﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / CrazyTalk / General / CrazyTalk5 Beta  / Suggestions / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Mon, 01 Dec 2008 16:47:41 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Suggestions</title><link>http://forum.reallusion.com/Topic2483-71-1.aspx</link><description>just suggestions NO complaints. :) &lt;P&gt;  &lt;UL&gt;&lt;LI&gt;The jaw movement goes to far, even with small values&lt;/LI&gt;&lt;LI&gt;Sometimes a jitter occurs, when recording in puppeteering mode (when recording over a previous animation to add blinking).&lt;/LI&gt;&lt;LI&gt;Ability to exclude blinking from global morph strength to prevent half closed eyes, when lowering the global expression amount&lt;/LI&gt;&lt;LI&gt;A grid in the timeline to set frames accurate&lt;/LI&gt;&lt;LI&gt;When exporting i had an error, that my HD was full. Of course i had 100 GB free space.&lt;/LI&gt;&lt;LI&gt;Puppeteering mode: ability to enter negative values.&lt;/LI&gt;&lt;LI&gt;The sliders which can have a negative value (jaw left rigt, f.e.), should have a dot in the middle, that you can see wherer "zero" is. Or a "reset button.&lt;/LI&gt;&lt;/UL&gt;</description><pubDate>Tue, 08 Jan 2008 06:52:47 GMT</pubDate><dc:creator>Tfis</dc:creator></item><item><title>Suggestions</title><link>http://forum.reallusion.com/Topic2483-71-1.aspx</link><description>Hello,&lt;P&gt;the survey when ending the program doesn´t work, so i write my suggestions into the forum.&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Startup: It should be possible to start the program without model/script.&lt;/LI&gt;&lt;LI&gt;Model: A great step forward is, that the control points are now connect with bezier lines. The ability to change the anchor points (angle between the lines) would be nice too.&lt;/LI&gt;&lt;LI&gt;A hair outline, which affects head movement but not facial distortion&lt;/LI&gt;&lt;LI&gt;Rotating the outlines in (pseudo)3d space (x/y axis) for better fitting (for example half profile).&lt;/LI&gt;&lt;LI&gt;Ability to create custom profiles&lt;/LI&gt;&lt;LI&gt;Custom eyes/teeth are hard to handle, there should be a possibility to distort them (perspective) and to resize x/y axis separately (eyes)&lt;/LI&gt;&lt;LI&gt;It would be nice to take the original eyes/teeth direct from the photo.&lt;/LI&gt;&lt;LI&gt;Puppeteering Mode: A play button, which can be switched on/off and plays the script while testing puppeteering.&lt;/LI&gt;&lt;LI&gt;More morph targets in p-mode, like in "creating key" mode.&lt;/LI&gt;&lt;LI&gt;Set key: a link button on symmetrical targets (links right with left brow, for example)&lt;/LI&gt;&lt;LI&gt;Timeline: The facial animation track could be expandle with sub tracks for all morph targets, to set the keypoint individually,  with different types of interpolation (linear,cubic,bezier,constant).&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;Just some ideas.&lt;/P&gt;&lt;P&gt;I great programm, i already ordered the update.&lt;/P&gt;&lt;P&gt;more to come...</description><pubDate>Fri, 21 Dec 2007 10:00:54 GMT</pubDate><dc:creator>Tfis</dc:creator></item></channel></rss>