﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / 3DXchange - Massive Model Generator  / iClone2 Forum  / 3D Tool for iClone - ZBrush / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Mon, 01 Dec 2008 14:37:37 GMT</lastBuildDate><ttl>20</ttl><item><title>3D Tool for iClone - ZBrush</title><link>http://forum.reallusion.com/Topic67-8-1.aspx</link><description>&lt;SPAN class=spnMessageText id=msg&gt;&lt;FONT color=#bbbbbb&gt;&lt;FONT color=#dddd99&gt;&lt;B&gt;How to convert 3D objects from ZBrush to iClone through 3DXchange? &lt;/B&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;B&gt;&lt;BR&gt;&lt;FONT color=#bbbbbb&gt;Step 1: Generate Color Texture from ZBrush Color Paint &lt;/FONT&gt;&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT color=#bbbbbb&gt;To paint color map, turn off Zadd, use RGB only, adjust RGB Intensity for the appropriate color transparency. &lt;BR&gt;Turn color paint to a texture Image, and export color map as an BMP file &lt;BR&gt;Tool- Texture - Color to Texture (select GUV as default)&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/color-txt.jpg[/img] &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;Texture - Flip Texture V (all UV in ZBrush is V-Flipped) &lt;BR&gt;Export color map as - BMP file&lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/Texture-Export.jpg[/img] &lt;/FONT&gt;&lt;P&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;&lt;STRONG&gt;Step 2: Exporting OBJ with Color Map from ZBrush &lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;After you have z-sculpture the model and paint the texture in ZBrush, switch to the lowest subdivision level if you want to have a low polygon model as the base in iClone&lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/Sub-1.gif[/img] &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;In Tool - Export menu - turn off Grp, only leave OBJ, Qud and Txr ON&lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/zexport-02.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;If check Grp (Group) off , the whole model will in one single mesh node &lt;BR&gt;Set Export Scale to 10 in Zbursh - Tool - Export, the size will be appropriate for iClone&lt;BR&gt;To export OBJ together with Color Map, Export OBJ via Tools menu - Save As , this path will contains color map in OBJ output &lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/Tool-Export.jpg[/img] &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;Because the ZBrush texture coordinate is not the same as iClone, please Flip-V the Color Texture before export. &lt;BR&gt;In Texture Menu, press button to toggle texture vertical flip &lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 3: Generate Noraml Map in ZBrush via ZMapper Plugin &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Download ZMapper From &lt;/FONT&gt;&lt;A href="http://www.zbrushcentral.com/zbc/showthread.php?t=031281"&gt;&lt;FONT color=#bbbbbb&gt;http://www.zbrushcentral.com/zbc/showthread.php?t=031281&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#bbbbbb&gt;Unzip ZMapper - copy all files into ZBrush\ZStartup\ZPlugs &lt;BR&gt;After fine sculpturing in highest subdivision level, you can see the very fine detailed surface&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/hi-res-div.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;Now switch back to lowers resolution geometry level (Shift-D) to prepare the normal map for low-res model &lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/low-res-div.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;Access ZMapper in ZPlugin - it opens a separate program&lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/ZMapper.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;Open Configuration - select Nvidia TangentSpace BestQuality as the normal map profile for iClone&lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/normal-profile.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT color=#bbbbbb&gt;&lt;SPAN class=spnMessageText&gt;Click on Projection Tab - Create Projected Normal Map , now it starts to calculate the normal map &lt;BR&gt;Shift + mouse drag to move the light and preview the normal effect in ZMapper &lt;BR&gt;Now - Exit from ZMapper (press top left corner Exit button)&lt;BR&gt;V-Flip and then save the Normal Map as a BMP file&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 4: Convert Color-textured OBJ Models into iClone via 3DXchagne &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Load OBJ into 3DXchange, you will see the ZBrush model well displayed with texture map &lt;BR&gt;However, the default OBJ model exported from ZBrush shows polygonal sharp edges, you need to smooth it in 3DXchange &lt;BR&gt;Under the "Auto Smooth" button, Input a larger angle. Here we use value 120 to smooth all neighboring faces below 120 degree &lt;BR&gt;&lt;BR&gt;&lt;/SPAN&gt;[img]http://www.reallusion.com/images/iclone/3dx/x-smooth.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;FONT color=#bbbbbb&gt;Press hotkey F (Front View) to check the model orientation, you can rotate and align the object to the scene root ground level by pressing Align to GND button &lt;BR&gt;Press Export to send VNS model to iClone content folder&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 5: Applying Normal Map in iClone &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Load the previously 3DXchange generated VNS model from ZBrush OBJ export &lt;BR&gt;Load the Normal Map in iClone&lt;/FONT&gt; - Bump map channel, check "load as a normal map" ON &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/iclone-zbrush.jpg[/img] &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;In iClone, select the light number, and mouse drag to shift the light direction in 3D window, you can see surface details.&lt;/FONT&gt;&lt;/SPAN&gt;</description><pubDate>Thu, 30 Aug 2007 05:22:02 GMT</pubDate><dc:creator>Visconti</dc:creator></item></channel></rss>