﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / Wishful Features – Craft your dream tool  </title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Fri, 09 Jan 2009 16:53:26 GMT</lastBuildDate><ttl>20</ttl><item><title>boolean operations</title><link>http://forum.reallusion.com/Topic13874-87-1.aspx</link><description>i use 3d block a lot - a lot of my sets were don with the basic iclone 3d blocks - while not as powerful as 3rd party modelers, it works fine for me - but would be much more powerful if it supported boolean operations</description><pubDate>Mon, 05 Jan 2009 12:10:04 GMT</pubDate><dc:creator>aknzrdude</dc:creator></item><item><title>Allow video mapped materials!!!!</title><link>http://forum.reallusion.com/Topic8540-87-1.aspx</link><description>If Iclone 3 is modified or enhanced to allow video maps, it will reach a new level in power and versatility.Accepting AVI and MOV files is vital.   You can do very flexible effects allowing video maps.   I still do not understand why this is not already built into both Iclones.reallusion needs an experienced consultant.  I'm available!!!!!  :PMike</description><pubDate>Fri, 22 Aug 2008 14:54:55 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>What I think could be very helpful</title><link>http://forum.reallusion.com/Topic13823-87-1.aspx</link><description>While working on several clips I was quite puzzled and annoyed that always I had to respecify the video export settings like framesize, framerate &amp; video codec. Tmho this is a setting which going to be used on 99% of ones projects so this should be remembered as a general parameter setting.&lt;br&gt;&lt;br&gt;Anybody seconding this?&lt;br&gt;&lt;br&gt;Thanks for listening.&lt;br&gt;Best wishes&lt;br&gt;HG Fortune</description><pubDate>Sun, 04 Jan 2009 06:38:44 GMT</pubDate><dc:creator>HGFortune</dc:creator></item><item><title>SpaceNavigator support</title><link>http://forum.reallusion.com/Topic11705-87-1.aspx</link><description>Hi,I use a 3D navigation tool in Sketchup called SpaceNavigator from [url=http://www.3dconnexion.com/3dmouse/spacenavigator.php][/url]It is my favorit tool for control 3D application, and hard to be without so it would be great if also iClone support it. Any chance for this in future versions?:)</description><pubDate>Wed, 12 Nov 2008 12:03:54 GMT</pubDate><dc:creator>christer</dc:creator></item><item><title>More standard motions/emotions would be great</title><link>http://forum.reallusion.com/Topic11990-87-1.aspx</link><description>It would be great to have more standard motions coming with the next release of iclone - i. e. shaking hands, kissing good bye, hugging, taking a cup, opening a window/door, waving good bye.I also would like to have special face effects like blushing,laughing, shouting or maybe crying with tears or giggling etc.</description><pubDate>Wed, 19 Nov 2008 12:54:25 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>Props rotation is sometimes strange ...</title><link>http://forum.reallusion.com/Topic13624-87-1.aspx</link><description>Today I was going to rotate a knob on a control console like you turn a volume knob on a radio and I used a start and end frame to set the rotation around centre in degrees from 30 to 330. When the animation was running I did notice it did always use the 'shortest' way from start to end i.e. from 30° decreasing (counterclockwise) to 0° and then to 330° not the long way (clockwise) from 30° increasing to 90° -&gt; 180° -&gt; 270° to 330°. No matter what I tried it did always use the shortest way. &lt;br&gt;&lt;br&gt;As I think it might be helpful if one could determine the direction via positive for clockwise and negative for counterclockwise rotation. Negative values are not allowed by now anyway. &lt;br&gt;I'm convinced that this additional control should be very helpful.  &lt;br&gt;&lt;br&gt;best regards&lt;br&gt;HG Fortune</description><pubDate>Mon, 29 Dec 2008 16:06:02 GMT</pubDate><dc:creator>HGFortune</dc:creator></item><item><title>Pelvis should work with IK too!</title><link>http://forum.reallusion.com/Topic8422-87-1.aspx</link><description>I have had not much opportunities to test Iclone 3 because of serious incompatibilities (unacceptable indeed with Nvida series 6 cards), but I want to pinpoint a serious flaw in the bone structure. :crying:  it is with the skeleton pelvis node.    If you rotate the pelvis the whole character rotates, making impossible to easily create female or flexible pelvic motions.3DS MAX biped structure has a fundamental node (bip) to which all other skeleton parts are chained in an IK scheme.   If you want to move or rotate the whole character you use the "parent" of all, the bip node.   The pelvis cannot be moved but can be rotated, transmitting related motions to spine and hip bone parts, which in turn move their adjacent bones in an IK hierarchy mode.While Motion editor (Iclone 2.5) and Iclone 3 do not allow independent pelvis rotation, the whole effort of improving the time line editing features is seriously limited.     I suspect this was kept because of the profuse item or character libraries which are built around the wrong pelvis scheme.I emphatically recommend Reallusion to move forward and allow a new bone structure with a parent node to which the pelvis is attached, while keeping compatibility with older type characters.    This could be done to G3 types as right now there are no major contributions to libraries of this sort.   Later this will become an irremissible situation, keeping the Iclone platform to hip-stif-characters.</description><pubDate>Wed, 20 Aug 2008 13:43:46 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>SAVE and SAVE AS</title><link>http://forum.reallusion.com/Topic13135-87-1.aspx</link><description>Please add industry standard save and save as  options with the short-cut ctrl-s for save. The way it is now it takes too long to just save your project as you are working.&lt;/P&gt;&lt;P&gt;Also, open and open recent...&lt;/P&gt;&lt;P&gt;Save a copy...&lt;/P&gt;&lt;P&gt;Don't prompt to save empty projects when opening new ones.&lt;/P&gt;&lt;P&gt;Don't prompt to save when no changes have been made&lt;/P&gt;&lt;P&gt;How about import one project into another....&lt;/P&gt;&lt;P&gt;Wait, I have a real original idea - lets take the tools menu (along with backstage, preferences and help) and move it to the top window bar - you know LIKE THE OTHER 10,000,000 OTHER WINDOWS PROGRAMS OUT THERE!!!!!!!!!!!&lt;/P&gt;&lt;P&gt;;-)&lt;/P&gt;&lt;P&gt;jp</description><pubDate>Sun, 14 Dec 2008 22:40:32 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>TAB</title><link>http://forum.reallusion.com/Topic13176-87-1.aspx</link><description>Just a simple time saver, could we have the use of the TAB key to move inbetween boxes when using the Position , Rotate, Size boxes. :cool:</description><pubDate>Mon, 15 Dec 2008 10:17:56 GMT</pubDate><dc:creator>Peter Martin</dc:creator></item><item><title>body morphing</title><link>http://forum.reallusion.com/Topic12984-87-1.aspx</link><description>Hello Reallusion&lt;br&gt;&lt;br&gt;  On top of being able to do this with Zbrush which will open new and exciting possibilities, it would be nice if instead of  you guys selling the natural human base pack as individual body types you sell them as morph targets for the g3 body just like you did for the faces, for example:&lt;br&gt;&lt;br&gt;you start with the g3 default model and just by moving the slider you could give it a belly by using the "moe/stout man" slider, and presto, you have a man with a belly.&lt;br&gt;then if you want to make it look like a construction worker you could use the "xor/superhero" slider and you can give it arm muscles. The possibilities would be endless. Please think about.&lt;br&gt;&lt;br&gt;thanks for listening,&lt;br&gt;&lt;br&gt;Stuckon3d&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><pubDate>Wed, 10 Dec 2008 13:09:35 GMT</pubDate><dc:creator>stuckon3d</dc:creator></item><item><title>Promote "Edit Motion"</title><link>http://forum.reallusion.com/Topic13105-87-1.aspx</link><description>I'd like to see "Edit Motion," "Look At," and "Hands" promoted from being sub-menu items to being at items at the top of the right-click menu.&lt;br&gt;&lt;br&gt;I think I would also like to see the "Rotate" behavior of "Transform" be the default mode, and for "Rotate" to persist after it's chosen.</description><pubDate>Sat, 13 Dec 2008 16:08:18 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>facial warping</title><link>http://forum.reallusion.com/Topic11100-87-1.aspx</link><description>the ability to warp a facial feature on the timeline, such as turning someone into the devils head. if this is available now i can not figure how to do this.  thanks</description><pubDate>Wed, 22 Oct 2008 19:51:23 GMT</pubDate><dc:creator>diman2</dc:creator></item><item><title>Terrain texture options:</title><link>http://forum.reallusion.com/Topic13030-87-1.aspx</link><description>Today doing a scene I realized how much I had a need for color correction on terrain items. I like the look of blending the ground colors that may exist on the sky box with those that are on the ground plane, and though this was easy enough with a particular ground terrain I was using where the sky being adjusted was enough, I found on other terrains I need more control.&lt;br&gt;&lt;br&gt;There's no reason if you have a nice terrain mesh you shouldn't be able to at least adjust the colors, if not change the texture completely like you would props, or sky, or avatars, etc.&lt;br&gt;&lt;br&gt;Though I can make a new terrain anytime I want, most will not be able to export a new terrain every time they need one. People should be allowed to take say the freebie "grass" terrains around here and make them sand dunes or even snow covered.&lt;br&gt;&lt;br&gt;At the very least the color adjustments should be added, if not the ability to change the textures and bump maps, etc, like everything else.&lt;br&gt;&lt;br&gt;[img]http://www.out-lawz.com/iclone/images/stories/iClone/HueControls.jpg[/img]</description><pubDate>Thu, 11 Dec 2008 13:05:14 GMT</pubDate><dc:creator>LocrianII</dc:creator></item><item><title>.VNS preview in Windows Explorer</title><link>http://forum.reallusion.com/Topic12765-87-1.aspx</link><description>It sure would be useful to see a graphical preview of the model inside each .VNS file within Windows Explorer.</description><pubDate>Wed, 03 Dec 2008 22:30:41 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>Arc motions</title><link>http://forum.reallusion.com/Topic12826-87-1.aspx</link><description>OK, this may be a steep request, but think how great it would be:&lt;br&gt;&lt;br&gt;motion arcs, such as for correct head turns, and motion arcs which could be applied to the end of the IK chain at the hand&lt;br&gt;&lt;br&gt;I can imagine, someday, pulling a "figure 8" shape from a palette into the viewport, positioning it in space, grabbing the hand until it snaps to the arc, and clicking, "animate THAT"&lt;br&gt;&lt;br&gt;</description><pubDate>Fri, 05 Dec 2008 13:57:48 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>face editor</title><link>http://forum.reallusion.com/Topic10705-87-1.aspx</link><description>a simple item already in ct5. the ability to close lips in ic3. i use ct5 to do that now but without leaving ic3 would be easier. thanks</description><pubDate>Sat, 11 Oct 2008 22:58:21 GMT</pubDate><dc:creator>diman2</dc:creator></item><item><title>Flexy Spring All Props/Avitar Body Segments With Collision Detection.</title><link>http://forum.reallusion.com/Topic12721-87-1.aspx</link><description>Use Flexy Props in conjunction with Spring Effect on every body segment of the avitar and each eliment adjusts automaticly so that they don't go through each other but respect each others space.... hints the word Collision Detection.&lt;/P&gt;&lt;P&gt;[url]http://www.havok.com/content/view/584/96/[/url]</description><pubDate>Tue, 02 Dec 2008 16:24:08 GMT</pubDate><dc:creator>Sifr</dc:creator></item><item><title>TEXT EDITOR</title><link>http://forum.reallusion.com/Topic12539-87-1.aspx</link><description>I don't if this tool have been already requested...But it will be very good if the next versions of iClone allow the creation of 3D text.&lt;br&gt;First users can create a 2D text and convert it to 3D with an extrude depth effect.&lt;br&gt;These tool will also offer the possibilty to select the desired font, the size, and the alignment.&lt;br&gt;Of course, Texture Mapping effects will be also available...&lt;br&gt;It would be interesting if other effects such as bevel are supported&lt;br&gt;</description><pubDate>Fri, 28 Nov 2008 06:04:49 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Mass deselect option for 3DXchange</title><link>http://forum.reallusion.com/Topic12412-87-1.aspx</link><description>3DXchange is great but sometimes I have some highly detailed skp models that I'm trying to animate so I need to select the wheels only and the scene tree contains hundreds of components.  Because these components are not necessarily labelled to let me go straight to what I want, I have to tick off each box one by one.  It would be great if I could just highlight a big selection and "detick" them all with one click.  Or, even though it doesn't solve my problem, by just unticking the skp root, detick everything else underneath it.</description><pubDate>Tue, 25 Nov 2008 16:28:22 GMT</pubDate><dc:creator>afterThought</dc:creator></item><item><title>a comprehensive downloadable user guide/manual</title><link>http://forum.reallusion.com/Topic7689-87-1.aspx</link><description>no offense intended, but IC3 the online help is next to useless - not to mention you can't view it offline.You've got a great product with IC3, yet lack a [u]downloadable[/u] comprehensive user guide which explains all of the features and how to use them. The online videos are a useful [u]addition[/u] to a user guide, but shouldn't be relied upon as the primary means of detailing the features of your product.</description><pubDate>Tue, 12 Aug 2008 04:54:10 GMT</pubDate><dc:creator>Darren01</dc:creator></item><item><title>Default iClone 1 ambient motions for iClone3</title><link>http://forum.reallusion.com/Topic11956-87-1.aspx</link><description>Hi folks,I inquired about this several months and wanted to follow up.I recall that the default motion for avatars in the old days (perhaps iClone 1?) was a kind of breathing and blinking--very impressive.How can I get that behavior for iClone 3?Thanks again for making miracles... :cool:</description><pubDate>Wed, 19 Nov 2008 00:58:28 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>Visbility of the timeline</title><link>http://forum.reallusion.com/Topic11898-87-1.aspx</link><description>It would be great if the once started timeline would pop up only when you hover the mouse over it or a symbol (like the windows task bar can do) and would be hidden for the rest of time. It's frustrating to move it from the bottom to the top or vice-versa when you want to have a look at your scene and don't want to close the timeline completely and start again after some seconds.(I hope my discription of what I mean is not too confusing - otherwise: Sorry for that - it's late and a cold confuses my mind.</description><pubDate>Mon, 17 Nov 2008 18:30:32 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>Personas</title><link>http://forum.reallusion.com/Topic11546-87-1.aspx</link><description>I'd like to see some changes to the persona system, plus some more useful personas. The ones that exist are really only of value in very narrow use, and are actually more of a bane than a boon.Ok, let's be straight first. I LIKE the concept. In theory it's a great shortcut for animators. In practice, however, it's a pain.First, it overrides an animators direction. If I have the character sitting on the couch, or laying on the bad, I want them to stay there until I'm damn well ready for them to move. An active persona will not only give me a Superstar hissyfit where the character stops listening to my direction, but does it literally from one frame to the next.Solution? We need situational personas. Either ones that can recognize the position the character is in and adapt their reaction, or just some very broad range animations that won't mess with an animators direction.For example, How about a breathing persona? All the persona does is make the characters chest expand and contract. No need for it to snap him upright for that, no matter what position he's in, he's just breathing normally. In fact, this is the one persona I consider absolutely vital... No hand motions, no head motions... just breathing, and maybe the basic face and eye movements to show that the character isn't a painting.Other similar personas would be like... a Terror persona, the character is shaking and shivering, eyes bulging, etc. Hand, arm, and leg movements to be added later so every movie doesn't have the same scene in it.That's the thing with personas, they should be built like lego blocks. One set connects to the next set. Breathing is the foundation, every character should have the option. Then passive emotion, where the characters involuntary emotions are animated (really only the most expressive emotions need to be done, because most people's passive emotional state is very subtle). And then active responses, which are animated as part of motion packs.The persona option, as it currently stands, is interesting but just so narrow.Which brings me to the next thing on my wishlist vis a vis Personas : A GUI based Persona editor. Lay a timeline across the window and let me drag and drop specific motions and motion categories into the timline, then save it as a persona. Scripting is nice and all, but it's not where I want to be spending my time. keep scripting as an option, by all means, it's much better for detailed work, but a drag and drop interface would let people lay out new actors in seconds. and that's the level of variation we're going to need for serious storytelling with iClone.</description><pubDate>Fri, 07 Nov 2008 01:12:05 GMT</pubDate><dc:creator>tenhawk</dc:creator></item><item><title>Scroll Bar on Personas</title><link>http://forum.reallusion.com/Topic11636-87-1.aspx</link><description>Just a little thought after working on iMotions and personas for so long now. Lets say you make 30 motions built into the persona. When you right click on the avatar the most I have been able to see is 21. It may be nice when you move up the stack the motions would scroll down or up. Maybe this is what your programmers may need to think about as we all get more experience in making AMLs with a lot of motions built into them.</description><pubDate>Mon, 10 Nov 2008 13:41:03 GMT</pubDate><dc:creator>Popeye</dc:creator></item><item><title>Project tutorial needed</title><link>http://forum.reallusion.com/Topic11606-87-1.aspx</link><description>There are manuals and tutorials available which address single and general topics, all which greatly benefit the advanced user, all which read like a dictionary of terms, they provide good definition but do not tell how to put the sentence together.  For newcomers its my opinion that a project oriented tutorial would be most helpful to show how the various tools within Iclone function and utilized.  A manual either developed by Reallusion or contracted could be a revenue producer.  Yes I would pay for such a tool.</description><pubDate>Sat, 08 Nov 2008 21:32:37 GMT</pubDate><dc:creator>sumthinwong</dc:creator></item><item><title>Dose any one know where I can get a gypsy wagon, or circus things for iclone3?</title><link>http://forum.reallusion.com/Topic11623-87-1.aspx</link><description>I want to make a little movie about circus people (my great grandparents were robe dancers) and acrobats. So I need al lot of circus things. I am willing to pay for it. Any ideas are welcom, because I am just a beginner.Greetings!</description><pubDate>Mon, 10 Nov 2008 05:20:10 GMT</pubDate><dc:creator>jenny</dc:creator></item><item><title>Smooth interpolation needed URGENTLY!</title><link>http://forum.reallusion.com/Topic8543-87-1.aspx</link><description>Smoothing motion start up and ending is vital.Not only for the camera but for all events placed in the timeline.Please vote to awaken Reallusion for this UGRGENT need!Mike</description><pubDate>Fri, 22 Aug 2008 15:06:30 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Smarter Texture loading and memory management</title><link>http://forum.reallusion.com/Topic11465-87-1.aspx</link><description>I'm constantly hitting two gigs of memory when opening my scenes because I have repeated objects with multiple types of textures (diffuse,opacity,specular,bump, and glow). So when I load this kind of object multiple times it fills my ram usage very fast. Iclone needs to know that the objects are sharing those textures and not load them again and again into memory.thanks for listening,Stuckon3d</description><pubDate>Mon, 03 Nov 2008 19:12:26 GMT</pubDate><dc:creator>stuckon3d</dc:creator></item><item><title>Chrismas Props and other chrismas stuff</title><link>http://forum.reallusion.com/Topic11436-87-1.aspx</link><description>Dose any one know where I can get some christmas content for iclone3?</description><pubDate>Sun, 02 Nov 2008 20:25:55 GMT</pubDate><dc:creator>richardgaspa</dc:creator></item><item><title>The Game Engine</title><link>http://forum.reallusion.com/Topic10684-87-1.aspx</link><description>As a real-time product, why RLN don't sell the game engine based on iClone?</description><pubDate>Sat, 11 Oct 2008 05:22:22 GMT</pubDate><dc:creator>lawrenceshen</dc:creator></item><item><title>iClone import of Ik spine solvers/helpers for custom animation:</title><link>http://forum.reallusion.com/Topic11398-87-1.aspx</link><description>Tonight I was making tail. It consisted of 14 bones. I had read the documentation and was aware that Forward Kinematics was suggested as the method of animation. As I'd read a few tutorials before where it had said to the effect:" ..this is one method", I figured I'd try a IK Spine Solver, as the animation of items like this comes out much smoother then trying to individually adjust a bone and setting a keyframe without mass work in the curve editor. Well this is one of those times that what the tutorial says it meant. Since the staff here uses 3dMax(in whatever form of a version), wouldn't it be wise to add at least a few of the animation techniques that Max offers allowable in iClone?I mean who doesn't like the use of helpers and IK to do their dirty work. FK is far to time consuming, and degrades the effectiveness of the animation pipeline. Sure, we can do like I did and use a copy of the rig and rotoscope the bone movements from the solver version to the FK version, then smooth it out in curves, but it would be cherry if the power of 3dMax could really be used here instead of the manual labor.Just a thought.Loc</description><pubDate>Sat, 01 Nov 2008 01:01:37 GMT</pubDate><dc:creator>LocrianII</dc:creator></item><item><title>Animation plugin-(aniMate)</title><link>http://forum.reallusion.com/Topic11189-87-1.aspx</link><description>Saw this plugin for Daz Studio,would be GREAT for Iclone!!!!!!http://www.daz3d.com/i/software/studio/animate?_m=d</description><pubDate>Sat, 25 Oct 2008 23:25:22 GMT</pubDate><dc:creator>abuck86</dc:creator></item><item><title>Merge project...</title><link>http://forum.reallusion.com/Topic11133-87-1.aspx</link><description>I do not know if it was already suggested to iClone 2 Wishful features section, but it would be really nice if users can have more of an opportunity to open a project, merge another project to ongoing project.&lt;br&gt;I do not know if such tool is feasible but it will be very useful if for example you want to update a project with another...For example, we could have a merge dialog box where user can choose which objects he wants to duplicate, to delete, to rename....&lt;br&gt;</description><pubDate>Thu, 23 Oct 2008 17:26:09 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Partical Widget</title><link>http://forum.reallusion.com/Topic10820-87-1.aspx</link><description>Some sort of object to help place a partical engine. The only way to place a partical engine is to more forward in the time line. If there could be a widget or something when the partical isn't emitting. Making it easier to place and locate.</description><pubDate>Thu, 16 Oct 2008 16:29:45 GMT</pubDate><dc:creator>gsimonelli</dc:creator></item><item><title>.vns exporter</title><link>http://forum.reallusion.com/Topic10756-87-1.aspx</link><description>I expect .vns exporter.iClone should be open more, otherwise, many people rather choice free DAZ Studio + FaceShop plugin.</description><pubDate>Tue, 14 Oct 2008 09:55:10 GMT</pubDate><dc:creator>lawrenceshen</dc:creator></item><item><title>more advanced camera focus</title><link>http://forum.reallusion.com/Topic10603-87-1.aspx</link><description>how about a more advanced camera focus system?? DOF works ok but I would like to use a regular focus method like with a real camera. Maybe have a slider to control it. I think it would add to the realism greatly. :)    Fisheye lens would be cool too.</description><pubDate>Wed, 08 Oct 2008 00:08:22 GMT</pubDate><dc:creator>chris_w12884</dc:creator></item><item><title>Added capabilities for timeline</title><link>http://forum.reallusion.com/Topic8116-87-1.aspx</link><description>Would love the ability to to clip/crop audio components on timelineCreate facial expressions without having to have a sound clip on the timeline - for interview type situations or response to something said.Would be nice to double click an item on time line (Audio or JPG object) and have it open up supporting software - Photoshop or SoundboothJust my wishlist for now.</description><pubDate>Sat, 16 Aug 2008 10:32:32 GMT</pubDate><dc:creator>hutchcc</dc:creator></item><item><title>adding on the IK square ...when a bone is selected</title><link>http://forum.reallusion.com/Topic7573-87-1.aspx</link><description>when selecting the bone add a user ( pull on tab ) best i can describe it as ....as in fk ...xy and z has a red, green and blue circle comes out ...how about a red green blue ( and open yellow ) this way your moving it in IK effecting the other bones but with more control on what axis (xyz) you move it in.thanks Steve</description><pubDate>Mon, 11 Aug 2008 10:05:11 GMT</pubDate><dc:creator>stinkyu111</dc:creator></item><item><title>auto save</title><link>http://forum.reallusion.com/Topic9398-87-1.aspx</link><description>i would like to see auto save. i have a video program that saves your work every 10 to fifteen minutes in the event of a program crash you dont lose everything you just built if you dont save the project while working on it. ive had several crashes with ic3 just doing a simple process like motion editing my last one with cutting a motion to insert another. auto save could save a lot of time it takes to build something just to lose it in a program crash.                                                     thanks</description><pubDate>Wed, 03 Sep 2008 19:22:51 GMT</pubDate><dc:creator>diman2</dc:creator></item><item><title>How to transfer the CrazyTalk Jawbone to iClone?</title><link>http://forum.reallusion.com/Topic7709-87-1.aspx</link><description>Dear Cloners, I spend a lot of my time opening the vowels in CrazyTalk to get my characters to look like they are are really speaking. The new puppeteering and jawbone feature significantly cuts down my time opening my characters' mouths. There is only one problem. The jawbone does not transfer to iClone. Does anyone know how to transfer the CrazyTalk Jawbone into iClone? If this isn't possible. Does anyone know if this feature will be added?</description><pubDate>Tue, 12 Aug 2008 11:00:27 GMT</pubDate><dc:creator>verticallearning</dc:creator></item></channel></rss>