﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / CrazyTalk / General  / Crazy Talk for live performance? / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Mon, 01 Dec 2008 18:06:52 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Crazy Talk for live performance?</title><link>http://forum.reallusion.com/Topic5256-21-1.aspx</link><description>Take a look at the thread below for more information on this subject. :)&lt;/P&gt;&lt;P&gt;&lt;A href="http://forum.reallusion.com/Topic4830-21-1.aspx"&gt;http://forum.reallusion.com/Topic4830-21-1.aspx&lt;/A&gt;</description><pubDate>Mon, 23 Jun 2008 20:32:30 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>Crazy Talk for live performance?</title><link>http://forum.reallusion.com/Topic5256-21-1.aspx</link><description>I'm helping to plan a community theater performance of 'The Wizard of Oz' and I was thinking it might be slick to digitally create the head of 'Oz' using Crazy Talk and project it on a wall.  I know I could pre-record the actor's lines and animate the head to match it easily enough, but is there any way to do a 'live playback' where the head sits in "at rest" mode until the next dialogue clip is triggered by a keystroke or something?  It'd be nice to be able to play each of the digital puppet's lines back manually instead of rendering it all and trying to get the pacing right with the live actors...</description><pubDate>Mon, 23 Jun 2008 16:40:20 GMT</pubDate><dc:creator>a.rothman</dc:creator></item></channel></rss>