﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / Pipeline - 3DXchange, 3ds Max, Character Studio, BVH </title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Wed, 07 Jan 2009 19:02:08 GMT</lastBuildDate><ttl>20</ttl><item><title>sketchup 7 models</title><link>http://forum.reallusion.com/Topic12002-85-1.aspx</link><description>Hi: I created a simple block in sketchup 7, saved it and then tried to open using 3dxchange. I get error message: error opening file. can anyone help? j</description><pubDate>Wed, 19 Nov 2008 19:09:51 GMT</pubDate><dc:creator>jwastase</dc:creator></item><item><title>Question Regarding 3DXchange File Imports</title><link>http://forum.reallusion.com/Topic13729-85-1.aspx</link><description>I know that 3DXchange can import Maya (.ma) content as props, etc., but is there&lt;br&gt;any way that 3DXchange can import Maya models--and convert to the .obj format?&lt;br&gt;&lt;br&gt;If 3DXchange can't import .ma models and convert to .obj, is there some file conversion&lt;br&gt;utility out there that can?&lt;br&gt;&lt;br&gt;I don't think Blender can, at first look....&lt;br&gt;&lt;br&gt;</description><pubDate>Thu, 01 Jan 2009 15:32:26 GMT</pubDate><dc:creator>RealtoReel</dc:creator></item><item><title>Secret to getting BVH Converter to work?</title><link>http://forum.reallusion.com/Topic10871-85-1.aspx</link><description>I've been struggling with the BVH converter in IC3 Pro for a couple nights and simply can't get any bvh conversions to work. The avatar ends up distorted and crippled. With 2.5, I had no problems.&lt;br&gt;&lt;br&gt;Anyone having any luck? If it's changing the profile, is there a tutorial? &lt;br&gt;&lt;br&gt;thanks&lt;br&gt;&lt;br&gt;</description><pubDate>Sat, 18 Oct 2008 03:26:02 GMT</pubDate><dc:creator>rgrove</dc:creator></item><item><title>3Dxchange for 3.0</title><link>http://forum.reallusion.com/Topic13261-85-1.aspx</link><description>Is an update planned for 3d exchange. If so, how soon? &lt;/P&gt;&lt;P&gt;I almost bought 2.0, but then I thought wait, mabe we will see 3dxchange capabilities rolled into Iclone itself rather than existing as a stand alone app (sort of like the motion editor).</description><pubDate>Wed, 17 Dec 2008 16:58:30 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>iClone 3d Exchange JS Errors</title><link>http://forum.reallusion.com/Topic12578-85-1.aspx</link><description>Hi:&lt;br&gt;&lt;br&gt;I am using Vista, lately I am having lot of JS errors when trying to access Google Warehouse with 3d Exchange. Any reco?&lt;br&gt;&lt;br&gt;:(</description><pubDate>Fri, 28 Nov 2008 22:31:00 GMT</pubDate><dc:creator>latino07</dc:creator></item><item><title>Premium member rate for 3DXchange</title><link>http://forum.reallusion.com/Topic12896-85-1.aspx</link><description>I'm interested in getting 3DXchange as a premium member, but the web link asks me to Login first to purchase at the lower rate. &lt;br&gt;&lt;br&gt;Clicking on the link won't take me to a purchase, however.&lt;br&gt;&lt;br&gt;Is it possible to get the great deal on 3DXchange?&lt;br&gt;&lt;br&gt;thanks</description><pubDate>Mon, 08 Dec 2008 14:02:49 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>Max 9  Plugin Error Message</title><link>http://forum.reallusion.com/Topic11363-85-1.aspx</link><description>I just installed Max 9 Plugin, and went [u]line by line[/u] through the "[i]Creating Iclone Char. Animation Using C.S.[/i]" tutorial.After clicking the save button,I got the message "Failed to open base bone file"Does anybody have an explanation ?  Thanx in advance.Patmar</description><pubDate>Thu, 30 Oct 2008 14:50:19 GMT</pubDate><dc:creator>patmar</dc:creator></item><item><title>Converted CMU Mocap to Iclone</title><link>http://forum.reallusion.com/Topic12331-85-1.aspx</link><description>Hi!I have started converting the motion capture files in the Carnegie Mellon University Graphics Lab site (mocap.cs.cmu.edu) to vns so that they might easily be used in iClone.Before I get to The Quality of Grand Life Challenge:Kitchen Capture (http://kitchen.cs.cmu.edu) I wanted to have other people's opinion.Here is a sampleSubject: PlaygroundFile Name: 01_01.vnsSize: 1.87mbLink: http://www.mediafire.com/download.php?ydhdehwdjhwThanks!</description><pubDate>Mon, 24 Nov 2008 16:28:10 GMT</pubDate><dc:creator>jenlonge</dc:creator></item><item><title>Create motions with Endorphin for Iclone 3!</title><link>http://forum.reallusion.com/Topic9617-85-1.aspx</link><description>To create BVH motion files for Iclone, here are the steps:- Start Endorphin- Delete default character- VERY IMPORTANT! Create a new character using the character template "EyesJapan" located at:C:\Program Files\NaturalMotion\endorphin 2.5.2\Resources\Characters\Custom\- Apply and or import the motion you want to send to Iclone.- Simulate it for it's complete range.- Export BVH file Enabling Auto Motion Transfer, using the target reference:[b]C:\Program Files\NaturalMotion\endorphin 2.5.2\Resources\Characters\Custom\EyesJapan_ref.nmc[/b]- Now you are ready to open Iclone Motion Converter 3.0 program- Load in the just created BVH file.- Select the Default Profile. Launch the Profile Editor and ensure all items are set to 0 Zero, except for Lfoot and Rfoot which SHOULD HAVE ROTATED THE X AXIS BY 60- Hit the convert button! Then Save and transfer the converted motion to Iclone!That's It!!!!!!!!!!!!!!!!!!!!!!!!!!!:DHave fun making motions!!!!  :w00t:Mike__________________</description><pubDate>Mon, 08 Sep 2008 22:07:41 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Is BVH converter only with pro version?</title><link>http://forum.reallusion.com/Topic12554-85-1.aspx</link><description>Hi&lt;/P&gt;&lt;P&gt;I'm new to iCLone and I've read a lot about importing BVH files directly into the program using the built in BVH converter. However, my standard version of iClone has a shaded button for BVH converter and won't let me use it.&lt;/P&gt;&lt;P&gt;Is the converter a separate program that needs to be downloaded and installed separately? And if so, where do I download it?</description><pubDate>Fri, 28 Nov 2008 13:07:08 GMT</pubDate><dc:creator>jdurno</dc:creator></item><item><title>!HELP! iClone "One Way" pipeline</title><link>http://forum.reallusion.com/Topic10656-85-1.aspx</link><description>OK, I did a seach on the forums and am just about ready to put a nail in the coffin on iClone as a viable sloution for our company. With this "thread of hope" I am seeking either a conclusion to my R&amp;D of iClone or it's continuation.I work for an e-learinging company that is looking to add animation to our business simulations. For the longest we have been using still imagery or video. We have implemented Crazytalk to enhance our photo imagery and use it in our 2D illustartions and cartoons. Our clients love it, it's awesome. Then comes the desire for 3D Avatars. Poser and iClone are squaring off. I worked up sample animations in both programs. The look of our poser renders were great, but it would cost us either a lot of time or money to create the library of 40+ characters that we need. With iClone we loved having the ability to customize clothing and create different characters so easily and have quick rendertimes. Everyone loved it except we kept getting comments about the quality of the render and lighting compared to Poser. Frankly it just won't do, it has to be better. As a seasoned 3D artist and animator I figured heck, we'll just export the characters from iClone to 3DS Max and render them there. Or take them from Max into Lightwave, it has a motion mixer animation tool built-in. This would allow us to quickly create low-poly, fast rendering models from iClone, and give us the added benefit of more powerful animation and rendering tools. HAHA solution! But wait... I can't find the export button in iClone... hmm what about this 3DXchange I have been hearing about? Nope can't export there.... wait there is a 3DS MAX plug-in for Developers i forgot about, surely that will allow MAX to import VNS or iClone models! Nope not a chance. Apparently iClone has a one way production pipeline. You can get whatever you want in, but you can't get it out. What the Heck!Is there anyone who has found a way to get iClone models out of iClone and into another program. As it stands we cannot use iClone which sucks because we feel like we are back to square one. Not to metion i look very stupid. Most 3D programs allow for a reasonably flexible production pipeline. Heck if it was packaged as an Avatar creation tool alone, that would allow me to export my character creations with UV maps, to .3ds .obj or .lwo format, I would pull the trigger immediately!Is iClone working towards giving their users the ability to get their creations out of their program, or not?</description><pubDate>Thu, 09 Oct 2008 15:40:46 GMT</pubDate><dc:creator>gabe_ledesmas</dc:creator></item><item><title>Codecs to view CCD videos</title><link>http://forum.reallusion.com/Topic10327-85-1.aspx</link><description>Please advice where to download the Codecs used for the CCD how-to videos in the CCD section.     I don´t know which codecs are.  I one computer I can se the videos but not in another.Appreciate your help!Mike</description><pubDate>Tue, 30 Sep 2008 18:16:08 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Question about clonebone and 3ds max</title><link>http://forum.reallusion.com/Topic11473-85-1.aspx</link><description>Hello to all communityI have a question about clonebone and 3ds max. is it possible to import clonebone squelet into 3ds max and attach it direcltly to a daz or poser character and export to iclone 3? So in fact i would like to know how to import daz or poser character and animate into iclone 3. Thanks for your reply</description><pubDate>Tue, 04 Nov 2008 05:26:31 GMT</pubDate><dc:creator>dreamfighter</dc:creator></item><item><title>My working Poser7 BVH profile</title><link>http://forum.reallusion.com/Topic9538-85-1.aspx</link><description>Here is my Poser 7 profile for the BVH importer.  It was done by tweaking the original Poser6 SR2 profile included. It works with Iclone 3 and also with 2.5. I have included a readme file with details. If someone makes some improvements, post here.JD</description><pubDate>Sat, 06 Sep 2008 17:59:59 GMT</pubDate><dc:creator>julio.debroy</dc:creator></item><item><title>Material names in MAX template</title><link>http://forum.reallusion.com/Topic10437-85-1.aspx</link><description>I am at a very advanced stage of development with MAX 2008 G3 plugin.I need URGENTLY a listing of the correct naming conventions for G3 texture maps to be identified correctly by Iclone 3.03.   Also need to know the map types accepted by Iclone (Standard, MultiSubObject, etc)Also need to know if the head-to-upper and all other connections still need to be specified as named selections, as the older plugins.Please dear Jason and Peter;  I have gotten no answers to my contacts and requests for some help.  Any other CCD here that can help will be rewarded with eternal appreciation!Mike</description><pubDate>Fri, 03 Oct 2008 20:20:01 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>How do you create custom hair mesh in 3ds max?</title><link>http://forum.reallusion.com/Topic10681-85-1.aspx</link><description>Can anyone provide me with information or tutorials for creating a custom hair mesh in 3ds max that can be used on any iClone 3 characters?I'm not sure where to begin and would like to begin creating a custom character.  The only information I found to date was at the Developer's section within a PDF document, but it only mentioned that the hair object should be a mesh.Any help or direction would be greatly appreciated!  Thanks.digitalphil</description><pubDate>Fri, 10 Oct 2008 19:28:49 GMT</pubDate><dc:creator>digitalphil2k7</dc:creator></item><item><title>looking for the iClone 3 OBJ actor template</title><link>http://forum.reallusion.com/Topic7532-85-1.aspx</link><description>Could somebody please point me to the "Iclone 3 OBJ actor template" for Iclone 3 Pro users?Thanks.</description><pubDate>Mon, 11 Aug 2008 02:40:38 GMT</pubDate><dc:creator>laughingcrows</dc:creator></item><item><title>Working with G3 MAX templates</title><link>http://forum.reallusion.com/Topic10107-85-1.aspx</link><description>I started working with G2 MAX templates and have several doubts and advice too:First the advice:      The JPG maps referenced in the 3D MAX model textures have wrong names.   You need to rename the JPGs to get a good render!Now the doubts:-Is the template suitable to generate the "double" skin characters?  It seems not.  Once a character is created, for instance a Fat Man with big belly, it must be dressed up  with MAX texturizing, because when at Iclone, applying clothing will revert to a normal shape  and the "fat" man is gone!    Am I doing something wrong?-Has any other developer tried this template?    When I save a VNS made with it, via MAX- Iclone plugin,  later it will NOT always load into Iclone.  Sometimes it will be rejected others accepted.    I have had some help from other members in this forum and they could not load the character at all.    My first trials are very simple.   Just made a little bump in the belly, keeping the structure intact, no need to reskin as I did not add any more vertex.- Should I reskin, no matter I have only done minor changes to the mesh without affecting vertex or polygon count?I hope someone is trying this already to work together!!!!!!Mike</description><pubDate>Wed, 24 Sep 2008 14:13:57 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Carnegie Mellon BVH converted to poser</title><link>http://forum.reallusion.com/Topic10027-85-1.aspx</link><description>A guy named MojoDallas made already the conversion for the Carnegie Mellon collection of BVH files. I was starting my conversion program when I found his post. Have not fully tested them yet, but am sure they are worth to give a look. http://www.sharecg.com/pf/full_uploads.php?pf_user_name=mojodallasThese are converted for poser.  The pipeline would be to import it into poser for the james figure, and from there to export the bvh.  Then, import it with Iclone. The problems I have found relate to the actual frame number of this capture files, hence their frame rate.  I determined that a quick and easy solution is to modify the Poser7 profile in iClone, assigning a HIGHER framerate, say, 120, 180 or even higher fps.  Then the BVH converter in iClone eliminates intermediate frames and give a more natural response.  With the normal 30 or 60 fps, animations look in "slow motion" when finally imported into iClone.</description><pubDate>Mon, 22 Sep 2008 11:52:37 GMT</pubDate><dc:creator>julio.debroy</dc:creator></item><item><title>3DS Max Plugin For iClone3 Released</title><link>http://forum.reallusion.com/Topic10209-85-1.aspx</link><description>&lt;STRONG&gt;3DS Max Plugin For iClone3 Released (Beta)&lt;/STRONG&gt;&lt;P&gt;Great news for Developers. The iClone3 Max Plugin has been released today. This all new plugin offers greatly increased functionality over previous releases. It is available for 3DS Max R8, R9 and 2008 32Bit.&lt;/P&gt;&lt;P&gt;Also released is the &lt;FONT color=#dddd55&gt;iClone3 Max Plugin - Quick Guide&lt;/FONT&gt; and a &lt;FONT color=#dddd55&gt;Sample Files For iClone3&lt;/FONT&gt; pack to help you get started with Max and iProps.&lt;/P&gt;&lt;P&gt;Head over to the &lt;A href="http://developer.reallusion.com/default.aspx"&gt;Developer Center&lt;/A&gt; and login to download.&lt;P&gt;Please post any comments about the plugin in the thread below:&lt;P&gt;&lt;A href="http://forum.reallusion.com/Topic10210-14-1.aspx"&gt;http://forum.reallusion.com/Topic10210-14-1.aspx&lt;/A&gt;&lt;P&gt;Thanks</description><pubDate>Fri, 26 Sep 2008 08:51:52 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>3dxchange 30,000 poly</title><link>http://forum.reallusion.com/Topic10191-85-1.aspx</link><description>Man some of those sketchup models lock up 3dxchange terrible.   after crashing it and having to terminate the program my hard drive is going nuts. hopefully it doesn't burn it out.   It should at least load high poly models and give us more ways to reduce polys other than exclude backfaces. And it should give a poly count at all times.   Take Vue for instance....  that app will load  and render scenes with BILLIONS of polys and it will do it smoothly. Theres also plenty of games that load tons of polys and they do it smoothly.  I download a file without knowing how many polys it has and 3dxchange auto loads it and locks up :angry:</description><pubDate>Thu, 25 Sep 2008 23:36:45 GMT</pubDate><dc:creator>chris_w12884</dc:creator></item><item><title>Look at Endorphin motions with Iclone!</title><link>http://forum.reallusion.com/Topic9938-85-1.aspx</link><description>For those interested in Endorphin generated motions here are two links to AVI animations.Requiere high bandwidth as this are 640 480 mpg4 videos.It will take time to load, but will repeat very smooth.  You can also right click to download and watch!Slow motion jump by violet[url]http://medialab.galileo.edu/apparition/VioletJump.avi[/url]A suicidal jump by a strong hero, hanging and falling to the ground.  (for adults only)[url]http://medialab.galileo.edu/apparition/HeroDies.avi[/url]Later I will make available some free motions for my friends here!Mike</description><pubDate>Fri, 19 Sep 2008 22:11:29 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Profile for Truebones BVH motion capture</title><link>http://forum.reallusion.com/Topic10162-85-1.aspx</link><description>I just completed this profile for use with Truebones BVH motion packs.  I calibrated the profile with the last three motion samples that peaklevels posted here: [url]http://forum.reallusion.com/Topic9692-85-1.aspx [/url]. For using the profile with the initial  JediBones test sample pack, every bvh file needs to have the first frame removed.  The last three moves that peaklevel posted work without modification.  I mailed peaklevels and he will be posting a second Jedibones test package, with my corrections applied. (Anyway, If you want to remove a frame yourself from a bvh file, you can use BVHacker)I posted some animations on MediaFire that use moves from Truebones and this iClone profile, you can check them here: [url]http://www.mediafire.com/imageview.php?quickkey=i54zyzmyfiy&amp;thumb=4[/url]My Sexy Cheerleader  [url] http://forum.reallusion.com/Topic10161-82-1.aspx[/url]  also uses a truebones animation for the colorful segment, in addition of stock moves from Reallusion.  Am quite satisfied with the natural look this method brings, so I wanted to share.  Have fun!Julio Debroy</description><pubDate>Thu, 25 Sep 2008 12:26:54 GMT</pubDate><dc:creator>julio.debroy</dc:creator></item><item><title>Carrara terrains</title><link>http://forum.reallusion.com/Topic9475-85-1.aspx</link><description>Anyone know the best way to get them into 3dxchange?</description><pubDate>Fri, 05 Sep 2008 01:42:51 GMT</pubDate><dc:creator>chris_w12884</dc:creator></item><item><title>Free BVH JediBones motions to try with Iclone.</title><link>http://forum.reallusion.com/Topic9692-85-1.aspx</link><description>Howdy Folks,It looks like some inroads have been made with the Iclone BVH motion editor.I have decided to post some BVH TrueBones files for testing purposes.Let me know if you folks find success with these files.Thanks again and CheersAnd may the force be with you.:)</description><pubDate>Wed, 10 Sep 2008 23:18:34 GMT</pubDate><dc:creator>peaklevels</dc:creator></item><item><title>NaturalMotion Endorphin Support?</title><link>http://forum.reallusion.com/Topic8329-85-1.aspx</link><description>I saw this:[quote]Not all BVH files will work with the iClone Motion Converter. Why? BVH files need to have a 'Profile' for the iClone Motion Converter to understand how to convert the BVH file into iClone's CHB motion file format.[/quote]So this means what concerning Endorphin?  Has this been discussed amongst the "Powers That Be"?  Endorphin absolutely ROCKS!  Unfortunately Endorphin outputted BVH's don't work.  It's worth looking into however, as it is a fantastic product, and I hope to see it get some support.  I have been wondering who handles that... would it be Reallusion, NaturalMotion, or both?</description><pubDate>Tue, 19 Aug 2008 02:38:37 GMT</pubDate><dc:creator>angrybreed</dc:creator></item><item><title>BVH Motion Converter = FUBAR</title><link>http://forum.reallusion.com/Topic8726-85-1.aspx</link><description>So... here I am ready to create a "Custom BVH Profile" for NM Endorphin, and of course, there is NO "LOAD TARGET ANM FILE" BUTTON!!!!I wonder if one of the two(?) fixes that came out in like the past week, addressesthis issue... (is this still in BETA?:blink:)  I thought it would be a cool profile to offer, but at the moment my hands are tied.All I can say is this... if you want my money, the software has to work as advertised,and this product is not quite to the "retail" stage of development.  It has more glitchesthan GW Bush's personality.  ALSO:I have to wonder why my system (most notably my video card) is insufficient to properlyrender a "decent" scene in iClone, yet it renders fantastic scenes in 3ds max (my weaponof preference, as well as EVERY other 3D product that I use?  I read something in theforums someplace where someone asked why their card was not acceptable and theresponse was something like "Your card does not have the power to meet iClones demand".My point is this.. iClone demands a LOT for what it puts out.  I can do scenes in maxthat are way more complex, with way better motion, and it renders fast... and you knowwhat I like the most?  WATER LOOKS LIKE WATER!!  LOL!  I'm not saying that iClone doesn'tlook good, but it IS NOT a resource friendly application... and I feel the output is mediocrein relation to the resources used.  I realize that you can't compare a $200 application toa several thousand dollar one, but the resource issues suck, and Reallusion still seems tobe in bed with Nvidia (whom I despise). Anyway....My overall attitude is a bit negative, I admit... but the frustration is maddening. iClonehas huge potential.  It's easy to work with and the concept is great, but... ...I'm not dishin' out $$$ 'till "at least" all the buttons are working.  Hey... if you guys decide to do a BETA.. I'd be happy to help out!!  You really have to test these thingsBEFORE selling them... or perhaps this is the webs first "retail BETA". ;)</description><pubDate>Tue, 26 Aug 2008 02:43:33 GMT</pubDate><dc:creator>angrybreed</dc:creator></item><item><title>BVH motion files</title><link>http://forum.reallusion.com/Topic8531-85-1.aspx</link><description>Although it won't be easy, I am trying to use other BVH files into iClone. I have several MotionBuilder BVH files and want to tweak them. BVH files are text files, so it is not impossible. But how does a iClone suitable BVH file look like. Can someone post the first part of suitable iClone BVH file? Or were can I find them.To avoid misunderstanding, importing a BVH file in the Motion Converter and "Convert" to a Iclone file without using the "Profile Editor."Leo</description><pubDate>Fri, 22 Aug 2008 07:42:50 GMT</pubDate><dc:creator>info2</dc:creator></item><item><title>When the new vns exporter plugin for max</title><link>http://forum.reallusion.com/Topic9205-85-1.aspx</link><description>Please, I would know when the new iclone 3 vns exporter plugin for max will be aviable ?&lt;br&gt;I did'nt found any news about this issue.</description><pubDate>Mon, 01 Sep 2008 10:02:42 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Best pipeline from Poser BVH to IC3</title><link>http://forum.reallusion.com/Topic8152-85-1.aspx</link><description>I know you can edit motion in Iclone, but I'm better and faster at it in Poser.That being said:- Which poser character works best?  I know poser 6 characters bone setup is closer to Iclone, does it matter?- Should you scale or not scale when exporting BVH from poser?- Should you turn off all IK setups for characters before exporting?I'm getting close, but once imported in IC3, there's always some weird joint twisting.</description><pubDate>Sat, 16 Aug 2008 19:06:29 GMT</pubDate><dc:creator>laughingcrows</dc:creator></item><item><title>Importing Daz Characters with 3dExchange</title><link>http://forum.reallusion.com/Topic8528-85-1.aspx</link><description>Ive seen the tutorial on importing obj stuff from Daz Studio but has anyone experience with [b]Daz[/b] ( read also poser ) [b]Characters.[/b] Can it be done ? Will the clothes and textures come across too ?This might help make up my mind whether to buy IC3</description><pubDate>Fri, 22 Aug 2008 05:44:57 GMT</pubDate><dc:creator>mybiz.daleland</dc:creator></item><item><title>I'm a big fan of 3dexchange</title><link>http://forum.reallusion.com/Topic7750-85-1.aspx</link><description>I love 3dexchange - it's a wonderful and powerful tool for my creative arsenal.  I'm assuming there will be plans in the works to allow the "export" function of it to point to ic3 in addition to ic2? :)</description><pubDate>Tue, 12 Aug 2008 14:59:13 GMT</pubDate><dc:creator>motherreiver</dc:creator></item><item><title>Trial version of 3DXchange freezes at startup with Vista</title><link>http://forum.reallusion.com/Topic8009-85-1.aspx</link><description>I have both iClone 2.5 and 3.0 Standard edition, and want to try out the 3DXchange program before purchase.The trial version never completely launches. It hangs at the initial Splash Screen and can only be quit using the task manager to kill the process.I've reinstalled several times, downloaded another copy from another mirror download server, tried creating a new user account to run it, tried to run it in compatability modes for older versions of Windows, and all it will ever do it start up and then immediately hangat the startup screen.Any ideas would be greatly appreciated.Thanks,Larry</description><pubDate>Fri, 15 Aug 2008 08:58:19 GMT</pubDate><dc:creator>LarryHorwitz</dc:creator></item><item><title>bvh converter 3 - new profile updates needed badly</title><link>http://forum.reallusion.com/Topic7885-85-1.aspx</link><description>I've never used the previous version as Poser 6 SR2, SR3, Poser 7 all SRs never translated correctly through this tool.  When will the profiles be fixed/updated?  I'll be doing a lot more hand animation for lead chars because of in place editing, but for background chars in a scene, I have a large library of bvh files (lidles, etc) I can filter through Poser to get into iclone - if ONLY the bvh converter actually worked.dh</description><pubDate>Thu, 14 Aug 2008 00:18:04 GMT</pubDate><dc:creator>dh216832</dc:creator></item></channel></rss>