﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / General  / iClone2 Forum  / Hi, is it possible to.... / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Sat, 07 Nov 2009 16:56:24 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Hi, is it possible to....</title><link>http://forum.reallusion.com/Topic5405-5-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;To import fully animated custom characters currently requires 3DS Max and the iClone plugin.&lt;/P&gt;&lt;P&gt;To import props, accessories, 3D scenes you will need &lt;A href="http://www.reallusion.com/iclone/3dx.asp"&gt;3DXchange&lt;/A&gt;. This enables you to open OBJ, 3DS or Google Warehouse SKP files and bring them into iClone.&lt;/P&gt;&lt;P&gt;To make use of any .X models will require that they be converted first to one of the accepted formats and then brought into iClone using one of the methods above.&lt;/P&gt;&lt;P&gt;There are numerous 3D modellers out there that will allow conversion of models including &lt;A href="http://www.blender.org/"&gt;Blender&lt;/A&gt; which is free. I'm not sure if that converts .X models though.&lt;/P&gt;&lt;P&gt;It is also worth remembering that custom characters can be created within iClone without the need for any 3rd party products. Just a little creativity required. ;)</description><pubDate>Tue, 01 Jul 2008 11:58:04 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>RE: Hi, is it possible to....</title><link>http://forum.reallusion.com/Topic5405-5-1.aspx</link><description>What are .x files?Developer info can be found here.http://developer.reallusion.com/docs_ic.aspxGenerally Character imports must go through a conversion process in 3ds max and exported as .vns files via the iclone max plug-in. Practically, if you are talking about characters which have all the functionality of Iclone characters - your imports must be built, rigged, and skined in a specific way to work properly.Starting from an export of your character as a low poly mesh with textures, which you import into max and re-rig is probably the best option.JP</description><pubDate>Tue, 01 Jul 2008 11:47:03 GMT</pubDate><dc:creator>jpiazzo_20090922180848311</dc:creator></item><item><title>Hi, is it possible to....</title><link>http://forum.reallusion.com/Topic5405-5-1.aspx</link><description>Hi, is it possible to import .X files as characters in iClone.Or.. Must i convert it, gimme a program or something...Can someone help?Thanks, DMester.</description><pubDate>Tue, 01 Jul 2008 10:10:19 GMT</pubDate><dc:creator>SpideyD</dc:creator></item></channel></rss>