﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / Reallusion / CCD Member - Developer Center </title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Tue, 07 Oct 2008 04:49:12 GMT</lastBuildDate><ttl>20</ttl><item><title>3DS Max Plugin For iClone3 Released</title><link>http://forum.reallusion.com/Topic10210-14-1.aspx</link><description>&lt;STRONG&gt;3DS Max Plugin For iClone3 Released (Beta)&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Great news for Developers. The iClone3 Max Plugin has been released today. This all new plugin offers greatly increased functionality over previous releases. It is available for 3DS Max R8, R9 and 2008 32Bit.&lt;/P&gt;&lt;P&gt;Also released is the &lt;FONT color=#dddd55&gt;iClone3 Max Plugin - Quick Guide&lt;/FONT&gt; and a &lt;FONT color=#dddd55&gt;Sample Files For iClone3&lt;/FONT&gt; pack to help you get started with Max and iProps.&lt;/P&gt;&lt;P&gt;Head over to the &lt;A href="http://developer.reallusion.com/default.aspx"&gt;Developer Center&lt;/A&gt; and login to download.</description><pubDate>Fri, 26 Sep 2008 08:57:57 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>Material listings</title><link>http://forum.reallusion.com/Topic10439-14-1.aspx</link><description>Dear friends:I am at well advanced stage with MAX plugin for G3.But I need certainty about the material names to be used.  Also I need to be sure which are accepted (standard, multi-sub-object, etc)I am not sure if the connection vertex at the body to head, hand, shoes are still used as selection sets, and i need the names for those.Please my friends Peter and Jason,  also experienced CCDs.   I will reward with eternal gratitude any help provided:PMike</description><pubDate>Fri, 03 Oct 2008 20:24:28 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Elephant Character</title><link>http://forum.reallusion.com/Topic10151-14-1.aspx</link><description>Hi Everyone!Special thanks to the forum moderators for helping IC users like me. The respone in my earlier topic was very helpful and informative.I never used 3DS Max and i've been using Blender 3D since a very very long time before i purchased Iclone six months back. Blender 3D is versatile and freeware for 3D Modeling, Rigging and Animation Production, it supports most of the 3D formats in Industry. Unfortunately It doesn't have the ease of using Motion capture (.bvh files) to its rigs and also it does not have Iclone Export Plugin like reallusion is marketing for 3DS Max character, accessories, props, scenes, etc export to iclone. 3DS Max is a very expensive program to be used by majoriy of CCD members like me. If there is a Blender 3D Plugin, I consider the floodgates for more animal or other quality content packs from CCD members can make iclone the most desired product in the market in the long run.Also, I would like to bring to your notice that i want to use an elephant character in my project. Can i use the character with animation exported in FBX from blender 3D or DAZ 3D into max and export it for iclone ? will the Elephant character work in my iclone 3.0 Standard Edition ?</description><pubDate>Thu, 25 Sep 2008 08:20:38 GMT</pubDate><dc:creator>venunow</dc:creator></item><item><title>Developers - Say Hello</title><link>http://forum.reallusion.com/Topic4054-14-1.aspx</link><description>&lt;STRONG&gt;Hi,&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;The CCD program has been running for quite some time now and the Content Store is really beginning to grow as more and more developers are realizing the potential of the CCD.&lt;/P&gt;&lt;P&gt;There may be many out there who have never posted here before or even those that have, why not say hello and tell us your opinions of the CCD so far and anything you'd like to see improved. Also why not tell us a little about what you are working on. You don't have to give away any secrets, just a little about the type of content you are developing.&lt;/P&gt;&lt;P&gt;Your thoughts and opinions are important to Reallusion so why not share them with us here.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Thanks&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Pete&lt;BR&gt;&lt;/STRONG&gt;</description><pubDate>Thu, 03 Apr 2008 10:34:09 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>A G2 Max template Question:</title><link>http://forum.reallusion.com/Topic9939-14-1.aspx</link><description>Gosh I hate being the new guy...whewwAnyways, Im not real sure on what has to be done to apply for this and I didn't want to dirty up the pinned topic so I'll just ask here.I've heard by others you have to submit a G2 clone cloth texture. So I sent mine to the address located on this page: [url=http://developer.reallusion.com/docs_ic.aspx#More]http://developer.reallusion.com/docs_ic.aspx#More[/url]On that page it is pretty vague, but says to submit it to developer@reallusion.com. So I did this tonight. The instructions were so vague, I not only sent a texture and opacity maps for the G2 Jack Overcoat and Athletic shoes, but some accessories that the outfit needed to be complete as the below link:[url=http://i43.photobucket.com/albums/e385/LOCRIANoL/display.jpg?t=1221886586][IMG]http://i43.photobucket.com/albums/e385/LOCRIANoL/Display_th.jpg[/IMG][/url]I was only told an outfit....meaning one, or so I thought. The pages that are new on the site:[url=http://developer.reallusion.com/submit_g2g3.aspx]http://developer.reallusion.com/submit_g2g3.aspx[/url] seems to be down, or I'm getting some asp error from it.This is the readme that's sent in the zip to developer@reallusion.com. Will this be enough? Do they plan on selling this, or just making sure you're actually a dev, cause I left my psd I sent real sloppy so they could see the over spray on each layer?[quote]- Developer Submission- Includes:  *Read Me.txt  *Display.jpg  *Accessories       *IClone Wars             *Ailettes_Left.iAcc             *Ailettes_Right.iAcc             *Breast_Plate.iAcc             *Capsules.iAcc             *Gauntlet_Left.iAcc             *Gauntlet_Right.iAcc             *Greave_Left.iAcc             *Greave_Right.iAcc             *Pouch_Left.iAcc             *Pouch_Right.iAcc  *Jack Clone Overcoat Files       *Upper_Mtl0_Diffuse_jedi.psd       *Upper_Mtl0_Diffuse_jedi2.jpg       *Upper_Mtl0_Diffuse_Opacity2.jpg  *Jack_Athletic Files       *Shoes_Mtl0_Diffuse-jedi_flat2.jpg       *Shoes_Mtl0_Diffuse-jedi_flat-Opacity  *Props       *IClone Wars             *Ailettes_Left.VNS             *Ailettes_Right.VNS             *Breast_Plate.VNS             *Caps.VNS             *Gauntlet_Left.VNS             *Gauntlet_Right.VNS             *Greave_Left.VNS             *Greave_Right.VNS             *Pouch.VNS  *Skin Diffuse       *lower.jpg       *upper.jpg- Construction IClone3: Start with Jack Nude base and apply Jack Clone Overcoat. I chose the 'Long Tide Up' hair to give him that Qui-Gon Jinn kind of vibe. Apply the 'Upper_Mtl0_Diffuse_jedi2.jpg' to the diffuse, and the 'Upper_Mtl0_Diffuse_Opacity2.jpg' to the opacity. With the Overcoat applied, you can now switch to the skin tab and apply the upper.jpg to the 'Upper' and 'Hands' dropdown, and the lower.jpg to the 'Lower' dropdown menu. Click the Shoes tab and chose the Jack_Athletic icon to apply the boots, then under the 'Diffuse' apply the Shoes_Mtl0_Diffuse-jedi_flat2.jpg. In the 'Opacity slot, and load the Upper_Mtl0_Diffuse_Opacity2.jpg, and we're now ready to apply all of the accessories.Under the Custom tab, in the IClone Wars folder apply the Ailettes Left, Ailettes Right, Breast Plate, Capsules, Gauntlet Left, Gauntlet Right, Pouch Left, and Pouch Right.To better emulate the caricature slimness of the movie models, apply the 'Slim' modifier from the 'Body Style' header under the 'Avatar' tab. Lightsaber shown in display can be retrieved with 3dExchange by using the phrase "Lightsaber (ignited)" as a search string.LocrianII[/quote]I left my personal info in the readme as well, like my dev number and such. I have this feeling I've submitted this wrong. Anyways, thanks for any points in the right direction.Loc</description><pubDate>Sat, 20 Sep 2008 01:10:56 GMT</pubDate><dc:creator>LocrianII</dc:creator></item><item><title>Revealing G3 secrets!</title><link>http://forum.reallusion.com/Topic8788-14-1.aspx</link><description>Hey folks:Make this experiment:Load a G3 creature such as Violet.    Go to the Material edit menu at the right side.Make a white opacity map with photoshop having a BIG black dot in the middle.   Load the map into the opacity box.   Look at the hole, passing through the character !!!!!!You can make "perforated" characters this way!  But the interesting thing is:   There is no actual character skin under the clothing!!!!this means the clothing is PART of the skin itself.... Hummmmm......Please moderators.  Pass this to RI:  Why not releasing some hints for G3 clothing?   We could easily increase interest and popularity for Iclone 3 characters.   Any way, eventually we are going to discover how to make it.   Indeed it is a challenge!!!!!Try the perf, character.  Is funny!.    You can use this to punch holes into victims in that thriller you are making!!!!!:P:P</description><pubDate>Tue, 26 Aug 2008 20:24:16 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Arab woman</title><link>http://forum.reallusion.com/Topic9066-14-1.aspx</link><description>I buy an arab woman character from 3dstudio.com. but it's so dificult to convert to .vns. or would you plz making the arab woman character like this in iclone, surely I'll buy it. many thx......[img] http://www.the3dstudio.com/download_image.aspx?size=large&amp;mode=product&amp;file_guid=636c5cc3-b304-4143-be17-e72cb67e5538[/img]yo</description><pubDate>Sat, 30 Aug 2008 06:45:08 GMT</pubDate><dc:creator>penastudio</dc:creator></item><item><title>Kanes hands</title><link>http://forum.reallusion.com/Topic9404-14-1.aspx</link><description>I am working on a new texture for G3 Kane, &lt;/P&gt;&lt;P&gt;I don't seem to have access to the textures for the gloves, they are in the "Hands" of the mesh.&lt;/P&gt;&lt;P&gt;Is there a way for the hand textures to be made available?&lt;/P&gt;&lt;P&gt;possibly via the drop-down texture menu of the Upper texture tab? </description><pubDate>Wed, 03 Sep 2008 20:27:30 GMT</pubDate><dc:creator>froggy42</dc:creator></item><item><title>VNS exporter for Poser?</title><link>http://forum.reallusion.com/Topic6775-14-1.aspx</link><description>I know you can import character models you've made elsewhere into Poser and rig them.  So if you guys came up with a "dummy character rig" for Poser and an exporter, it would sure make a lot of people happy.  Plus Poser has such a huge user base, it just seems like a smart move for Iclone to do so.Any hopes of this happening?Thanks.</description><pubDate>Fri, 08 Aug 2008 02:19:58 GMT</pubDate><dc:creator>laughingcrows</dc:creator></item><item><title>Develop 3d Scene for iclone with vue 6</title><link>http://forum.reallusion.com/Topic9236-14-1.aspx</link><description>Hi I try to find out if it is possible to develop and sell 3D scenes or live scenes with Vue 6 infinite and convert them using 3DXchange?</description><pubDate>Mon, 01 Sep 2008 14:00:05 GMT</pubDate><dc:creator>sdigraphics</dc:creator></item><item><title>100 years Mediveal Battle theme pack</title><link>http://forum.reallusion.com/Topic8751-14-1.aspx</link><description>Hi!I have purchased the 100years battle war theme pack, it has three war horses as prop with default war accessories. I want to remove the accessories from the horse. I actually want a simple horse for my project. I also want ot change the color of the horse skin as texture. The thorughbred horse in the default project does not have provision for battle horse motion applicable on its timeline for use of my project. Can any one help me ?</description><pubDate>Tue, 26 Aug 2008 10:01:40 GMT</pubDate><dc:creator>venunow</dc:creator></item><item><title>Creating Cloth?</title><link>http://forum.reallusion.com/Topic8747-14-1.aspx</link><description>Simple question:Can custom clothing for G3 characters be created with this plugin?Mike</description><pubDate>Tue, 26 Aug 2008 09:08:03 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>3ds Max R9 plug-in released</title><link>http://forum.reallusion.com/Topic85-14-1.aspx</link><description>&lt;SPAN class=body_ct&gt;&lt;STRONG&gt;&lt;FONT color=#dddd77&gt;Indepth guides to working with iClone &amp;amp; 3DS Max R9 is available!&lt;BR&gt;&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;BR&gt;iClone Developer Guides are indepth instructions on the steps necessary to create content for iClone with 3D Studio Max. The iClone Developer Guides offer 3D Studio Max artists a comprehensive guide to constructing iClone characters, 3D scenes, accessories, props, cameras, and more. All gudies are written to flow with existing pipelines.&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Log in to download Max Plug-in&lt;/STRONG&gt;&lt;BR&gt;&lt;BR&gt;[url=http://developer.reallusion.com/docs_ic.aspx][img]http://developer.reallusion.com/images/Download/image03.jpg[/img][/url]&lt;A href="http://developer.reallusion.com/images/Download/image03.jpg"&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd77&gt;Regards&lt;BR&gt;Developer Center&lt;/FONT&gt;&lt;/STRONG&gt;</description><pubDate>Thu, 06 Sep 2007 02:34:27 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>Brand New JediBones Sword fighting motions Free from TrueBones.Com</title><link>http://forum.reallusion.com/Topic3558-14-1.aspx</link><description>Howdy Folks,&lt;br&gt;&lt;br&gt;Here are some awesome sword fighting moves for use in Iclone&lt;br&gt;http://www.truebones.com/JediBones.zip&lt;br&gt;&lt;br&gt;Feel free to download them and use them in your projects free of charge.&lt;br&gt;&lt;br&gt;Thanks again and Cheers&lt;br&gt;&lt;br&gt;P.S. There are previews of these motions at&lt;br&gt;&lt;br&gt;http://www.youtube.com/watch?v=V-Oz1v1XatQ&lt;br&gt;&lt;br&gt;http://www.truebones.com</description><pubDate>Sat, 08 Mar 2008 02:33:49 GMT</pubDate><dc:creator>peaklevels</dc:creator></item><item><title>Maya Plug-in Beta released</title><link>http://forum.reallusion.com/Topic87-14-1.aspx</link><description>&lt;STRONG&gt;&lt;FONT color=#dddd77&gt;Dear CCD Members&lt;/FONT&gt;&lt;/STRONG&gt;&lt;BR&gt;&lt;BR&gt;To connect iClone with a powerful modeling tool in the 3D world, Maya plug-in Beta can help to make your Maya characters alive in iClone. This Beta is compatible with Maya 7.0. &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Click to download&lt;BR&gt;&lt;/STRONG&gt;&lt;BR&gt;[url=http://developer.reallusion.com/docs_ic.aspx][img]http://developer.reallusion.com/images/Download/image02-1.jpg[/img][/url]&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd77&gt;Regards&lt;BR&gt;Developer Center&lt;/FONT&gt;&lt;/STRONG&gt;</description><pubDate>Thu, 06 Sep 2007 02:44:56 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>How much money can I make as a developer?</title><link>http://forum.reallusion.com/Topic6444-14-1.aspx</link><description>I would like to know what the average sales figures for content in the store. I know it all "depends", but there must be some kind of figure that one could use to determine if it is worth putting time in creating products for Iclone.And, what is the deal like with the reallusion store.Do you take a percentage?How much.How and when do you distribute sales funds.Is there one place to find all this info?JP</description><pubDate>Wed, 30 Jul 2008 17:46:30 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>Plug-in for export Reallusion-&amp;gt;Maya</title><link>http://forum.reallusion.com/Topic6389-14-1.aspx</link><description>Hi,well, I saw that there's a plugin to export Maya models to reallusion. But, is there a plugin to export from Reallusion to Maya?My laptop broke, so I've lost a few models, and i'm realy not in the mood the re-model them. But I still have them on Reallusion. So, if I could just export them back, that would be realy great.Thx</description><pubDate>Tue, 29 Jul 2008 16:26:30 GMT</pubDate><dc:creator>lucasphi</dc:creator></item><item><title>Character body types not enough!!!</title><link>http://forum.reallusion.com/Topic5849-14-1.aspx</link><description>I am slightly disappointed at the base character options in Iclone.There is  only a Twiggy type (ultra anorexia) thin character, a not so skinny one, but not heavy enough, (the "normal one" not very normal), and the "plump" one who is really fat....Is there a way to get intermediate weighted characters, or to adjust their corporal apparent mass?If not, your are looking at a SERIOUS flaw, indeed!!!The "strong" quality applied to a female character makes her look like a man-on-a-lady disguise....</description><pubDate>Sun, 20 Jul 2008 21:43:04 GMT</pubDate><dc:creator>medialab</dc:creator></item><item><title>Release G3 characters</title><link>http://forum.reallusion.com/Topic6182-14-1.aspx</link><description>Mabe this is a bit late - but, wouldn't it make sense to release G3 characters - especially clone cloth versions prior to the release of Iclone 3.0 - that way develpers could have content ready to "catch the wave" of the new release.Which make me wonder - will G# work in IC 2.5?JP</description><pubDate>Sat, 26 Jul 2008 12:06:04 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>help exporting animated prop with BIP rig</title><link>http://forum.reallusion.com/Topic3514-14-1.aspx</link><description>I am trying to export an animated prop.&lt;/P&gt;&lt;P&gt;I have skinned it using a 3dMax Biped rigg.&lt;/P&gt;&lt;P&gt;the exporter keeps crashing, &lt;/P&gt;&lt;P&gt;the mesh exports OK on its own but Max crashes when I load the biped.</description><pubDate>Tue, 04 Mar 2008 16:35:33 GMT</pubDate><dc:creator>froggy42</dc:creator></item><item><title>baffled!</title><link>http://forum.reallusion.com/Topic5767-14-1.aspx</link><description>I really like how iclone works and so I bought it.Like many users, I desired to do more in developing changes in characters, scenes and props.So I found the 'Developers Center' and as a 'premium member' I qualify to use it and do it, but I am totally lost.I must be blind or stupid. No where can I find how to use the plugins mentioned on these webpages such as 3ds max or maya. I seem to have stumbled upon autodesk's website.Do I need to buy their software in order to be a 'developer' for iclone???Where does it tell anyone what to do on reallusion's site?I must be dense!Someone please enlight me...mikecompetillo@hotmail.com</description><pubDate>Fri, 18 Jul 2008 15:50:36 GMT</pubDate><dc:creator>mikecompetillo</dc:creator></item><item><title>DO I OWN MY OWN CREATIONS</title><link>http://forum.reallusion.com/Topic5783-14-1.aspx</link><description>If I decide to become a developer, do I own the mesh I create.http://www.noodiebooties.com/69/index.php[img]http://sitebuilder.blueyonder.co.uk/sb/dadodado/1216439965.jpg[/img]WHO OWNS WHAT?Send me the Max Plug-in's    I don't need to prove myself.nigel.pinto@blueyonder.co.uk</description><pubDate>Sat, 19 Jul 2008 00:13:36 GMT</pubDate><dc:creator>nigel</dc:creator></item><item><title>making content's texture uneditable or copied.</title><link>http://forum.reallusion.com/Topic5443-14-1.aspx</link><description>Hi RL,  Just like you did with the "Citizen Extras" pack, where you cant modify the textures. How can we as content creators be able to do that. Is there a flag/function that needs to be checked or is it something that we need to request after submitting our stuff and then you take care of that?thank for the input,Stuckon3d</description><pubDate>Wed, 02 Jul 2008 20:43:30 GMT</pubDate><dc:creator>stuckon3d</dc:creator></item><item><title>Where is RL_bones_only.max ?</title><link>http://forum.reallusion.com/Topic5232-14-1.aspx</link><description>Where is the RL_Bones_only.max file mentioned in the RL Characters guide. It is not in the IcloneMaxTemplate archive?Also, can bones be added to non-standard character rigs - for instance bones for tails or long rabbit like ears?Can non-standard characters have animations attached like live props - I'm thinking basic face morphs here?JP</description><pubDate>Sun, 22 Jun 2008 13:51:47 GMT</pubDate><dc:creator>jpiazzo</dc:creator></item><item><title>What becomes CCD Newsletter ?</title><link>http://forum.reallusion.com/Topic5157-14-1.aspx</link><description>Since [url=http://www.reallusion.com/press/0711%5Fccdnews/]the latest news in November 2007[/url], we did'nt have more CDD newsletter, that this going on ?</description><pubDate>Tue, 17 Jun 2008 18:33:10 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Account integration..???</title><link>http://forum.reallusion.com/Topic4698-14-1.aspx</link><description>Hello...&lt;/P&gt;&lt;P&gt;What are the differences between the "CCD Member" and "Reallusion Member" accounts?&lt;BR&gt;Is there any benefit difference between them?&lt;/P&gt;&lt;P&gt;Thank you!</description><pubDate>Fri, 16 May 2008 12:18:46 GMT</pubDate><dc:creator>mind_stormed</dc:creator></item><item><title>Content Sharing with SecondLife</title><link>http://forum.reallusion.com/Topic2094-14-1.aspx</link><description>One of the reasons why I haven't bought iClone is because of limited content source -- similar to Poser and Daz's problem. I like being able to find something close to virtually anything and everything. (I also like being able to "wear" virtual clothing that I've purchased into eMeetings ;-P.)&lt;br&gt;&lt;br&gt;IBM and Linden Lab have recently struck a deal that would allow Second Life's vast array of user-created content to be shared with other virtual world and similar systems. I'm wondering when this would be implemented in iClone?&lt;br&gt;&lt;br&gt;</description><pubDate>Mon, 26 Nov 2007 08:58:53 GMT</pubDate><dc:creator>ina.centaur</dc:creator></item><item><title>Help creating custom lights in 3dsmax for iclone</title><link>http://forum.reallusion.com/Topic4504-14-1.aspx</link><description>Please someone have any tips about creating custom lights in 3dsmax for iClone...There is no tutorials on this subject!&lt;br&gt;[url=http://developer.reallusion.com/tutorials/ic_tut-cam.aspx]http://developer.reallusion.com/tutorials/ic_tut-cam.aspx[/url]&lt;br&gt;This is the link of the tutorial on Creating Camera Animation for iClone.&lt;br&gt;	&lt;br&gt;I try to apply the same process, but it does not work really well. would it not to know certain specifications?&lt;br&gt;&lt;br&gt;Thanks</description><pubDate>Tue, 29 Apr 2008 06:28:58 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Voice Packs</title><link>http://forum.reallusion.com/Topic3999-14-1.aspx</link><description>Hi Guys,&lt;/P&gt;&lt;P&gt;I am just looking over the CT 5 after not using CT for a while now. A while ago I wanted to create some packs with voices (impressions) and just wanted to know what I save them as? Is it just a ctp file. For example I will create a Hollywood pack with De Niro, Pacino, Walken etc so do I just record the voices and then open them up in CT then save as ctp file.&lt;/P&gt;&lt;P&gt;I would appreciate any help, also any animators wanting to create other packs any ideas welcome. &lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;P&gt;Stuart</description><pubDate>Tue, 01 Apr 2008 10:49:33 GMT</pubDate><dc:creator>stuart</dc:creator></item><item><title>Natural Human Base - How to use for other then porn?</title><link>http://forum.reallusion.com/Topic1860-14-1.aspx</link><description>I can't believe I'm not completely overlooking something.  Surely, I didn't just drop a hundred buck for naked characters I can't put clothes on?&lt;/P&gt;&lt;P&gt;I bought the nine characters in the Natural Human Base.  I did this because the marketing page for this add-on straight up implied I could use dual-layered Clone Cloth characters, or normal single-layered well-dressed G2 characters.&lt;/P&gt;&lt;P&gt;Sadly I have been unable to find any way to put clothes of any sort on them.  While this would have been amusing when I was but a teen age boy I'm entirely too old for that now.&lt;/P&gt;&lt;P&gt;Someone please point me to a how to page?&lt;/P&gt;&lt;P&gt;Thanks in advance.  Micah</description><pubDate>Fri, 16 Nov 2007 19:45:07 GMT</pubDate><dc:creator>RockWebcast</dc:creator></item><item><title>CCD New Submission System</title><link>http://forum.reallusion.com/Topic1564-14-1.aspx</link><description>[img]http://developer.reallusion.com/images/NewGuige/ban_system.jpg[/img]&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;Dear CCD members&lt;/FONT&gt;&lt;/STRONG&gt;&lt;BR&gt;&lt;BR&gt;Your submission process won't be delayed......AGAIN!&lt;BR&gt;Since CCD program attracts global animators to assist the grand occasion altogether, we receive more and more submitted works recently.&lt;BR&gt;Therefore, it always took too much time from approval to sale.&lt;BR&gt;To speed up the process of your submission and provide more flexible features for your commercialization, the enhanced CCD submission system is on line now (2007.11.05).&lt;BR&gt;And you have to go through the new features (in the page below) before your upcoming submissions.&lt;BR&gt;&lt;A href="http://developer.reallusion.com/submit_intro.aspx#guide"&gt;http://developer.reallusion.com/submit_intro.aspx#guide&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;Thanks&lt;BR&gt;Visconti&lt;/FONT&gt;&lt;/STRONG&gt;</description><pubDate>Mon, 05 Nov 2007 01:32:03 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>CCD submission</title><link>http://forum.reallusion.com/Topic2624-14-1.aspx</link><description>Hi,&lt;P&gt;I'm not worried by my first submission, but is it not a funny thing that when checking the content store, I never see any new content? Reallusion said that members send a lot of submissions... but I still see the same content. Are all submisions refused because any of them are mostly bad ? Mmmh, really curious... or Reallusion Team is very exacting. For all that, I'm happy, my one has been certified. I'm waiting, you never know (and sorry for my bad english:)).&lt;BR&gt;</description><pubDate>Sat, 05 Jan 2008 15:18:27 GMT</pubDate><dc:creator>Bernita</dc:creator></item><item><title>Props</title><link>http://forum.reallusion.com/Topic3447-14-1.aspx</link><description>Hi&lt;/P&gt;&lt;P&gt;Is there anyone out there that can tell me if I can change the color on a 3d block in props?&lt;/P&gt;&lt;P&gt;I am using it to hide the body of an avatar so just the head shows.&lt;/P&gt;&lt;P&gt;Thanks</description><pubDate>Sat, 01 Mar 2008 16:57:22 GMT</pubDate><dc:creator>gary</dc:creator></item><item><title>Anyone else experiencing problems</title><link>http://forum.reallusion.com/Topic3199-14-1.aspx</link><description>accessing the submitt page? Trying with IE under XP and under Vista without luck...page does not load.</description><pubDate>Sat, 16 Feb 2008 15:45:06 GMT</pubDate><dc:creator>BeruPly</dc:creator></item><item><title>best way to make clothes</title><link>http://forum.reallusion.com/Topic1881-14-1.aspx</link><description>Greetings ,&lt;br&gt;   what is the best way to create clothes ?&lt;br&gt;&lt;br&gt;all what i know easy way is to use the Jack Casual or the other one to create shirt and pant or any simple stuff,&lt;br&gt;&lt;br&gt;but what i need really is to create more advanced clothes like to make wide dress for ladies, gothic clothes which it comes by details that go outside the regular templates ... &lt;br&gt;&lt;br&gt;&lt;br&gt;really wish to know how is that ... &lt;br&gt;&lt;br&gt;&lt;br&gt;and to create something goes over the avatar like to be the part of the upper clothes to cover the avatar head, &lt;br&gt;i wonder how and wish to know &lt;br&gt;&lt;br&gt;Many thanks</description><pubDate>Sat, 17 Nov 2007 08:19:25 GMT</pubDate><dc:creator>Spider_Mycron</dc:creator></item><item><title>Endless 3D Models from Google</title><link>http://forum.reallusion.com/Topic2065-14-1.aspx</link><description>&lt;STRONG&gt;&lt;FONT color=#dddd99&gt;3DXchange 2.0&lt;/FONT&gt;&lt;/STRONG&gt; will make you free access to the world's largest 3D library.&lt;BR&gt;Just a quick question...which model will be the first one you want to download?&lt;BR&gt;&lt;A href="http://sketchup.google.com/3dwarehouse"&gt;http://sketchup.google.com/3dwarehouse&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Log in to give your vote now!!&lt;/STRONG&gt;&lt;BR&gt;&lt;BR&gt;</description><pubDate>Sat, 24 Nov 2007 08:58:52 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>iClone BVH Motion converter...matter with my profile</title><link>http://forum.reallusion.com/Topic2521-14-1.aspx</link><description>I try to convert a BVH file into VNS motion file using BVH Motion converter ... But I can not adapt correctly...I have some headaches with the ankles or foot...I have already seen the tutorial [url=http://developer.reallusion.com/tutorials/ic_BVH.aspx]Create Custom BVH Profile[/url], but it is a puzzle, 	&lt;br&gt;	&lt;br&gt;I think that alone, I will never succeed. So I attached to this post all the necessary files...Thanks for your help !!!!</description><pubDate>Tue, 25 Dec 2007 09:46:18 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>iClone Studio PRO FBX exporter.</title><link>http://forum.reallusion.com/Topic2300-14-1.aspx</link><description>Someone have any information about iClone Studio PRO FBX exporter...</description><pubDate>Mon, 10 Dec 2007 12:21:54 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>A CCD Complaint!!!</title><link>http://forum.reallusion.com/Topic2240-14-1.aspx</link><description>So they’ve created a sleek new webpage for submitting our builds. It’s suppose to make the process faster. &lt;BR&gt;There is one fatal flaw. It’s not faster at all. &lt;P&gt;If the submission process requires their staff to personally check each build and then hand create marketing for it, then having a streamlined submission process is pointless. &lt;/P&gt;&lt;P&gt;This entire process should only take a week at best. I mean, how hard is it to check the size and quality of a build? And how complicated is it to quickly send out an email to the builder and have them make the needed corrections, then get the build into the content store? &lt;/P&gt;&lt;P&gt;I waited several weeks to hear back from them before finally sending an angry email. Then they respond by telling me changes need to be made. Why couldn’t they just get back to me on their own within a few days?&lt;/P&gt;&lt;P&gt;Funny thing is that I keep checking the content store and I don’t see any new content. At least not enough to justify how long it is taking them to get my content into the store.&lt;/P&gt;&lt;P&gt;They need to automate the entire process. Let us create the builds, and all marketing graphics. All they should be doing is checking the size &amp;amp; quality, and letting us know (within 24 hours) of any modifications needed. Once made, our builds should be kept at the top of the publishing list and published ASAP. This is the simple solution.&lt;/P&gt;&lt;P&gt;Is anyone else having this same problem?&lt;BR&gt;</description><pubDate>Thu, 06 Dec 2007 10:42:05 GMT</pubDate><dc:creator>zechariah4</dc:creator></item><item><title>CrazyTalk SDK Implementation in SecondLife</title><link>http://forum.reallusion.com/Topic2087-14-1.aspx</link><description>I think the subject line explains the topic concisely... Please post your thoughts on this thread.</description><pubDate>Mon, 26 Nov 2007 00:28:02 GMT</pubDate><dc:creator>ina.centaur</dc:creator></item></channel></rss>