﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / Reallusion / CCD Member - Developer Center  / Where is RL_bones_only.max ? / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Mon, 01 Dec 2008 14:27:42 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Where is RL_bones_only.max ?</title><link>http://forum.reallusion.com/Topic5232-14-1.aspx</link><description>Hi,&lt;P&gt;The &lt;FONT color=#dddd55&gt;dummy.max&lt;/FONT&gt; file contains the RL Bones that you can use with your non-standard characters. If you want your character to work as fully animated figure that you can apply all the motion files to then you will need to stick to the standard RL Bone setup. If you wish to create liveprop figures that will access its animations from the timeline then you can use a custom bone setup.</description><pubDate>Sun, 22 Jun 2008 20:59:29 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>Where is RL_bones_only.max ?</title><link>http://forum.reallusion.com/Topic5232-14-1.aspx</link><description>Where is the RL_Bones_only.max file mentioned in the RL Characters guide. It is not in the IcloneMaxTemplate archive?Also, can bones be added to non-standard character rigs - for instance bones for tails or long rabbit like ears?Can non-standard characters have animations attached like live props - I'm thinking basic face morphs here?JP</description><pubDate>Sun, 22 Jun 2008 13:51:47 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item></channel></rss>