﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / CrazyTalk / General / CrazyTalk5 Beta  / Vital glitches and suggestions / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Mon, 01 Dec 2008 15:31:38 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Vital glitches and suggestions</title><link>http://forum.reallusion.com/Topic2527-71-1.aspx</link><description>&lt;FONT color=#dddd99&gt;&lt;STRONG&gt;Hi, xonrad&lt;BR&gt;&lt;/STRONG&gt;&lt;/FONT&gt;&lt;BR&gt;Thanks for the great input...appreciated!&lt;BR&gt;&lt;BR&gt;To answer your question...&lt;BR&gt;&lt;STRONG&gt;Problem 1 -&lt;/STRONG&gt; &lt;BR&gt;You can try use Photoshop or import it to Video Editor (enable the alpha channel), and you will see the correct image.&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Problem 2 -&lt;/STRONG&gt;&lt;BR&gt;Please change the Temporary Folder on Preference dialog (over the right top corner), and try to export again.&lt;BR&gt;&lt;BR&gt;I hope this info hels.&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;Thanks&lt;BR&gt;Visconti&lt;/FONT&gt;&lt;/STRONG&gt;</description><pubDate>Sun, 13 Jan 2008 20:54:48 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>Vital glitches and suggestions</title><link>http://forum.reallusion.com/Topic2527-71-1.aspx</link><description>[b][u]Glitches[/u]&lt;br&gt;[/b]&lt;br&gt;Rendering out some animation via sequenced Images.  output size was the full 500x500 at 30fps, sequences lasting between 60 to 90 seconds. (Target / (Others) Use Full Image settings)&lt;br&gt;&lt;br&gt;[b]problem 1.[/b]. sequential TGA's came out with minor corruptions.  Namely solid red pixel lines and spots around the sides.&lt;br&gt;&lt;br&gt;[b]problem 2[/b].. trying to render out a 2nd serving gave me a 'not enough space' type of error.  My first HDD of choice had 70gb free.  It didn't allow me to render out again until I had deleted my glitched TGA output (and emptied from the Recycle Bin).  No glitches with BMP, great... but try rendering another sequence out right after and I get the same space error once more.  So I tried one of my other HDD's which had around 20gb free.  These sequences averaged out about 1.5gb by the way.  So the next HDD... works fine... until I try rendering yet again.  My work around was to render out to that 2nd HDD, copy back to the bigger one that was my first preference, delete from the 2nd HDD, Empty from recycling bin, then rendering would work.  But only with that routine.&lt;br&gt;&lt;br&gt;&lt;br&gt;A "Maybe" glitch.  I found the puppeteer sometimes 'stuck' when blinking.  I couldn't tell if this was due to the performance of my system, or just part of the beta phase, but some of the blinks I instigated made my character keep her eyes closed for more than a just a quick click.&lt;br&gt;&lt;br&gt;&lt;br&gt;[b][u]Suggestions.[/u][/b] (only the first one is 'vital' really)&lt;br&gt;&lt;br&gt;The ability to change images on already setup shots.  It would be easier than implementing an alpha export option.. this way those of us that DO know what we're doing when compositing, we can just render out a 2nd sequence with an Alpha map sitting under the facial animation without having to attempt setting up a new point map.  This would also be handy for altering the character's look too for repeat visits.  Say some of us want to have regular use of a single pose while altering things like hair or clothing and other such little colour/trinket details in photoshop.  A source image swap option would be incredibly useful.&lt;br&gt;&lt;br&gt;Another track on the timeline to enter text.  Allow us to have a direct, scalable textual reference for the dialogue we're dealing with.  It would make direct manipulation of the lip sync points far more efficient for the more advanced users.&lt;br&gt;&lt;br&gt;Possibly a way to use the text-to-speech import and be able to keep the keys it creates when importing the actual audio track afterwards, and just moving the more precise text-to-speech keys by hand.  That would be very handy too.  A multiple slot clipboard like Microsoft Word could solve this problem without having to alter the timeline perhaps?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Xonrad&lt;br&gt;&lt;a href="http://www.xonrad.com" target="x"&gt;www.XONRAD.com&lt;/a.&lt;br&gt;&lt;a href="http://www.rockerode.com" target="re"&gt;www.RockErode.com&lt;/A&gt;</description><pubDate>Wed, 26 Dec 2007 05:24:27 GMT</pubDate><dc:creator>xonrad</dc:creator></item></channel></rss>