someone asking for enhancements to the body models.&lt;br&gt;&lt;br&gt;I have some different requests:&lt;br&gt;&lt;br&gt;1. The most serious problem that I know of with G3 bodies is the inner thighs, as in: they are practically missing. I have to use shim accessories in an attempt to give my characters normal legs.&lt;br&gt;&lt;br&gt;2. The bridge of the nose routinely disappears when trying to adjust face proportions. This is not really a Reallusion problem per se, because I suspect RL licenses head technology from FaceGen. Can you talk to those folks about fixing this?&lt;br&gt;&lt;br&gt;I hate to make this sound like a complaint. G3 bodies and G4 heads (---there are no G4 bodies, remember?--) are miracles.&lt;br&gt;&lt;br&gt;And did I mention I love iClone 4 ! :P&lt;br&gt;&lt;br&gt;Thanks!!!</description><pubDate>Wed, 18 Nov 2009 01:55:21 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>Deforming</title><link>http://forum.reallusion.com/Topic32395-87-1.aspx</link><description>Ok, iClone 4 has answered a couple of the highest wishes I've had... I especially LOVE the ability to make significant facial tweaks with the detail deformation... Now let me do it with bodies... and, preferably, everything else. :) But seriously, the same kind of detail oriented editing for character's bodies would be really useful.&lt;br&gt;&lt;br&gt;Also, the ability to manipulate flex directly. Sounds wierd, maybe to some, but if I'm more interested in still shots for some reason or another then the ability to directly tweak the flex state of hair, breasts, tails, or whatever else is flexed is really crucial. And, to be honest, still shots is my primary use of iClone at this point. I've got a long way to go before I can do decent 3d animation, so I'm working on 2d animation using iClone as the source for images. Hence, frame by frame direct manipulation of flex would be awesome.&lt;br&gt;&lt;br&gt;Oh, and could someone get a tutorial up on how to use the flex hair stuff? other than the included styles, which are really all too elaborate for 90% of my shots, I can't really make much happen with it.&lt;br&gt;&lt;br&gt;And while I'm speaking of Flex Hair... how about some collision detection with the bodies?? Or is that a setting I haven't located yet? Hair down to a ladies backside is only attractive if it's not *sprouting from* her backside. Seriously.&lt;br&gt;&lt;br&gt;The G3 bodies, some of them anyway, have another issue I'd like to bring up... The women's breasts, unfortunately enough. heh The anti grav look is great and all, but here is where we could use some addition tweak options to provide a fuller figure without the inflated balloon look. Hence the deformation suggestion I made above... the standard size alteration tabs REALLY fail in this aspect. Well, I mean they're ok for a lot of shots... but close ups and stills suffer from the department story mannaquin look. This is the least of my issues with iClone, though, so take what you will from it.&lt;br&gt;&lt;br&gt;Now, I know I've made a lot of complaints above... but hey, they're not the same ones as before so at least it's progress, right? :)</description><pubDate>Tue, 17 Nov 2009 23:47:22 GMT</pubDate><dc:creator>tenhawk</dc:creator></item><item><title>A rope class of FLEX objects</title><link>http://forum.reallusion.com/Topic27162-87-1.aspx</link><description>Folks, I have a crying need right now for a rope object that knows where it begins and ends on two objects.&lt;br&gt;&lt;br&gt;For example, a rope that connects Fred's hand with the horse's head. &lt;br&gt;&lt;br&gt;This implies a new flex object that can be ATTACHed to two props or actors.&lt;br&gt;&lt;br&gt;It needs to have dynamic properties, such as a maximum length. When met, the object goes taunt in a straight line; when exceeded, it snaps, and both ends fall. &lt;br&gt;&lt;br&gt;When relaxed, it goes into a catenary. (You didn't think I knew that word, did you?) ;) &lt;br&gt;&lt;br&gt;The applications for such a rope would be limitless.</description><pubDate>Sat, 03 Oct 2009 16:14:50 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>Water water everywhere...</title><link>http://forum.reallusion.com/Topic31125-87-1.aspx</link><description>&lt;STRONG&gt;WATER PERIMETERS!&lt;/STRONG&gt;&lt;BR&gt;I would like to see a facility that either allowed multiple water systems, OR a choice of shape for the water OR a customiseable shape water system.&lt;P&gt;In defence I know the water is new, I am simply working in a situation where I have found an issue I have to redesign around rather than improvise.... and it is this. &lt;BR&gt;The water table should in my case be round. I dont have a land editor. Corners like this appear many times in land relief because ultimately the land masses are cornered.&lt;/P&gt;&lt;P&gt;So shapeable, OR round OR a choice would be super. OR, the facility to transparentise the outer edges to invisibility!&lt;/P&gt;&lt;P&gt; &lt;IMG src="http://www.raggedybird.com/iclonetutorials/seashoreexplanatoryimage.jpg"&gt;&lt;/P&gt;&lt;P&gt;In most cases I can rotate the water OR redepth it. Or or or or ... but in this case as in a few others I cannot use some of the more pleasant Cam angles because its unhideable.&lt;/P&gt;&lt;P&gt;In some cases its an impossibility.  </description><pubDate>Thu, 05 Nov 2009 09:53:14 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>Mouse mocap</title><link>http://forum.reallusion.com/Topic31008-87-1.aspx</link><description>In other words, moving the mouse on screen and having your character move as you record this in real time. &lt;br&gt;&lt;br&gt;Would be great for double-take reactions , sitting a character and a number of other things.&lt;br&gt;&lt;br&gt;You can do this in Editing Mode very easily but you can't record the actions in realtime.</description><pubDate>Wed, 04 Nov 2009 14:29:56 GMT</pubDate><dc:creator>johncarstarphen</dc:creator></item><item><title>wishful: Toon Mode</title><link>http://forum.reallusion.com/Topic24376-87-1.aspx</link><description>A UI button that:&lt;br&gt;&lt;br&gt;1. Skips lighting shadows&lt;br&gt;2. Treats all materials as casting and receiving no shadows&lt;br&gt;3. Treats all materials as having Self-Illumination = 100%&lt;br&gt;4. Treats all materials as having Glossy, Specular = 0%&lt;br&gt;5. Skips all material channels except Diffuse and Opacity</description><pubDate>Wed, 19 Aug 2009 13:17:18 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>Object demolition</title><link>http://forum.reallusion.com/Topic30251-87-1.aspx</link><description>Hello there !&lt;br&gt;The features of iClone 4 are very impressive, especially the video compositing functions that i've been waiting for a long time !!!&lt;br&gt;&lt;br&gt;But what about the object demolition function "to be disclosed" ? Will it be integrated in a future patch ?&lt;br&gt;&lt;br&gt;Thanks to all the developpers for their amazing work !</description><pubDate>Wed, 28 Oct 2009 06:37:48 GMT</pubDate><dc:creator>maxou1982</dc:creator></item><item><title>Glow worms eat the leaves of</title><link>http://forum.reallusion.com/Topic30229-87-1.aspx</link><description>It would be nice if we could glowmap the trees and Plants in Biosphere.&lt;BR&gt;I could take some of the flowers and make their heads shine out under bluey moonlighting.&lt;BR&gt;:)</description><pubDate>Tue, 27 Oct 2009 20:47:44 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>Footstep Audio Tool</title><link>http://forum.reallusion.com/Topic27302-87-1.aspx</link><description>I like to wait till the day of a major version release to announce my wishfull features..Hehe.  &lt;br&gt;&lt;br&gt;Anywho, It might be pretty groovy if there were a tool that would map footstep audio with avatar steps.  Perhaps, you could select shoe type (heels, boot, loafers, ect), surface type (gravel, snow, grass, concrete, ect), volume, echo and reverb levels and maybe have some kind of volume increase/decrease function that would correlate with the distance of the avatar from the camera that is being used.  Would really be useful in the sound design phase of production.&lt;br&gt;&lt;br&gt;</description><pubDate>Mon, 05 Oct 2009 14:03:59 GMT</pubDate><dc:creator>thebiz.movies</dc:creator></item><item><title>Batch rendering</title><link>http://forum.reallusion.com/Topic29870-87-1.aspx</link><description>Would be great to be able to render multiple ic4 files that have image sequences or movies. Anyone have a script for this anywhere?</description><pubDate>Sun, 25 Oct 2009 00:02:32 GMT</pubDate><dc:creator>johncarstarphen</dc:creator></item><item><title>Multiple Image Editors</title><link>http://forum.reallusion.com/Topic29821-87-1.aspx</link><description>I have different image editors that I used, depending on the specific task I'm gonna do. I think it'd be a good feature if in IC, we could specify multiple image editors, if available, and before clicking the Launch button, letting me choose a specific editor for the specific task I'm going to do.&lt;br&gt;&lt;br&gt;Some editors are quick and very memory efficient, but don't have a lot of features required for detail work, and are perfect for basic texture manipulations. It would help cut down on memory usage and other resource usage on the system while using IC simulataneously.  Then if I do need a bit more in-depth or detail work, I can choose the editor appropriate for that type of work.&lt;br&gt;&lt;br&gt;I don't know how may other people would find this useful, but I would...</description><pubDate>Sat, 24 Oct 2009 12:48:55 GMT</pubDate><dc:creator>wizaerd</dc:creator></item><item><title>2 ideas I'd like to see</title><link>http://forum.reallusion.com/Topic27183-87-1.aspx</link><description>These may have been requested before, but I find more and more I wish I had access to them so I'm going to ask as well... :)&lt;br&gt;&lt;br&gt;First, more hair styles... preferably updated to make use of flex. This is really the next needed feature, and honestly I rather expect that it's already in the works... but I bring it up anyway.&lt;br&gt;&lt;br&gt;Second, is a bit more obscure. Camera Line Path interpolation... uh, yeah, I think that's what I mean. :) When you plot multiple shifts in camera paths, you generally get sharp shifts in direction as the camera moves smoothly along one path, reaches the end, then begins another. It should be possible to plot out a bunch of vector paths for the camera from A to B to C to D, etc, then have iClone interpolate a smooth path for the camera that passes through each point.&lt;br&gt;&lt;br&gt;Ok, one more thing... some vector based controls for things like particle effects. Let me point those things visually instead of trying to wrap my head around the numbers on the side bar. Those should be there for fine tuning primarily.</description><pubDate>Sun, 04 Oct 2009 07:41:27 GMT</pubDate><dc:creator>tenhawk</dc:creator></item><item><title>Colour Coding Elements in Scene Manager.</title><link>http://forum.reallusion.com/Topic29585-87-1.aspx</link><description>It would be super if we had a system whereby we cold colour code the elements in the (for instance) PROP list. In there I have land, wings, particles attached to unicorns horns and so on.&lt;/P&gt;&lt;P&gt;When it gets really busy colour coding a handful of constantly required pieces saves a lot of time scanning through and resizing the column in order to read the titles and so on.&lt;/P&gt;&lt;P&gt;Even a 6 cycle click-and-scrollthrough system would be great. Then the main elements like WINGS, LAND and SKYLANDER could very quickly be selected and adjusted as needed.&lt;BR&gt;After several hundred scans for pieces which you can't click on because they're off shot the clock starts to race. :)&lt;BR&gt;Thanks.</description><pubDate>Thu, 22 Oct 2009 20:09:25 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>Scale particle size</title><link>http://forum.reallusion.com/Topic27810-87-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;Is it possible to scale all parameters in a particle with one setting?&lt;BR&gt;For example:&lt;BR&gt;I have build a fire particle, and i want to change the overall size when it is growing without changing all parameter settings one by one. Like when i zooming in to the fire from a distance?&lt;/P&gt;&lt;P&gt;If not i think this would be a nice feature :)&lt;/P&gt;&lt;P&gt;Christer</description><pubDate>Fri, 09 Oct 2009 04:51:31 GMT</pubDate><dc:creator>brand468</dc:creator></item><item><title>wishful things</title><link>http://forum.reallusion.com/Topic28559-87-1.aspx</link><description>not like i could afford it if anyone put it out now ..but one can day dream! &lt;br&gt;&lt;br&gt;1 - reallusion modeling software &lt;br&gt;I think it's great that reallusion makes all sorts of ways to connect to other modeling software, but I also think that reallusion would make an outstanding modeling software thats specific for iclone....this way we can just go to 1 software specifically made to work with iclone that has reallusions mojo on it and have our own medieval village with treehouses and elves and not have to spend zillions of dollars to buy a bunch of features us noobs never use,  but can easily reshape a face, design hair or make edward scissor hand gloves in the reallusion modeling software. ( it needs to be developed by bruce lee, who took the best of each art and made it 1 ! lol )&lt;br&gt;&lt;br&gt;2 - VIdeo editing / audio mixing suite.  -  IC4 is doing such amazing work,  it would be great to have some basic video editing software that not only accepts all plug ins from boris and other top developers,  but has a direct pipeline from iclone so you can go in do your edit and port it to the editor and further has a music studio that also allows music effect plug ins as found in cubase for pc,  not so much to add sound,  but to add reverbs,  compressors, basic audio mixing board ( there are a TON of free plug ins on the net, and further free kits that allow people to develop plug ins)    this would also be great for developers because there are kits that allow people to make both video effect plug ins,  and audio effect plug ins.  there are enough open source quality programs out there now that would make it very easy for reallusion to mashup a special one for iclone! woot.   ( this could also help take the mystery out of what to use to make chroma videos for widgetcast )&lt;br&gt;&lt;br&gt;( vj software would be nice too )&lt;br&gt;&lt;br&gt;3 - Snakes,  i can't believe how hard it is to convince people the importance of an having an animated cobra &lt;br&gt;&lt;br&gt;4 - christmas tool kit, (itree)    where you can animate the tree,  and use preset ornaments. and flashing christmas lights to decorate a room set for the holidays.&lt;br&gt;&lt;br&gt;5 - Trainset (itrains) .... a full all out trainset with both under the tree and lifesize .....with tracks stations , conductor and automated doors ...steam....turning wheels blah blah.  One wooden , one steam engine.</description><pubDate>Thu, 15 Oct 2009 11:30:02 GMT</pubDate><dc:creator>planetstardragon</dc:creator></item><item><title>UV Mapper for G3 to G4 Head conversion ...</title><link>http://forum.reallusion.com/Topic28148-87-1.aspx</link><description>I have a very huge library of G3 custom faces, I want to use these G3 textures with the new G4 Head mesh which have a better shape for facial animation and eyelashes, is there anyway?&lt;br&gt;if not, may be you could add a feature like the 3rd-party (Poser, Second Life) face UV for G3 Head mesh conversion.</description><pubDate>Mon, 12 Oct 2009 12:10:12 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Loading Characters IC4</title><link>http://forum.reallusion.com/Topic28071-87-1.aspx</link><description>I wish I could load a character in IC4 and have it load quickly like it does in IC3.2&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;sw00000p</description><pubDate>Sun, 11 Oct 2009 15:41:36 GMT</pubDate><dc:creator>sw00000p</dc:creator></item><item><title>Homes for Gnomes!</title><link>http://forum.reallusion.com/Topic28060-87-1.aspx</link><description>!!!&lt;P align=center&gt;&lt;FONT size=3&gt;Woodlander Housing Crisis Causes Riots!&lt;/FONT&gt;&lt;/P&gt;&lt;P align=center&gt;&lt;FONT size=3&gt;The woodlanders of Moonflake Forest were in uproar today because, said a spokesman, Housing manufacture was in turmoil.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;Angus Tinyman said today, "We have a vast collection of Mushrooms in BioSphere but we cant attach doors to them, so we cant get in and we cant attach windows to them either so we couldnt see anything even if we could get in!"&lt;/P&gt;&lt;P&gt;It seems that the mushrooms can be linked to the windows but after, windows, doors, torches, walkways, fences, lanterns and roof guards have been fitten the entire Toadstool Fortress cannot be saved as a collective PROP. The MUshroom is a tree and doesnt want to get imported into the props folder when it has its attachments.&lt;/P&gt;&lt;P&gt;Jennifer Smallfoot said this morning, "Its bad enough you pick our homes, fry and eat them for breakfast &lt;EM&gt;before we've even got out&lt;/EM&gt;, but now we are homeless final."&lt;/P&gt;&lt;P&gt;If plants and props could be saved as a collective Item the creation of villages and towns using such things as Mushrooms would be seconds instead of hours and hours.&lt;/P&gt;&lt;P align=center&gt;&lt;EM&gt;&lt;STRONG&gt;More on this story as it comes in!&lt;/STRONG&gt;&lt;/EM&gt;</description><pubDate>Sun, 11 Oct 2009 13:10:05 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>In iClone4 v.4x perhaps. PREVIEW OPEN.</title><link>http://forum.reallusion.com/Topic27933-87-1.aspx</link><description>Hi Reallusion Crew.&lt;/P&gt;&lt;P&gt;I am working hard on the Cross-Bridge Village Scene and some of the takes I want to use in the Forum I'm assembling now for &lt;A href="http://www.iCloneTurorials.com"&gt;www.iCloneTurorials.com&lt;/A&gt;.&lt;/P&gt;&lt;P&gt;I am working wide. So the output format is 1200 x 250.&lt;BR&gt;But when I click to PREVIEW Cam mode to add trees and smoke and Rabbits etc etc the thin format is actually a hindrance.&lt;/P&gt;&lt;P&gt;Could it be made so that when we click to PREVIEW Camera we can see the WHOLE Screens worth of the scene but the same width and not just the desired outputs format?&lt;BR&gt;&lt;BR&gt;It is tricky working in a letterbox format, but timely clicking back and forth between one format for output and another for Preview to work in. 50 to 70 switches down the line we're talking !difficult!&lt;/P&gt;&lt;P&gt;This would be SUPERB when working in odd formats  and allows a full screen working area to add and polish the fine touches.</description><pubDate>Sat, 10 Oct 2009 11:51:34 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>Image sequence import PNG, TGA,.</title><link>http://forum.reallusion.com/Topic27730-87-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;Is it possible to import an image sequence (PNG,TGA) with alpha transparency in iClone 4?:P&lt;BR&gt;Or is the only way to convert a sequence to video first?&lt;/P&gt;&lt;P&gt;Christer</description><pubDate>Thu, 08 Oct 2009 14:14:31 GMT</pubDate><dc:creator>brand468</dc:creator></item><item><title>Light mapping</title><link>http://forum.reallusion.com/Topic27732-87-1.aspx</link><description>Hi,&lt;P&gt;Is support for lightmapping still on the plan for iClone?&lt;BR&gt;For example support for Autodesk FBX format from LightUp  &lt;A href="http://www.light-up.co.uk/index.php?v=1.6a"&gt;http://www.light-up.co.uk/index.php?v=1.6a&lt;/A&gt;   :)&lt;/P&gt;&lt;P&gt;Christer</description><pubDate>Thu, 08 Oct 2009 14:21:03 GMT</pubDate><dc:creator>brand468</dc:creator></item><item><title>Wishful Features - Progress Update</title><link>http://forum.reallusion.com/Topic16160-87-1.aspx</link><description>&lt;FONT color=#dddd55&gt;Wishful Features - Update&lt;/FONT&gt;.&lt;P&gt;Thanks to everyone who has submitted Wishful Features for iClone. While they may not always be commented on at the time Reallusion were listening.&lt;/P&gt;&lt;P&gt;Below you will find an updated schedule on the planned future features of iClone, based on what we have heard from you so far. It is with all your help that we can shape the future of iClone.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/00c98764-8d0d-41eb-a61a-f73a.jpg"&gt;&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/3c1169d7-3bdd-4cdb-bdd5-16cf.jpg"&gt;&lt;/P&gt;&lt;P&gt;Thanks again, and keep'em coming. ;)&lt;/P&gt;&lt;P&gt;(Updated: 23rd March 2009)</description><pubDate>Wed, 04 Mar 2009 12:02:39 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>Body morph load /save</title><link>http://forum.reallusion.com/Topic27312-87-1.aspx</link><description>I previously made a request to load/save custom body morphs, and was told this would appear in iClone 4.&lt;br&gt;&lt;br&gt;Are there still any plans for this?&lt;br&gt;&lt;br&gt;I think this would enable new opportunities for content sales, as well as freebie swapping of body proportions.&lt;br&gt;&lt;br&gt;. . . By the way, did I mention I like iClone4? :D</description><pubDate>Mon, 05 Oct 2009 14:39:15 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>A REVERT button !</title><link>http://forum.reallusion.com/Topic26581-87-1.aspx</link><description>Imagine how useful it would be to have a Revert button to undo all changes to a scene. &lt;br&gt;&lt;br&gt;Of course, it would need to have a confirmation dialogue.&lt;br&gt;&lt;br&gt;EDIT: Actually, in all this time I have never noticed the Undo button.&lt;br&gt;&lt;br&gt;Now that I know it exists, that helps. &lt;br&gt;&lt;br&gt;Still, undoing sometimes causes iClone to crash. &lt;br&gt;&lt;br&gt;I still recommend a Revert function to reload from disc.</description><pubDate>Wed, 23 Sep 2009 12:17:20 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>WINGS, PIVOT POINTS AND CHOREOGRAPHY.</title><link>http://forum.reallusion.com/Topic26020-87-1.aspx</link><description>Hello Reallusion Crew.&lt;P&gt;I am currently back in action, having been 18 weeks packed up and moving home. Difficult times. But the tea chests are in the loft now and the puiters are back online again and my trusty GTX 360's humming nicely.&lt;/P&gt;&lt;P&gt;OK! I am just composing some "4" content but meanwhile an issue struck me that, after having seen the future.... this HAS to be a cup of tea issue. :crying:&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/f1607f67-7f6b-4b64-9dd7-1dce.jpg"&gt; &lt;/P&gt;&lt;P&gt;Having just started some serious Choreography with those 4 flexible Wings, they are in fact still not easy to manipulate. Everything else is racing ahead, but these &lt;STRONG&gt;superb Paper Objects&lt;/STRONG&gt; are NOT being utilised as brilliantly as they could be.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/7645ecb1-2f7a-4080-81f6-d611.jpg"&gt;&lt;BR&gt;Here is a straight forwards landing after a delicate jump but the wings are nigh on impossible to adjust when working on verticle impact responses because of the difficulty in coordinating x,y,z, motion. I'm trying to find an easier way.&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#ff1111&gt;X.&lt;/FONT&gt;&lt;/STRONG&gt; Using a door as a wing model doesnt work because only the paper flexes, and this flexing creates a mild illusion of wing stress under pressure and return stroke.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/81a3b9a0-e258-409c-a582-af58.jpg"&gt;&lt;BR&gt;Here, I have removed the transparency mask. As you can see, the original paper shapes reveal themselves.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/7eb92298-c229-4d01-ae29-510d.jpg"&gt;&lt;BR&gt;Here is the upper left forwing. The central point of the PAPER OBEJCT is its hub / pivot.&lt;BR&gt;So everything originates form there motionally. As this is the attachment zone at the spine of Thi-Mai of course.&lt;BR&gt;In some extreme lighting conditions the transparency either kills shadowing or else is immune to lighting conditions because too much is going on, who knows. I am just an animator. techi reasons escape me, but Thi-Mai is temperamental enough without this additional hassle.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/fb4686f0-d670-4dfb-bfcc-6250.jpg"&gt;&lt;BR&gt;An ideal end case scenario would be to have the object rotate around an EDGE axis... OR, in an ideal situation, let ME choose where the rotational axis will be according to the shape of the wing in question.&lt;BR&gt;This would also open up far easier controllability issues when using 8 wing systems on some of the more fancy characters who in essence are akin to the "Plume Moth" Lepidopterae.&lt;/P&gt;&lt;P&gt;I really hope this is simple.&lt;/P&gt;&lt;P&gt;Armstrong.&lt;P align=center&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/09683177-b76a-487d-979a-2b67.jpg"&gt;&lt;BR&gt;Thankyou!&lt;BR&gt;</description><pubDate>Mon, 14 Sep 2009 16:44:28 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>timeline tools</title><link>http://forum.reallusion.com/Topic27171-87-1.aspx</link><description>.&lt;br&gt;[img]http://i719.photobucket.com/albums/ww199/teranoxghost/tools.jpg?t=1254622235[/img]</description><pubDate>Sat, 03 Oct 2009 22:16:20 GMT</pubDate><dc:creator>planetstardragon</dc:creator></item><item><title>Particles start pre rendering.</title><link>http://forum.reallusion.com/Topic17663-87-1.aspx</link><description>It would be great if you could set a - minus time for your particles to begin, so when you're rendering a scene from frame one, where there should be fog or fire or rain, the particle effect wolud be already working instead of just firing up there and then.</description><pubDate>Wed, 08 Apr 2009 10:22:25 GMT</pubDate><dc:creator>christy0</dc:creator></item><item><title>Larger limit on image export size</title><link>http://forum.reallusion.com/Topic24310-87-1.aspx</link><description>I seem to be unable to write frames larger than 3000px width. If this is the current limit, it would be nice to go higher.</description><pubDate>Tue, 18 Aug 2009 16:47:36 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>Mark points setting</title><link>http://forum.reallusion.com/Topic25619-87-1.aspx</link><description>Mark points setting..:P&lt;P&gt;Now we are only two points.&lt;/P&gt;&lt;P&gt;More mark points are more easy for us to set loop area and find more detail directly.&lt;/P&gt;&lt;P&gt;If we double click between two mark points on the new style play bar, it could auto loop between  the two mark points .&lt;/P&gt;&lt;P&gt;Even we can rename the mark points.&lt;P&gt;If not more mark points .We are not very easy to find the same time what we begin to play.</description><pubDate>Mon, 07 Sep 2009 10:59:25 GMT</pubDate><dc:creator>johnny4mt</dc:creator></item><item><title>Realtime recordable camera switcher .</title><link>http://forum.reallusion.com/Topic25618-87-1.aspx</link><description>Realtime recordable camera switcher .&lt;P&gt;We can set Camera 1 by Numer 1 Key.Camera 2 by Numer 2 Key.Camera 3 by Numer 3 Key.Camera 4 by Numer  Key No.4 ..........Not only F6 function key.&lt;/P&gt;&lt;P&gt;after we preview multi cameras switched by Number keys.Then we can realtime record  multi cameras ,just like crazytalk realtime play and record.:P&lt;P&gt;Then we can still finetune by timeline.</description><pubDate>Mon, 07 Sep 2009 10:27:32 GMT</pubDate><dc:creator>johnny4mt</dc:creator></item><item><title>wishful: joint locking</title><link>http://forum.reallusion.com/Topic24378-87-1.aspx</link><description>I've purchased many excellent motions from Reallusion, but some of them are marred by the character floating around slightly above the ground or sliding over it.&lt;br&gt;&lt;br&gt;I don't know how whether these motions were recorded in a relative or absolute format. If they use relative coordinates, then I hope it would be possible to nail feet or even torso to the floor and let the upper body move.</description><pubDate>Wed, 19 Aug 2009 13:36:16 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item><item><title>lense flares</title><link>http://forum.reallusion.com/Topic18917-87-1.aspx</link><description>I know this could be an over used feature but if used properly , it can really add to the scene, and most video cards support this feature. &lt;br&gt;&lt;br&gt;thanks for listening,&lt;br&gt;&lt;br&gt;stuckon3d</description><pubDate>Mon, 27 Apr 2009 21:28:39 GMT</pubDate><dc:creator>stuckon3d</dc:creator></item><item><title>Live character builder</title><link>http://forum.reallusion.com/Topic25562-87-1.aspx</link><description>Similar to something like Evolver which could be utilized to a certain extent now and with the release of i4. &lt;br&gt;This video clip is of an integrated customization tool built into the game APB being released at a later date. Outstanding customization and fantasatic graphics make for some crazy capability.&lt;br&gt;&lt;br&gt;Link to Youtube demo video of APB customization feature here: [url=http://www.youtube.com/watch?v=icR3LtEMvZI]APB Customization tool[/url]</description><pubDate>Sun, 06 Sep 2009 10:10:57 GMT</pubDate><dc:creator>Wolfzone</dc:creator></item><item><title>Correct bugs in ATTACHed props</title><link>http://forum.reallusion.com/Topic25426-87-1.aspx</link><description>In thread &lt;br&gt;&lt;br&gt;[url=http://forum.reallusion.com/Topic25370-82-1.aspx#bm25425]Can't Keep It Together[/url]&lt;br&gt;&lt;br&gt;I documented serious failures of synchronized motion for some ATTACHed props, which are supposed to act like Accessories.&lt;br&gt;&lt;br&gt;The workaround is: &lt;br&gt;&lt;br&gt;- create a custom accessory in iClone 2 from MERGEd props&lt;br&gt;- copy the iClone2 prop into the iClone 3 Accessories folder&lt;br&gt;- load the Accessory&lt;br&gt;&lt;br&gt;My number 1 request for iClone 4 is to fix this ATTACHment bug and always give ATTACHed props the same behavior as an Accessory.&lt;br&gt;</description><pubDate>Thu, 03 Sep 2009 12:36:54 GMT</pubDate><dc:creator>Paumanok West</dc:creator></item></channel></rss>