﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / 3DXchange - Massive Model Generator  / iClone2 Forum </title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Sat, 21 Nov 2009 09:24:13 GMT</lastBuildDate><ttl>20</ttl><item><title>Animate your models - Path Helper</title><link>http://forum.reallusion.com/Topic2644-8-1.aspx</link><description>With the powerful feature "link-to" in iClone2.5, users can attach any car or airplane to the "helper" for easy animation.&lt;BR&gt;Here are two bonus helper as Props for free download.&lt;BR&gt;(Please get the files in the post attachment)&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;Helper (1) - Bank Path&lt;BR&gt;&lt;/FONT&gt;&lt;/STRONG&gt;[img]http://forum.reallusion.com/image/2008.01.10_Bank.gif[/img]&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#dddd99&gt;&lt;STRONG&gt;Helper (2) - Rolling&lt;BR&gt;&lt;/STRONG&gt;&lt;/FONT&gt;[img]http://forum.reallusion.com/image/2008.01.10_Roll.gif[/img]&lt;BR&gt;&lt;BR&gt;===============================================&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;How to&lt;BR&gt;&lt;/STRONG&gt;1. Download the helper and place the VNS files to your template/custom Props folder.&lt;BR&gt;2. Open your project with your target prop.&lt;BR&gt;3. Load the helper from Props folder.&lt;BR&gt;4. Double-click your model (led to modify panel) and go to&lt;BR&gt;    Adjust &amp;gt; Link to (open Link to sub-node) &amp;gt; select the placement for attachment&lt;BR&gt;5. Check "Align position to parent"</description><pubDate>Mon, 07 Jan 2008 04:08:02 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>Retaining UV mapping - Maya to 3Dexchange</title><link>http://forum.reallusion.com/Topic23187-8-1.aspx</link><description>Hello - newbie to iClone but not to 3D.  Trying to get objects with UV mapping repeated (Same texture multiple times on object) to retain mapping when opened in 3DExchange.  I save from Maya as OBJ file but when I open in 3DX, the texture is not displayed.  If I set UV Mapping to 1.0 in maya and export OBJ, it opens in 3DX correctly. UV of greater than 1.0 - no dice.&lt;/P&gt;&lt;P&gt;Need solution or workaround.&lt;/P&gt;&lt;P&gt;Thanks.</description><pubDate>Mon, 27 Jul 2009 20:38:33 GMT</pubDate><dc:creator>sweeneygj</dc:creator></item><item><title>Export a scene "From" Iclone to 3Dmax etc.. Possible?</title><link>http://forum.reallusion.com/Topic4454-8-1.aspx</link><description>Hi, Im new here,&lt;br&gt; I really like the ease of use, and straight forward approach to creating a 3d scene in Iclone.&lt;br&gt;&lt;br&gt;So is it actually possible to create models, animations, and an entire scene and export these in either of these formats: VRML , or, FBX, or 3Ds ?&lt;br&gt;&lt;br&gt;I'm so hoping there is a way out to do this.&lt;br&gt;Regards!&lt;br&gt;</description><pubDate>Sat, 26 Apr 2008 12:13:18 GMT</pubDate><dc:creator>info_20090922175418337</dc:creator></item><item><title>How do I add certain objects to a project in iClone 2SE?</title><link>http://forum.reallusion.com/Topic20498-8-1.aspx</link><description>[font=Verdana]I am a real beginner in iClone, so I tried several features, but I don't know how to add certain objects (e.g. jpg-files and other pictures from my own pc or from the internet) to my project. To make it clearer: I want to place a gold bar in the background of the scene behind an animated person who dances. But how can I get this gold bar (which I took out of the internet) into the scene??? I see that the picture needs to be of a special file format, namely VNS. (I have never heard of this format, and I don't know how to convert my "normal" jpg or other files into VNS files).&lt;br&gt;&lt;br&gt;How do get my own pictures or files into my project or how do I convert them to VNS formats? Or where could I find ready VNS formats, sorted according to topics?&lt;br&gt;&lt;br&gt;Your help would be so much appreciated!!! Thanks in advance![/font]</description><pubDate>Mon, 25 May 2009 13:50:06 GMT</pubDate><dc:creator>michaela.breitwieser</dc:creator></item><item><title>Free 3D Model Resources</title><link>http://forum.reallusion.com/Topic69-8-1.aspx</link><description>&lt;SPAN class=spnMessageText id=msg&gt;&lt;FONT color=#ffffff&gt;&lt;FONT color=#dddd99&gt;&lt;B&gt;Download free 3D resources from the following sites&lt;/B&gt;&lt;BR&gt;&lt;/FONT&gt;Note: download models with .skp, .obj or .3ds file format, and choose low-polygon models (usually file size under 1MB) to keep iClone with real-time rendering performance.&lt;/FONT&gt;&lt;FONT color=red&gt; &lt;/FONT&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;BR&gt;Google 3D Warehouse&lt;BR&gt;&lt;/STRONG&gt;&lt;A href="http://sketchup.google.com/3dwarehouse"&gt;http://sketchup.google.com/3dwarehouse&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;================================================&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;BR&gt;&lt;A href="http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSearch&amp;amp;intStartRow=1&amp;amp;intMediaType=2&amp;amp;istSearchKey=free"&gt;http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSearch&amp;amp;intStartRow=1&amp;amp;intMediaType=2&amp;amp;istSearchKey=free&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.renderosity.com/mod/freestuff/"&gt;http://www.renderosity.com/mod/freestuff/&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.rocky3d.com/"&gt;http://www.rocky3d.com&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.amazing3d.com/free/free.shtml"&gt;http://www.amazing3d.com/free/free.shtml&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.webtasticgraphics.com/modeldloadpage.html"&gt;http://www.webtasticgraphics.com/modeldloadpage.html&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.total-3d.com/"&gt;http://www.total-3d.com/&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.baument.com/archives.html"&gt;http://www.baument.com/archives.html&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://homepage2.nifty.com/~mr_trout/models/objFormat.html"&gt;http://homepage2.nifty.com/~mr_trout/models/objFormat.html&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.3dgurukul.com/Free%20Model.htm"&gt;http://www.3dgurukul.com/Free%20Model.htm&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.m3corp.com/a/download/models/index.htm"&gt;http://www.m3corp.com/a/download/models/index.htm&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.the3dstudio.com/member_login.aspx?returnto=member_download"&gt;http://www.the3dstudio.com/member_login.aspx?returnto=member_download&lt;/A&gt;&lt;/FONT&gt;&lt;FONT color=#99dddd&gt;&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://www.archibase.net/gdl"&gt;http://www.archibase.net/gdl&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://cg-india.com/cgblog_3dmodels.html"&gt;http://cg-india.com/cgblog_3dmodels.html&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://quality3dmodels.com/"&gt;http://quality3dmodels.com/&lt;/A&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT color=#99dddd&gt;&lt;A href="http://3dsmodels.com/cgi-bin/models.pl?type=assorted"&gt;http://3dsmodels.com/cgi-bin/models.pl?type=assorted&lt;/A&gt;&lt;/FONT&gt;&lt;/SPAN&gt;</description><pubDate>Thu, 30 Aug 2007 05:33:13 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>Problem following 3dxchange tutoral</title><link>http://forum.reallusion.com/Topic10547-8-1.aspx</link><description>Per the tutoral I've downloaded the Sop with Pup model plane into xchange and highlighted the skp route, the next step ask you to id the wheel nodes.  How do you id nodes that are not listed by name?  The scene tree only id's them as mesh, frontside or backside and there are more than 61 parts listed.  Please explain</description><pubDate>Tue, 07 Oct 2008 00:08:23 GMT</pubDate><dc:creator>sumthinwong</dc:creator></item><item><title>adding textures to individual prop 'nodes'</title><link>http://forum.reallusion.com/Topic8506-8-1.aspx</link><description>I'm new to iClone, so please excuse my ignorance!I'm trying to create a bedroom for a scene. I've downloaded a room from Google 3D (see pic below) and I want to add a floor board texture to the floor. Could someone please advise me how I would go about doing this ? I've looked around at the settings and can't see an option to change the texture on an individual 'node' (I think it's called)and second question is, what format does a texture have to be in ? Can it be jpg ?thanks in advance for any assistance!Darren</description><pubDate>Thu, 21 Aug 2008 19:51:46 GMT</pubDate><dc:creator>Darren01</dc:creator></item><item><title>exchange not picking up all the jpg files for the imported obj file</title><link>http://forum.reallusion.com/Topic8033-8-1.aspx</link><description>I imported library.obj into exchange 2.0.  It goes along fairly well, but then give me the message that it is missing three jpg files.As can be seen in the attached screenshot, the three files it says its missing are clearly in the same folder as the library.obj file.I don't know what -bm75 and -s 0.333333 means.When it finishes the import, the scene displays properly, but since it says it's missing some jpg files, the texture for these files is not applied.What's going on?Michael</description><pubDate>Fri, 15 Aug 2008 14:15:54 GMT</pubDate><dc:creator>m.behr</dc:creator></item><item><title>Characters</title><link>http://forum.reallusion.com/Topic3087-8-1.aspx</link><description>I've created some characters with AC3D over the past few months. I just recently purchased iClone 2 and 3D Exchange. I've tried to convert the characters to use in iClone, but they will only convert as props, accessories, or scenes. Is there a way to do this? &lt;br&gt;&lt;br&gt;I won't spend hundreds of dollars to purchase characters that I have already created and if I'm unable to use them with iClone, then I've wasted my money with buying iClone and the 3D Exchange programs.</description><pubDate>Thu, 07 Feb 2008 17:57:33 GMT</pubDate><dc:creator>dwbellows</dc:creator></item><item><title>initializing direct 3d error</title><link>http://forum.reallusion.com/Topic5423-8-1.aspx</link><description>3d exchange was wrking fine. All of a sudden I get "initializing direct 3d error" when I try run the program. The last I removed and reinstalledand it worked fine. Now I just keep getting this error.Is this a bug or virus?</description><pubDate>Tue, 01 Jul 2008 22:04:05 GMT</pubDate><dc:creator>setroc2</dc:creator></item><item><title>FREE 3D Models for MAYA and 3DS MAX</title><link>http://forum.reallusion.com/Topic5356-8-1.aspx</link><description>Download free 3d models from [b][url=http://gfx-3d-model.blogspot.com]http://gfx-3d-model.blogspot.com[/url][/b] for MAYA and 3DS MAX. Low Poly game models are also available here. Updated everyday...FERRY[b][url=http://gfx-3d-model.blogspot.com]http://gfx-3d-model.blogspot.com[/url][/b]</description><pubDate>Sun, 29 Jun 2008 07:03:02 GMT</pubDate><dc:creator>rpf_81</dc:creator></item><item><title>3d scene resources</title><link>http://forum.reallusion.com/Topic4907-8-1.aspx</link><description>[b]hiwhere can i get 3d scene which can be imported into iclone ???[/b]</description><pubDate>Tue, 03 Jun 2008 02:15:49 GMT</pubDate><dc:creator>ahmad_elsabaa2006</dc:creator></item><item><title>Question about Materials/Mapping/Texturing</title><link>http://forum.reallusion.com/Topic4870-8-1.aspx</link><description>hi there,i have models with a Diffuse Color MapSpecular Color MapSpecular Level Mapthe Working with materials and shaders in iClone-Manual has no information about these Maps, so i think 3dXchange can´t import them. i´m new in Modelling .. is there another solution ? to merge these maps befor export or something like that?kindly regards</description><pubDate>Sat, 31 May 2008 16:09:57 GMT</pubDate><dc:creator>cimar</dc:creator></item><item><title>Editing with 3DXchange</title><link>http://forum.reallusion.com/Topic4821-8-1.aspx</link><description>How do I edit with 3DXchange, or can I?  I am working on the baseball theme pack and want to change the logos on the scoreboard but cant figure out how to do it, any help would be great.Thanks.</description><pubDate>Wed, 28 May 2008 14:18:35 GMT</pubDate><dc:creator>john_2009092218063658</dc:creator></item><item><title>Can't upgrade to Exchange 2.0</title><link>http://forum.reallusion.com/Topic4813-8-1.aspx</link><description>I have the original exchange 1.0 and followed the instructions.I deleted Exchange 1.0, downloaded Exchange 2.0, put in my 1.0 serial number and it will not accept it.  Fortunately I could reinstall 1.0.Is there something I am doing wrong here?Michael</description><pubDate>Wed, 28 May 2008 12:17:39 GMT</pubDate><dc:creator>m.behr</dc:creator></item><item><title>3dXchange is not doing what i want</title><link>http://forum.reallusion.com/Topic4360-8-1.aspx</link><description>I have Poser 6, and just got 3dXchange and was hoping to create 3d scenes because google sketch free version won't let me output 3d I feel kinda ripped off. Wish Reallusion would of mentioned that then i wouldn't of bought 3dXchange.I have 2.5 Studio version on Iclone&lt;br&gt;&lt;br&gt;Reh Dogg</description><pubDate>Sun, 20 Apr 2008 11:48:52 GMT</pubDate><dc:creator>rehdogg</dc:creator></item><item><title>New resource with 3D models of furniture (High-Poly)</title><link>http://forum.reallusion.com/Topic4354-8-1.aspx</link><description>[img]http://akant.at.ua/Models/Preview/NKOM3D1S_Preview_1.jpgl[/img]&lt;br&gt;&lt;br&gt;New resource [url=http://akant.at.ua/index/0-26]Akant[/url] with 3D models of furniture is open. All models is high-poly, including textures and materials for Vray, and high resolution textures (all tyling) 300 dpi. &lt;br&gt;The resource replenishes every day &lt;br&gt;[url=http://akant.at.ua/index/0-31]Welcome[/url]</description><pubDate>Sat, 19 Apr 2008 12:11:31 GMT</pubDate><dc:creator>jacik</dc:creator></item><item><title>Can't Import to 3DXchange</title><link>http://forum.reallusion.com/Topic3939-8-1.aspx</link><description>Hulloooo&lt;/P&gt;&lt;P&gt;I am on my 15 day trial with 3DXchange and my favourite model from Google 3D Warehouse is this one ----&amp;gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://sketchup.google.com/3dwarehouse/details?mid=7e4c6563bbb675b885f7a3de54751f1b&amp;amp;prevstart=0"&gt;http://sketchup.google.com/3dwarehouse/details?mid=7e4c6563bbb675b885f7a3de54751f1b&amp;amp;prevstart=0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;The link *should* take you to : "Galleon with interior details" by &lt;STRONG&gt;loverevolutionary&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Having successfully removed all the guns in Sketch Up 6, I have been trying to re-texture the sails. As this was taking such a long time, I decided to try to load the original, unedited model into 3DXchange.&lt;/P&gt;&lt;P&gt;The program returned a Microsoft Visual C++ Runtime Error and could not import this particular model. Is this likely to be due to this specific design simply being too highly detailed for my system to handle ?&lt;/P&gt;&lt;P&gt;Does it work for anyone else ?</description><pubDate>Thu, 27 Mar 2008 11:03:25 GMT</pubDate><dc:creator>Tatterdemalion</dc:creator></item><item><title>Changing Textures in Sketch Up/3DXchange</title><link>http://forum.reallusion.com/Topic3914-8-1.aspx</link><description>I have just started using the free version of Google Sketch Up 6 and want to change the textures on the sails of some boats and ships that I have downloaded from 3D Warehouse.&lt;/P&gt;&lt;P&gt;I would like to know how to "drill down" to the very lowest "Face" level for the sails so that when I use the Paint Bucket to apply my own material I can context click to access the options that allow you to precisely *re-position* a custom graphic using pins.&lt;/P&gt;&lt;P&gt;So far, I think I must have been placing my pictures on the wrong level - possibly "Surface" level rather than "Face" level because I can't access the Position Texture Tool.&lt;/P&gt;&lt;P&gt;My images have words on them and I need that text to be legible..... &lt;/P&gt;&lt;P&gt;I hope someone can help.&lt;/P&gt;&lt;P&gt;Do I NEED to use Sketch Up to change textures or can it be done in 3DXChange instead ?</description><pubDate>Wed, 26 Mar 2008 03:45:59 GMT</pubDate><dc:creator>Tatterdemalion</dc:creator></item><item><title>Maybe a small problem with 3DXchange</title><link>http://forum.reallusion.com/Topic3810-8-1.aspx</link><description>Hi guys,&lt;/P&gt;&lt;P&gt;I've imported a pair of glasses from 3D warehouse of Sketchup. I've changed some things and then imported it to 3DXchange. All is well. The new pair of glasses appears into 3DX.&lt;/P&gt;&lt;P&gt;But when I exported the file to iClone, it really appears into iClone, but hoizontally. In SketchUp and 3DX it was vertically, the same way you wear a pair of glasses. Of course I can adjust all of it in 3DX, that's not the problem. Am I doing something wrong anyway?&lt;/P&gt;&lt;P&gt;Further I had a lot of trouble to get the pair of glasses on the right place of my character. I succeed, but I have to make a lot of adjustments in 3DX.&lt;/P&gt;&lt;P&gt;When I put a pair of glasses in iClone itself on my character, it immediately came on the right place on his head. With the pair of glasses imported from 3DX it didn't.&lt;/P&gt;&lt;P&gt;Thanks in advance for your answers.</description><pubDate>Mon, 17 Mar 2008 13:39:30 GMT</pubDate><dc:creator>babonnick</dc:creator></item><item><title>Reducing Polygons</title><link>http://forum.reallusion.com/Topic2049-8-1.aspx</link><description>Does anyone have an efficient and effective method for reducing polygons on models you want to bring into 3DXchange?  I would like to take advantage of my Poser and Daz content libraries in iClone via 3DXchange, but I'm being bogged down by high polygon counts.  Anyone have any tips, or tricks?&lt;br&gt;&lt;br&gt;MK</description><pubDate>Fri, 23 Nov 2007 01:01:01 GMT</pubDate><dc:creator>mkinney</dc:creator></item><item><title>Internet-Google-3DXchange 2.0</title><link>http://forum.reallusion.com/Topic3372-8-1.aspx</link><description>Out of the blue i am no longer able to download from Google any models. When 3DXchange connects with google there are no previews in the window for downloading. When I try to down load the model a message appears "not valid file"&lt;/P&gt;&lt;P&gt;All other functions work, importing models from my hard disk(s) Etc.&lt;/P&gt;&lt;P&gt;I suspect internet compatibility? I haven't downloaded but one upgrade to Quicktime.&lt;/P&gt;&lt;P&gt;I am frustrated cause i don't think it is 3DXchange but something beyond my kin. </description><pubDate>Tue, 26 Feb 2008 11:43:15 GMT</pubDate><dc:creator>ingie01</dc:creator></item><item><title>the free download from google sketchup</title><link>http://forum.reallusion.com/Topic3289-8-1.aspx</link><description>has anyone tried this free version of sketchup?&lt;/P&gt;&lt;P&gt;i find it great for retexturing a free models &lt;/P&gt;&lt;P&gt;i went in to sketchup and (right clicked on the model a clicked) explode ( this opens up the model pieces )&lt;/P&gt;&lt;P&gt;this ship was over 70000 faces ( i imported and it crashed 3dxchanger ) so i started deleting parts off the ship hehe&lt;/P&gt;&lt;P&gt;by the time i got back into 3Dx it was down to 18000 faces ( deselected the back faces ) &lt;/P&gt;&lt;P&gt;and imported the model ( now at 9000 faces ) &lt;/P&gt;&lt;P&gt;i could have found more faces to delete but i'm happy with the result&lt;/P&gt;&lt;P&gt;Just thought i share that :)&lt;/P&gt;&lt;P&gt;Steve</description><pubDate>Thu, 21 Feb 2008 10:55:27 GMT</pubDate><dc:creator>stinkyu111</dc:creator></item><item><title>3dxchange problems</title><link>http://forum.reallusion.com/Topic3214-8-1.aspx</link><description>:DYeah I was very happy with the release of 3dxchange 2, But on downloading the try version, i decided to make a quick try, on trying, i had the version 1.0 on it, where by i was asked to uninstalled that version before proceeding in which i did. I then imported a .skp file and did the normal process, which never worked, I finally reallized that it doesn't support iclone 2.0 but rather 2.5. then i may asked?.&lt;/P&gt;&lt;P&gt;Now , how do i install both on the same PC.&lt;BR&gt;I want to use both, and 3dxchange 2.0 doesn't support below iclone 2.5&lt;BR&gt;Only a version Of 3dxchange must be installed.&lt;BR&gt;So do i have to throw my other versions away and buy the 2.5&lt;BR&gt;and even now if i buy the 3dxchange 2.0, then will future releases support it?&lt;BR&gt;&lt;BR&gt;I'm concerned i really love Iclone, any suggestions, will be appreciated &lt;BR&gt;</description><pubDate>Sun, 17 Feb 2008 14:57:06 GMT</pubDate><dc:creator>pascalcayenne</dc:creator></item><item><title>3DXchange 2.0 Bonus content</title><link>http://forum.reallusion.com/Topic2817-8-1.aspx</link><description>Being more than happy with 3DXchange 2.0, I downloaded the offered Bonus content - over 200MB - only to discover that there is nothing new in the bundle. It only contains the Sketchup files that were already converted and provided as VNS files with the 2.0 upgrade.&lt;/P&gt;&lt;P&gt;So if no one wants to tie up their PC for the download then they shouldn't download it.&lt;/P&gt;&lt;P&gt;But thanks anyway reallusion.&lt;/P&gt;&lt;P&gt;Gerry</description><pubDate>Sat, 19 Jan 2008 14:09:11 GMT</pubDate><dc:creator>wires</dc:creator></item><item><title>question on related content pack</title><link>http://forum.reallusion.com/Topic2980-8-1.aspx</link><description>&lt;A href="http://www.youtube.com/watch?v=xOeBRfnH1ws"&gt;http://www.youtube.com/watch?v=xOeBRfnH1ws&lt;/A&gt;&lt;/P&gt;&lt;P&gt;since it is visible in the renders, I wonder what it is, thanks for information!</description><pubDate>Wed, 30 Jan 2008 15:17:40 GMT</pubDate><dc:creator>BeruPly</dc:creator></item><item><title>Free 3D Modeling and UV Editor for iClone - Wings3D</title><link>http://forum.reallusion.com/Topic70-8-1.aspx</link><description>&lt;SPAN class=spnMessageText id=msg&gt;&lt;FONT color=#bbbbbb&gt;&lt;B&gt;&lt;FONT color=#dddd99&gt;Why Use Wings3D for iClone?&lt;/FONT&gt;&lt;/B&gt;&lt;BR&gt;&lt;B&gt;It's Powerful!!! It's Free!!! &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;It's an immediate bonus to all iClone users to enjoy free 3d modeling for iClone2. Wings3D includes full 3D modeling features similar to the classical 3D modeling tool &lt;B&gt;Nendo&lt;/B&gt; form &lt;/FONT&gt;&lt;A href="http://www.izware.com/" target=_blank&gt;&lt;FONT color=#bbbbbb&gt;Izware&lt;/FONT&gt;&lt;/A&gt;&lt;FONT color=#bbbbbb&gt;. It also comes with powerful features for UV Map generation which allows precise UV mapping for iClone users.&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Create 3D Models for iClone &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Full-featured low-polygon modeling software with sub-division capability &lt;BR&gt;- &lt;A href="http://prdownloads.sourceforge.net/wings/wings3d_manual1.6.1.pdf?download" target=_blank&gt;&lt;FONT color=#99bbbb&gt;download Wings3d pdf manual&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT color=#bbbbbb&gt;- &lt;/FONT&gt;&lt;A href="http://www.geocities.com/paulthepuzzles/aabasics.html" target=_blank&gt;&lt;FONT color=#bbbbbb&gt;&lt;FONT color=#99bbbb&gt;Wings3D Basics&lt;/FONT&gt; &lt;/FONT&gt;&lt;/A&gt;&lt;FONT color=#bbbbbb&gt;- see basic editing features for 3d modeling &lt;BR&gt;- Wings3D user interface - an overview of Wings3D editing tools &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://forum.reallusion.com/archive/post/win3d_01.jpg[/img] &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;Essential Polygon Editing Commands - Vertex, Face, Object&lt;BR&gt;- Vertex : move, extrude, bevel, flatten (along x,y,z), tighten, &lt;BR&gt;- Deform : Crumple, Taper, Twist, Torque&lt;BR&gt;- Face: move, extrude (normal, region) , intrude, inset, bevel, bridge, bump, flatten&lt;BR&gt;- Object: move, tighten, smooth (subdivision), uv map generation, weld vertex, combine, separate&lt;BR&gt;&lt;BR&gt;Others &lt;BR&gt;- Edge Smoothness: distinctively assign soft or hard edges to selected targets &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://forum.reallusion.com/archive/post/win3d_02.jpg[/img] &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;- input 3D Text &lt;BR&gt;- Vertex color, unfortunately not be able to export vertex color data in 3ds and OBJ &lt;BR&gt;&lt;BR&gt;&lt;B&gt;Generate the UV Map for iClone - define the texture UV layout for precise texture mapping AutoUV &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;- Segment UV Map by Selected Faces &lt;BR&gt;- Segment UV Map by Selected Edges &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://forum.reallusion.com/archive/post/win3d_03.jpg[/img] &lt;/FONT&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://forum.reallusion.com/archive/post/win3d_04.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://forum.reallusion.com/archive/post/win3d_05.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;STRONG&gt;&amp;gt;&amp;gt; Video tutorial - how to generate UV map &lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;- &lt;/FONT&gt;&lt;A href="http://www.geocities.com/peterchov/BarrelUV.html" target=_blank&gt;&lt;FONT color=#99dddd&gt;Simple Barrel UV mapping &lt;/FONT&gt;&lt;/A&gt;&lt;FONT color=#bbbbbb&gt;by &lt;/FONT&gt;&lt;A href="mailto:peterchov@hotmail.com" target=_blank&gt;&lt;FONT color=#bbbbbb&gt;&lt;FONT color=#99dddd&gt;Peter Chovanec&lt;/FONT&gt; &lt;/FONT&gt;&lt;/A&gt;&lt;FONT color=#bbbbbb&gt;(Wings3D AutoUV)&lt;BR&gt;- &lt;/FONT&gt;&lt;A href="http://p212.ezboard.com/UV-mapping-small-videos/fnendowingsmiraifrm27.showMessage?topicID=138.topic" target=_blank&gt;&lt;FONT color=#bbbbbb&gt;&lt;FONT color=#99dddd&gt;UV &lt;/FONT&gt;&lt;/FONT&gt;&lt;FONT color=#99dddd&gt;mapping small videos for Strata3D&lt;/FONT&gt;&lt;/A&gt;&lt;FONT color=#bbbbbb&gt; - the same procedure to generate UV map for iClone&lt;BR&gt;- &lt;/FONT&gt;&lt;A href="http://www.geocities.com/n2geoff/wings3d/uv/uvMain.html" target=_blank&gt;&lt;FONT color=#99dddd&gt;UV Mapping with Wings3D - Step-by-step for Basic Human Head UV Generation&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;FONT color=#bbbbbb&gt;&lt;B&gt;&lt;FONT color=#dddd99&gt;&lt;BR&gt;Limitations:&lt;/FONT&gt;&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Wings3D can import 3DS, OBJ, VRML, and some other 3d file formats. However, Wings3D is designed perfectly for low polygon modeling, not appropriate to handle large 3d models which exceeds 5000 polygons.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN class=spnMessageText&gt;&lt;/P&gt;&lt;/SPAN&gt;</description><pubDate>Thu, 30 Aug 2007 05:38:22 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>3dxchange link for iClone 2 owners is broken</title><link>http://forum.reallusion.com/Topic2824-8-1.aspx</link><description>Hi:&lt;P&gt;I am trying to be able to purchase trhe 3dxchange v2 but whne trying the link for iClone 2 Owners it just redirects to:&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.reallusion.com/member/program/memberreg.asp"&gt;http://www.reallusion.com/member/program/memberreg.asp&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I am sure I have logged, please fix that link (price is $49.95)&lt;/P&gt;&lt;P&gt;Later</description><pubDate>Sat, 19 Jan 2008 17:58:34 GMT</pubDate><dc:creator>power</dc:creator></item><item><title>3DXchange 2.0 available</title><link>http://forum.reallusion.com/Topic2697-8-1.aspx</link><description>I see that 3DXchange is available for download. Check &lt;A href="http://www.reallusion.com/iclone/3dx.asp"&gt;here&lt;/A&gt;. &lt;/P&gt;&lt;P&gt;Many thanks,&lt;/P&gt;&lt;P&gt;Gerry</description><pubDate>Fri, 11 Jan 2008 09:11:31 GMT</pubDate><dc:creator>wires</dc:creator></item><item><title>3DXchange 2.0 coming soon</title><link>http://forum.reallusion.com/Topic2138-8-1.aspx</link><description>&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;Dear all&lt;/FONT&gt;&lt;/STRONG&gt;&lt;BR&gt;&lt;BR&gt;Since iClone 3DXchange was released in June, this product is getting more and more popular to work with iClone. To enhance the features and build up the world's largest 3D library for iClone, 3DXchange 2.0 allows "direct import" of the models from Google 3D warehouse. With the free and powerful modeling tool SketchUp, you can also create any scene or prop in iClone easily in the future. The most beneficial fact is that every 3DXchange 1.X users can upgrade to 2.0 for FREE! Let's see what's new then (Dec.).&lt;BR&gt;&lt;BR&gt;&lt;P&gt;&lt;FONT color=#dddd99&gt;&lt;STRONG&gt;Enjoy Free access to Google 3D Warehouse Content Library &lt;BR&gt;&lt;BR&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/d0129d92-c827-48b0-a38d-7b0d.jpg"&gt;&lt;BR&gt;&lt;BR&gt;Free 3D Modeling with Google Sketchup, the No.1 downloaded Modeling Tool&lt;BR&gt;&lt;BR&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/24e78688-b877-4a96-b5b0-0cb0.jpg"&gt;&lt;BR&gt;&lt;BR&gt;Pipeline integration for all available SKP (Besides 3DS&lt;/STRONG&gt;&lt;/FONT&gt;&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;, OBJ) content libraries &lt;BR&gt;&lt;BR&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/8dd1451d-9ea9-46eb-ac81-698a.jpg"&gt;&lt;BR&gt;&lt;BR&gt;Add a Exporting Selected node function to save selected items quickly &lt;BR&gt;&lt;BR&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/9cf923ff-0729-4edc-9242-fc47.jpg"&gt;&lt;BR&gt;&lt;BR&gt;Material attribute editing provide more material flexibility (Opacity and Self illumination&lt;/FONT&gt;&lt;/STRONG&gt;&lt;FONT color=#dddd99&gt;&lt;SPAN class=798153106-27112007&gt;&lt;STRONG&gt;)&lt;BR&gt;Auto Smooth enhancement for SKP 3D objects&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;BR&gt;&lt;BR&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/597d8ae7-ab6a-417b-a36e-f727.jpg"&gt;&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Efficiency enhancement by "Hide Excluded/Show all Items under scene Tree&lt;/STRONG&gt;&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;FONT color=#1f5080&gt;&lt;IMG src="http://forum.reallusion.com/Uploads/Images/9c7ea6b0-334e-4c44-a73a-d104.jpg"&gt;&lt;/FONT&gt;</description><pubDate>Wed, 28 Nov 2007 22:00:26 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>How import from gmax</title><link>http://forum.reallusion.com/Topic2564-8-1.aspx</link><description>First excuse me for my bad english...&lt;P&gt;I created furniture, building etc in Gmax. But now I can import my creations into Iclone.&lt;/P&gt;&lt;P&gt;Someone can help me...</description><pubDate>Sun, 30 Dec 2007 20:38:38 GMT</pubDate><dc:creator>dd30300</dc:creator></item><item><title>3DXchange for iClone 2.5?</title><link>http://forum.reallusion.com/Topic1378-8-1.aspx</link><description>If you use 3DXchange 1.0, you can export accessories, props, or scenes to iClone for sure.&lt;BR&gt;But...how about the vns files from 2.5 to 3DXchange?&lt;BR&gt;&lt;BR&gt;Since iClone 2.5 is a big jump (upgrade), the projects and any other files made by 2.5 can't be imported to iClone 2.1 or below (2.5 can support all of the files from previous versions).&lt;BR&gt;&lt;BR&gt;To make 2.5 vns files imported to 3DXchange, you have to upgrade to 3DXchange 1.1.&lt;BR&gt;There'll be a patch available next week.&lt;BR&gt;Please check this page then.&lt;BR&gt;&lt;A href="http://www.reallusion.com/iclone/3dx.asp"&gt;http://www.reallusion.com/iclone/3dx.asp&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;Thanks&lt;BR&gt;Visconti&lt;/FONT&gt;&lt;/STRONG&gt;</description><pubDate>Fri, 26 Oct 2007 13:44:13 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>3D Tool for iClone - Poser</title><link>http://forum.reallusion.com/Topic66-8-1.aspx</link><description>&lt;SPAN class=spnMessageText id=msg&gt;&lt;FONT color=#bbbbbb&gt;&lt;FONT color=#dddd99&gt;&lt;B&gt;How to convert 3D objects from Poser to iClone through 3DXchange? &lt;/B&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;BR&gt;&lt;B&gt;Step 1. Prepare the scene&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Pose the figure and arrange the scene as you want. The light and camera settings can be ignored since they will be excluded while converted with 3DXchange &lt;BR&gt;&lt;BR&gt;*Notice: most of the Poser models comprise tens of thousands of polygons which are not optimized for real-time rendering environment like iClone. So keep your scene as simple and light as possible.Instead of exporting the whole scene, we suggest you export one figure or one prop at a time and save them as separate files. &lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 2. Export the scene&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Select File&amp;gt;Export&amp;gt;Wavefront OBJ..., &lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/Poser_Export.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;In the "Export Range" dialog box, select "Single frame" to export current frame's snapshot, or "Multi frame export" to export still model files from assigned frame range.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/Poser_Export_Ramge.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;The next dialog box "Select objects" let you decide which objects to be exported. Usually the "GROUND" object are unchecked to exclude the ground plane from the exported scene.&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/Poser_Select_Object.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;In the "Export Options" dialog box, check "Weld body part seams" option and leave the others unchecked. With this setting, the object will be exported as a single seamless mesh which can be "smoothed" in 3DXchange. &lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/Poser_Export_Option.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;*Note: If there are multiple objects in the scene and you want them to be exported as separate nodes, check the "Include existing groups in polygon groups" option. &lt;BR&gt;&lt;BR&gt;Click "OK" and choose the destination folder to export the obj mtl file. The obj file contains the mesh data and the mtl file defines the material settings.&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 3. Collect map images&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Though the accompanying mtl file defines material settings and texture maps, the texture image files are not exported with the obj file.&lt;BR&gt;You have to collect the image files and put them in the same folder as the obj and mtl files.&lt;BR&gt;&lt;BR&gt;To do this:&lt;BR&gt;Open the mtl files with any text editor (like Windows Notepad).&lt;BR&gt;Search those lines start with "map", and note the image file name (XXX.jpg) in these lines. They are texture images used in the exported model.&lt;BR&gt;&lt;BR&gt;Go to Poser's runtime texture folder (default path: C:\Program Files\e frontier\Poser 7\Runtime\Textures), then the folder with the same name as the figure (ex. James, Beb 2 ...etc). Find those image files defined in the mtl file in this folder, copy them to the same folder containing the exported the obj and mtl files. If you can't find the needed image files in the said path, try search them under "\Runtime\Textures\" folders.&lt;BR&gt;&lt;BR&gt;Now all the file needed for conversion are ready. &lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 4. Convert obj into iClone vns format&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Run iClone 3dXchange.&lt;BR&gt;&lt;BR&gt;Load the exported obj file. It may take a few minutes to process the mesh data if the model has a huge polygon count. &lt;BR&gt;If it shows the "missing texture" message, please find them as described in Step 3.&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/Poser_Missing_Texture.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;Due to the unit system difference, the models form Poser are usually very tiny in 3dXchange, to get a propor scale, do the following:&lt;BR&gt;&lt;BR&gt;In the "Scene Transform" panel, increase the "Scale" value (with "Lock XYZ" on) to, say 30000. You can turn the "Dummy" display on for scaling reference.&lt;BR&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/Poser_3dXchange.jpg[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;3DXchange will apply the default specularity values to the obj files from Poser which contain no specularity data. &lt;BR&gt;Adjust the color or specularity if needed. &lt;BR&gt;&lt;BR&gt;If the result is satisfactory, choose File&amp;gt;Export or click the "Export iClone File" button to export the vns file. Another good way to export Poser content for iClone is using DAZ|Studio. It saves your time to collect the texture image files. See the DAZ|Studio session for details. &lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN class=spnMessageText&gt;&lt;/P&gt;&lt;/SPAN&gt;</description><pubDate>Thu, 30 Aug 2007 05:15:11 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>using turbo squid to download .max files</title><link>http://forum.reallusion.com/Topic1609-8-1.aspx</link><description>I thought Autodesk converted .rar files .max and what's more when I download some .max files from turbosquid they actually save as a .rar file.  What gives?&lt;br&gt;&lt;br&gt;I need to get these .rar files into a .3ds format and I though autodesk was going to do it for me and why are files listed as .max files but they download as .rar?&lt;br&gt;&lt;br&gt;Or, if this is not the way to do it, is there a better way to get .rar or .max files converted to a .eds file, so that I can then import them into iclone exchange?&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;&lt;br&gt;Michael</description><pubDate>Tue, 06 Nov 2007 18:48:29 GMT</pubDate><dc:creator>m.behr</dc:creator></item><item><title>Importing clothing props from Poser to Iclone with 3DX ?</title><link>http://forum.reallusion.com/Topic1377-8-1.aspx</link><description>&lt;FONT size=3&gt; HI All &lt;BR&gt;I am new to iClone but have been using Poser for quite some time and I have a huuuuuuuuge library of clothing and props in my Poser files. &lt;BR&gt;My question is : Can I import clothing sets from Poser to Iclone using 3DeXchange ? I have Daz Studio which I believe supports 3DX. &lt;BR&gt;What I want to do , specifically , is to create a custom character in iClone ( mostly for the face using a photo ) and then be able to outfit that avatar with clothing and props from my Poser collections. Does that make sense ? Is it possible ? &lt;BR&gt;Any feedback is appreciated. Thanks ! &lt;/FONT&gt;&lt;IMG alt="Very Happy" src="http://www.iclonetutorials.co.uk/iclone_tutorials/images/smiles/icon_biggrin.gif" border=0&gt;</description><pubDate>Fri, 26 Oct 2007 12:56:47 GMT</pubDate><dc:creator>cprice</dc:creator></item><item><title>Exporting a hockey set from google 3d warehouse</title><link>http://forum.reallusion.com/Topic1263-8-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;I wanted to use a hockey set for a scene which i found in google 3d warehouse. From there I brought it into sketch up and I'm getting a 3d perspective of the scene.&lt;/P&gt;&lt;P&gt;I just wanted to know as to how do i export this whole set of hockey from sketch up to 3ds echange to iclone. I mean i want a 3d perspective , the whole stadium and not just a part of it.&lt;/P&gt;&lt;P&gt;The way the iclone baseball pack where I can navigate through the whole stadiium..very similar to that, I want to be able to navigate through this hockey stadium having a full 360 camera movement. How do i achieve this</description><pubDate>Fri, 19 Oct 2007 06:10:10 GMT</pubDate><dc:creator>storiesdialogues</dc:creator></item><item><title>sweeping shot of a alien land</title><link>http://forum.reallusion.com/Topic1283-8-1.aspx</link><description>Hello,&lt;/P&gt;&lt;P&gt;Where can i find a example of a good sweeping shot of a nice landscape.. I mean a establishing shot of a alien land? Where can i find such good high textured high quality 3d alien land. Because google 3d warehouse doesnt seem to have high quality 3d models</description><pubDate>Sat, 20 Oct 2007 06:40:29 GMT</pubDate><dc:creator>storiesdialogues</dc:creator></item><item><title>3D Tool for iClone - DAZ Studio</title><link>http://forum.reallusion.com/Topic65-8-1.aspx</link><description>&lt;SPAN class=spnMessageText id=msg&gt;&lt;FONT color=#bbbbbb&gt;&lt;B&gt;&lt;FONT color=#dddd99&gt;How to convert 3D objects from DAZ|Studio to iClone through 3DXchange?&lt;/FONT&gt; &lt;/B&gt;&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 1. Prepare the scene in DAZ|Studio.&lt;/B&gt; &lt;BR&gt;&lt;BR&gt;Run DAZ|Studio.&lt;BR&gt;Apply contents, pose the figure and arrange the scene as you want.&lt;BR&gt;&lt;BR&gt;* Notice: most of the Poser/DAZ models comprise tens of thousands of polygons which are not optimized for real-time rendering environment like iClone, so keep your scene as simple and light as possible. &lt;BR&gt;&lt;BR&gt;Instead of exporting a whole scene, we suggest you export one figure or one prop at a time and save them as separate files.&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 2. Export the scene&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Select File&amp;gt;Export... to export the scene. &lt;BR&gt;Choose Wavefront Object (*.obj) file type&lt;/FONT&gt;&lt;/SPAN&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/DS_File_Type.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;In the "Export" dialog box, set the options as follows: &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/DS_OBJ_Advanced.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;*Notice: in the "Write Groups" option, choosing "Use Figure Name(s)" will make the figure model a single node. This is good for smoothing and removing any seams on the model surfaces, but take longer time to load and process in 3DXchange. &lt;BR&gt;&lt;BR&gt;The other two, "Use Node Name(s)" and "Use Surface Name(s)", setting will export the figure into multiple nodes. The loading will be faster when the same face counts are shared by multiple nodes, but there will be visible seams between mesh nodes.&lt;BR&gt;&lt;BR&gt;Click "Accept" to export the obj.&lt;BR&gt;&lt;BR&gt;Check the designated folder, you will find not only the obj file is there, the accompanying mtl file and a folder name "Maps" containing texture image files are also there. &lt;BR&gt;&lt;BR&gt;&lt;B&gt;Step 3. Convert obj into iClone vns format&lt;/B&gt;&lt;BR&gt;&lt;BR&gt;Run iClone 3DXchange.&lt;BR&gt;Load the exported obj file. It may take a few minutes to process the mesh data if the model has a huge polygon count. &lt;BR&gt;&lt;BR&gt;The model position and size should look correct, but the mesh surfaces are faceted. That is because the obj file from DAZ|Studio lacks smooth group information. &lt;BR&gt;&lt;BR&gt;To smooth the surfaces, select the node(s) then click "Auto Smooth" button.&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/DS_Before_SM.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;Before "Auto Smooth"&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;/SPAN&gt;&lt;FONT color=#bbbbbb&gt;[img]http://www.reallusion.com/images/iclone/3dx/DS_After_SM.gif[/img] &lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;After "Auto Smooth" &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=spnMessageText&gt;&lt;FONT color=#bbbbbb&gt;Adjust the color or specularity if needed.&lt;BR&gt;&lt;BR&gt;If the result looks satisfactory, choose File&amp;gt;Export or click the "Export iClone File" buttom to export the vns file.&lt;/FONT&gt;&lt;/SPAN&gt;</description><pubDate>Thu, 30 Aug 2007 05:11:43 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>Export to/import from SecondLife</title><link>http://forum.reallusion.com/Topic273-8-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;Is possible export props and motions to ScondLife?&lt;/P&gt;&lt;P&gt;Or import objects form SecondLife?&lt;/P&gt;&lt;P&gt;Anybody know how I can convert 3DS/OBJ files to SecondLife?&lt;/P&gt;&lt;P&gt;Regards&lt;BR&gt;Arnold</description><pubDate>Mon, 17 Sep 2007 11:18:16 GMT</pubDate><dc:creator>Arada</dc:creator></item><item><title>Iclone studio 1.52 work with 3d exchange ?</title><link>http://forum.reallusion.com/Topic245-8-1.aspx</link><description>Can anyone let me know if Iclone 3d exchange will work with Iclone 1.52 studio ? . Not really interested in upgrade to 2.0 so I am hoping that it would work. Thank you ,  whyrag</description><pubDate>Fri, 14 Sep 2007 20:47:16 GMT</pubDate><dc:creator>whyrag</dc:creator></item></channel></rss>