﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / General  / iClone2 Forum  / A type of Tutorial I cant Find / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Mon, 01 Dec 2008 17:45:12 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Yes, that's what I thought, too, that it would be easier to do only short parts of the motion and merge it together later on.Doing motions seems to be a hard thing - if only for a newbie like me. Are there turials about the motion topic, maybe with hints and tipps and examples?And are there tutorials about doing a longer scene with several motions, characters and props.I know there are several motion packs at the Reallusion website and in the net available, but mostly there is no content discription, and as I am looking for some motions to do a love scene with hugging and kissing I am wondering, if there is a motion pack just for this. Yes, I know, there are motions for this included in the Wedding special (Peter Edwards told me so), but it costs a lot of money which is to much for me (and I don't need the other wedding stuff).</description><pubDate>Thu, 10 Jul 2008 13:19:53 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>When you have a long complex set a motions, I find it is sometimes best to break it up into smaller sections, creating individual motion files that can later be combines into one.Advantage here is that you build but your own motion library for use in the future, also sometimes motions need to be tweeked when you change angles or move into C.U. - thus it helps to have shorter parts to work with.JP</description><pubDate>Thu, 10 Jul 2008 11:08:07 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>No problem.I would sketch out story boards (Ive worked alongside enough animators to know there worth for just keeping track of everything) but even my stick figures look funny :D so written notes do me. :PRichard</description><pubDate>Tue, 08 Jul 2008 19:10:16 GMT</pubDate><dc:creator>ric.revans</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Thank you for answering. Writing down the planned action of every frame will help me a lot. I hope next weekend I can do my first bigger scence.A tutorial about this topic would great. It helps me watch (or read) the tutorials about iclone.</description><pubDate>Tue, 08 Jul 2008 18:42:20 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Yep you'd have to do that in motion editor. after roughing out the motion in iClone.I was thinking of writing up a little tutorial once I get a bit further. At the moment Ive just got an avatar to walk to the back of the room across the back (left to right) and then to the front again after gesturing behind him.My next step is to do something similar to what your suggesting and try and get him to walk to a chair and sit down. (once work gets out of the way. real life can be a pain ;) )One thing that has made my life easier was to write up a list like this.(I can never recall the XYZ co-ordinates when im not in front of the software) Start position -180 (forward) 90 (right)Frame 000 - 060 - Stands still left hand indicates behind him. by "thumbing" over shoulderFrame 061 - 099 - Character turns round 180 and lowers handFrame 100 - 250 - Minus 300 backwards (as per the doubling rule) - walks towards the back of the roomFrame 251 - 350 - Avatar turns to camera going into a classic pose (full pose for 280 - 320).And so on.I just found this made life a lot easier when jumping between iclone and motion for keeping track of where key frames should go. Let me know how you do. Ive got the walk working happily enough. curious to see how easily you can get an avatar to interact with objects and characters.  :)</description><pubDate>Tue, 08 Jul 2008 17:39:59 GMT</pubDate><dc:creator>ric.revans</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>I have a problem that is maybe related to yours:How can I combine different motions my avatar is doing in one scene? Let's say at first my avatar walks to a chair, sits down, takes a cup from a table, smiles and starts talking to another Charakter.Do I have to combine the motions in the motion editor? Is there a tutorial available?Thank you in advance for your answers.</description><pubDate>Tue, 08 Jul 2008 14:40:29 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Thank you both for that.I think im getting the hang of how iclone works compared to other bits of software i play with. So I guess its into that fun practice stage :)Ive seen other links to that great walking video but they've normally been broken so huge thanks for one that works since its such a great little demonstration.Unfornately I seem to be having trouble with the coolclones forums. None of my searches seem to work and a lot of the time Ive seen links back to a coolclone forum thats broken :unsure:Anyway thanks again. Off to play some more.Richard</description><pubDate>Tue, 08 Jul 2008 07:04:48 GMT</pubDate><dc:creator>ric.revans</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Hi Richard,Welcome.You will find that doing anything complex in terms of motion in Iclone will probably require a number of trips between the main timeline and the motion editor.Most of the tools you need are all there, but the work flow can be tricky for a variety of reasons. I had some animation experience before I came to Iclone, but it also took me a while to get the hang of it. Truth be told, I think we will see major improvements in this area in Iclone 3.0 - due out soon.Anyway things to know which have helped me get a handle on creating motions.1. Iclone's timeline and the motion editor timeline are 2 different and separate programs bridged together to create a complete motion editing / creation system.2. You can't pose characters or edit their joint motion in Iclones Timeline.3. You can't edit a characters position (translate AYZ) in the motion editor.so, to make a character walk around your set - you have to use both programs.If you were starting from scratch you would...(lets say the character walks forward, stops, bends over and reaches for an objectIn the motion editor, you create a walk cycle (walking in place) that lasts the length of the walk stop, bend over and reach.Then you save and export your motion to Iclone.In Iclone, on its main timeline you key frame the (see formula at end of this) position of the character.That is the brief of it.http://forum.reallusion.com/Topic1328-5-1.aspx?Highlight=walk+cycleHere is a link to a video tutorialhttp://stevedraun.org/walkpathtute/walkpathtute_fs.htmAlso search the forums at http://www.coolclones.com/forum/   there are alot more questions and solutions like this there.I attached the formula about how far to move your character according to the length of a walk cycle.FORMULAHere's a little tip that neut discovered a while back. Posting it again in case someone has use for itProblem: The Normal walk motion shows the character walking in place, how far should a character travel when the Normal walk motion is applied?The normal walk cycle takes about 60 frames per second. A good rule of thumb is to double this to get teh number you should adjust the 'Z' position (assuming you have the character moving towards or away from the the viewer)so if the motion you apply is 120 frames long:go to the timeline and go to frame 0start the character at position 0 (using the Z position box)now move the timeline to frame # 120set the Z position to -240 (assuming it is walking towards you the viewer)jp</description><pubDate>Thu, 03 Jul 2008 19:49:29 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>RE: A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Hi Richard,&lt;/P&gt;&lt;P&gt;Have you looked at the iClone 2 Timeline Tutorial. This covers a lot of different aspects of the timeline and should help you get to grips with it.&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.reallusion.com/iclone/tutorials/illustrative/TIMELINE%20OVERVIEW.pdf"&gt;Timeline Tutorial PDF&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://reallusionchannel.com/VID/Tutorial/timeline.html"&gt;Timeline Tutorial Video&lt;/A&gt;</description><pubDate>Wed, 02 Jul 2008 13:29:16 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>A type of Tutorial I cant Find</title><link>http://forum.reallusion.com/Topic5426-5-1.aspx</link><description>Hi,Just starting to get my head around iClone and Ive got a question thats probably more me not quite getting how its meant to work.I wanted to start with a simple animation of an avatar walking from camera left to the "back" of the shot turning and then walking towards camera right and finally off shot. to get the feel for moving an avatar around and later on build it up to interacting with props and other avatars.I first set up a scene using G2 - Jack Casual in the Room scene (left empty)My first try was to map out the move in iClone, add on a walk cycle. And then unhappy with the look I sent it to motion editor. Unfortunately all I got was a 60 frame walk cycle. Not the full walking away from camera, turn and back motion.My second attempt was to set up the scene but go straight to motion editor. Much more successful with one small problem, the walk paths no longer fit the scene :ermm: in any way. As the scales seem "off" between the 2 bits of software.Ive searched several sites but can't find any tutorials that seem to deal with straight forward animation questions. I was hoping someone could give me some pointers or point towards some tutorials that Ive missed.Thanks, off to keep trying to get it right.Richard</description><pubDate>Wed, 02 Jul 2008 06:43:28 GMT</pubDate><dc:creator>ric.revans</dc:creator></item></channel></rss>