﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone2 / Wishful Features – Craft your dream tool (iClone2) </title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Wed, 15 Oct 2008 23:06:01 GMT</lastBuildDate><ttl>20</ttl><item><title>Most Wanted Feature</title><link>http://forum.reallusion.com/Topic4057-11-1.aspx</link><description>Why not tell us the one single feature you want to see in iClone that currently isn't available. &lt;/P&gt;&lt;P&gt;You know that one thing that you constantly wish for when using iClone or a feature that would make your iClone life so much easier.&lt;/P&gt;&lt;P&gt;Remember only the &lt;STRONG&gt;&lt;U&gt;one&lt;/U&gt;&lt;/STRONG&gt; feature you want the most. And please no discussion of the features that may be put forward in this thread. Only your most wanted feature is required here. For general discussion on Wishful Features you can use the link below.&lt;/P&gt;&lt;P&gt;&lt;A href="http://forum.reallusion.com/Topic597-11-1.aspx"&gt;http://forum.reallusion.com/Topic597-11-1.aspx&lt;/A&gt;&lt;/P&gt;&lt;P&gt;So please let us know what you want. The team at Reallusion can't bring you features if they don't know about them so don't hold back.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Thanks in advance,&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Pete&lt;/STRONG&gt;</description><pubDate>Thu, 03 Apr 2008 11:05:58 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>My Name is Nobdy</title><link>http://forum.reallusion.com/Topic6255-11-1.aspx</link><description>Im sure this is a simple idea that no one, at least I havent seen suggested.  I noticed that on the time line when you want select/delete a character you need to rem if he/she was Char1 or Char3. Why dont be given the ability to name them, like Warrior, Princess  etc.</description><pubDate>Sun, 27 Jul 2008 15:00:34 GMT</pubDate><dc:creator>setroc2</dc:creator></item><item><title>ICLone 4.0 Spore</title><link>http://forum.reallusion.com/Topic6254-11-1.aspx</link><description>I viewed Spore a few days back and was amazed how easy creatures can be created using  drag and drop parts. Woudlnt it be great if ICLone could integrate this into their program.  Think of all the different characters that could be created.You guys need to contact Spore and wrk something out</description><pubDate>Sun, 27 Jul 2008 14:52:57 GMT</pubDate><dc:creator>setroc2</dc:creator></item><item><title>Body modifications of avators</title><link>http://forum.reallusion.com/Topic416-11-1.aspx</link><description>Hello, I was wondering if there were updates coming for Iclone that would allow body modifications to avators beyond the Slim,Average,Plump and cartoon ,ect options available now.I also use Poser 7 and would love to see similar ability to customize avator bodys-it would definitely make Iclone more realistic,which I think is Reallusions key to success with this program and embodies the meaning of the "CLONE"-THANK YOU:D</description><pubDate>Thu, 27 Sep 2007 10:58:34 GMT</pubDate><dc:creator>abuck86</dc:creator></item><item><title>Character interacting</title><link>http://forum.reallusion.com/Topic5986-11-1.aspx</link><description>I just played around with "Moviestorm" and found some interesting features which would also improve working with iClone.My most favorite one is the "interacting with xxx" feature followed by some suggestions what to do with the other character (like kissing, hugging, fighting etc.) and the motions for that acting. That would be a "very nice to have".:)Also the positioning features of Moviestorm are fine - selecting a character by simply clicking on it, getting some options for motions like "walk to ...", "point at", "look at", "use prop" etc. make live easier.</description><pubDate>Wed, 23 Jul 2008 12:50:15 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>Creating/customizing 3D landscape would be wonderful</title><link>http://forum.reallusion.com/Topic5790-11-1.aspx</link><description>It would be a great thing if you could customize the 3D scenes (landscapes) or create your own. I need some 3D scenes but cannot find them in the packages offered and unfortunately I cannot find a software to do this. It seems I have to do my movie project with 2D scenes which will be half the fun :crying:.</description><pubDate>Sat, 19 Jul 2008 06:53:53 GMT</pubDate><dc:creator>eliza.skywalker</dc:creator></item><item><title>Motion Editor needs several basic things...</title><link>http://forum.reallusion.com/Topic5679-11-1.aspx</link><description>Motion Editor needs several basic things...1) At least 2 or three animation layers, so it would be possible to change a motion without interruption.  For instance a walk motion could be modified as to make the character raise a hand while walking, by enabling a 2nd animation layer and orienting the arm properly.  the arm would be animated separately in the layer track.2) Now it is impossible to rotate the hip without rotating the whole character. Some Inverse kinematics to the hip would allow hip rotations without dragging the character into an unnatural position.   Right now it is VERY difficult to do a "sexy" move...3)A means to "plant" either foot to the ground (lock) is necessary to make a reasonable walk motion without using stock walks.Iclone developers... Are you following me?</description><pubDate>Tue, 15 Jul 2008 13:58:10 GMT</pubDate><dc:creator>Mike Aparicio</dc:creator></item><item><title>Animation Timeline Improvements</title><link>http://forum.reallusion.com/Topic5653-11-1.aspx</link><description>After creating an animation sequence for a prop, an option should be available to save the animation into a named preset for that prop, which can be selected from the prop name in the time line editor and placed in the time line at any desired location, essentially turning the props/merged props into a live prop, with the ability to create multiply embeded animation sequences for a single prop, also all cobined animation squences can be saved into one entirely new animation squence and added to the presets list for said prop. Simular to the robot props for example, where you can right click and choose embeded animations in a sequence in the time line editor</description><pubDate>Mon, 14 Jul 2008 18:50:39 GMT</pubDate><dc:creator>Sifr</dc:creator></item><item><title>Adjustable muscle groups</title><link>http://forum.reallusion.com/Topic5652-11-1.aspx</link><description>How about individual major muscle group resizing:neck, chest, upper/lower back, bicepts, tircepts, forearms, stomach, hands, pelvis, buttox, front/rear thigh, calfs, feet - and all major joints: elbows, knees, wrists, ankles; for smooth distortion free resizing midpoints.  This is in response to careful observation of the iClone 3 screen shot of the avitar menu, wondering if a pysique such as Krug can be ahieved, i.e. massive chest/slim waist/long arms/shortlegs/stocky build.....Incredible Hulk physique basicly</description><pubDate>Mon, 14 Jul 2008 18:21:43 GMT</pubDate><dc:creator>Sifr</dc:creator></item><item><title>Four legged animals</title><link>http://forum.reallusion.com/Topic1843-11-1.aspx</link><description>&lt;DIV&gt;Hi there! &lt;BR&gt;&lt;/DIV&gt;&lt;DIV&gt;I am an aspiring Iclonist and I wanted to know since you guys came out with those awsome horses, I was wondering if you will come out with more four legged animals like the cows. Then we could apply the same animation from the horses to cows or deer or other four legged. Also, with 3d exchange, can you import a live 3d prop like a cow and animate them with the Horse animations. &lt;/DIV&gt;&lt;DIV&gt;THanks for your time,&lt;/DIV&gt;</description><pubDate>Fri, 16 Nov 2007 06:29:11 GMT</pubDate><dc:creator>ForumArchive</dc:creator></item><item><title>please enable character dialog!</title><link>http://forum.reallusion.com/Topic2784-11-1.aspx</link><description>this is the only big thing really missing from iClone: easy implementation (like in the free tool Movistorm) of dialogs. and I wonder why this is not posted every single day by someone here as "wishful feature", it is, in fact, an essential feature for a movie tool.&lt;/P&gt;&lt;P&gt;also, animation like in antics3d (base package free right now!) or like in moviestorm directly from within the main editor where one can direct the character via mouse clicks without the need of using the simply unusable iClone motion editor.&lt;/P&gt;&lt;P&gt;then iClone would really be useful as machinima tool and worth the money.</description><pubDate>Thu, 17 Jan 2008 13:00:52 GMT</pubDate><dc:creator>BeruPly</dc:creator></item><item><title>Update pointers!!!</title><link>http://forum.reallusion.com/Topic5605-11-1.aspx</link><description>Good evening Reallusion Crew and fellow animators...Been in China for a time so out of touch.... But I seem void of newsletters. Was something changed?  I was keen to find some news on version  3 iClone updates. Could someone point me to where this discussion takes place.Version three is what's being awaited here for our own progress. I'm sure it does somewhere.Greetings and good wishes to most and Pauly, how goes it all? :)</description><pubDate>Sat, 12 Jul 2008 22:14:27 GMT</pubDate><dc:creator>Armstrong</dc:creator></item><item><title>iClone icon !!!!!</title><link>http://forum.reallusion.com/Topic5538-11-1.aspx</link><description>I do not know if this feature has already been requested or is planned in the next iclone release, I mean iClone 3 ...But it would be interesting if each type of  iclone file had its own icon ... and avoid messages like: [b]"Failed to load character, This is not a valid character file ! "[/b]A picture is better than a text:[img]http://www.hebergementimages.com/images/1215541303_test.jpg[/img]Please, consider my request, this will be very useful</description><pubDate>Tue, 08 Jul 2008 14:22:38 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Crowd generator</title><link>http://forum.reallusion.com/Topic4437-11-1.aspx</link><description>A feature that would generate a crowd from a character with random animation...</description><pubDate>Thu, 24 Apr 2008 20:02:51 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Wishful Feature &amp; Roadmap</title><link>http://forum.reallusion.com/Topic597-11-1.aspx</link><description>Reallusion values your every comment about iClone.&lt;BR&gt;Your suggestions have been collected for our product roadmap as below.&lt;BR&gt;Please go through the available features here, and request for your new idea.&lt;BR&gt;This table will grow regularly according to your efforts. &lt;BR&gt;&lt;BR&gt;[img]http://forum.reallusion.com/image/2007.10.11_001.jpg[/img]</description><pubDate>Wed, 10 Oct 2007 23:06:52 GMT</pubDate><dc:creator>Visconti</dc:creator></item><item><title>Motion Editor - Action/Fight Presets</title><link>http://forum.reallusion.com/Topic5123-11-1.aspx</link><description>Another area that surprised me with iClones is the lack of fight motion presets, or really, any valuable range of motion presets to make a full movie - dancing is not really that great for moving making.  Reallusion must understand that many of us use other machinima tools such as The Movies.  The Movies has a huge list of presets as a video game not originally designed for strict machinima; however, even though it's been out for quite some time, it still has a huge following.  I wish the development team would consider iClones as a machinima movie making tool their primary goal.Action Motion Presets that should be standard for a tool designed to make machinima requires preset animations for drama, action, horror, sci-fi, and at least comedy.   They should be split into such categories.  Someone at Reallusion, please go view the motion presets for The Movies and make some additions to 3.0!</description><pubDate>Sun, 15 Jun 2008 20:19:57 GMT</pubDate><dc:creator>admiral202</dc:creator></item><item><title>BVH CONVERT in iCLONE3 - WORK ?</title><link>http://forum.reallusion.com/Topic4898-11-1.aspx</link><description>HiI´m very new at iClone, but I´m a experient user at 3D programs.What atract me in iClone is the simplicity.The program is simply and funcional what i can see till now.The max export work very well and the facial animation is good.The motion editor don´t have layers to combine motions but is simple and do the job fast, and have what I need.BUt... the bvh converter just don´t work!There is a lot of free motions in the net.I want to use them.I spend the last 2 days trying have a poor walk bvh motion inside the stage.And Ididn´t  have sucess.This is don´t combine with the program workflow and simplicity.Either the prf that came with iClone 2.5 don´t work with the files ( Motek, Animazoo and Poser.)The interface in the converter is ridiculous.You can´t see absolutely what are you doing.A better interface is a first pass to solve the problem.How the realillusion solve this problem in iClone 3 ?bestAlemar</description><pubDate>Mon, 02 Jun 2008 12:14:36 GMT</pubDate><dc:creator>alemar</dc:creator></item><item><title>How about a better support</title><link>http://forum.reallusion.com/Topic4512-11-1.aspx</link><description>Sorry guys ... i don't wana post a flaming thread about the Reallusion support system ... but it's from fare the worse support I ever saw. Not that they are not helpful ... they are full of good intentions ... not that they don't know what they are talking about ... they’re freaking geniuses ... &lt;/P&gt;&lt;P&gt;What I am complaining about is the delay. I started a ticket the 4/22/2008 2:53:39 PM and got the first reply the 4/27/2008 10:39:21 PM ... ever since it's one reply per day ... and since this is a trial error issue it's probably gonna take weeks ... It's horrible.&lt;/P&gt;&lt;P&gt;All I am asking is a dedicated support team that can work 24h/7 in providing support from a live chat system or a faster support with tickets (like a reply in an hour or so). That would be 100% more effective then 5 days before the first reply then 1 message per day for 30 days ... It's a freaking none sense ... There’s plenty of good chat support scripts out there ... I am sure resources full like they are they can find something they can use and modify ...&lt;/P&gt;&lt;P&gt;It's obviously Reallusion's week point and I truly hope they will do everything they can to offer better help to the people that actually make them live. It's not a way to treat clients...&lt;BR&gt;Like I said, I don't wana start a flaming post so if you’re having a bad experience as well, keep that to your self. But if you have an idea that could help them on this weakness, feel free to share it.&lt;BR&gt;</description><pubDate>Tue, 29 Apr 2008 23:48:42 GMT</pubDate><dc:creator>me</dc:creator></item><item><title>More minor features</title><link>http://forum.reallusion.com/Topic4427-11-1.aspx</link><description>If iClone would also save Render/Export Settings like dimensions, quality, framerate, and format. Only the framecount to render is saved currently. So when I use one PC to set up the scene and another to render I always have to correct these settings before rendering and this is annoying.&lt;br&gt;&lt;br&gt;Also the ability to render multiple Scenes /Projects in a queue would be very helpful!!&lt;br&gt;&lt;br&gt;regards, &lt;br&gt;d~</description><pubDate>Thu, 24 Apr 2008 14:54:41 GMT</pubDate><dc:creator>domindian</dc:creator></item><item><title>Weak Tutorials</title><link>http://forum.reallusion.com/Topic3357-11-1.aspx</link><description>After using CrazyTalk with a lot of amazed enthusiasm, I was planning on buying the iClone 2.5 just from the website hype alone. But, stingy fellow that I am, I figured that maybe trying the free trial version first, would be the better choice rather than going nuts over great advertizing copy and screen layout.&lt;P&gt;Okay, you folks at Reallusion have an incredible product but it is like a well-muscled weight lifter with a weak back. It has the power and the output, but who can use it?&lt;/P&gt;&lt;P&gt;I was tipped off on the Machinima.com forum by an iClone user who said that it has a steep learning curve and is not as easy to use as people may think. Okay, I have learned a lot of the top products available in graphics arts and animation with steep learning curves, so what could be so tough about this one?&lt;/P&gt;&lt;P&gt;So, I watch the Tutorial videos on YouTube and from a few other locations as well as the so-called "tutorials" that are offered on the Reallusion site. Nope, you have a weak back. Your tutorials are spotty, showcasing some things but leaving out the basics. You aren't taking care of the newbies who want to use the product and us middle-aged newbies don't get any breaks either&lt;/P&gt;&lt;P&gt;Sorry to be a whiner, but I'd like to learn the program without all of the fumbling around that is necessary to do so. I have a lot of other projects that I am presently working on that take presidence over stumbling around trying to figure out this animation engine. Your tutorials are not designed to teach a beginner, let alone someone who knows a bit about the program. You really need to start from the ground up on your tutorial lessons and try to actually teach how to use iClone rather than just showcasing what it can do in the so-called "tutorials. Oh yeah, I went to the ICLONE TUTORIALS site but was warned off with the sign that it wasn't for beginners and you have to already know how to use iClone before you can benefit from what they offer.&lt;/P&gt;&lt;P&gt;So, I go back to square one and I downloaded the Manual. I will try learning it in two dimensions. But if I don't learn it from there in the 15 days of the free trial offer, then I guess I won't buy the product. And oh yeah, I downloaded the trial extras bundle but the program still shoots a nag screen into my face to download the bundle everytime I click an asset to try out.&lt;P&gt;Anyway, I have some projects that I think iClone can accomplish, but I won't be buying it for now it looks like. Maybe next version.</description><pubDate>Mon, 25 Feb 2008 10:17:41 GMT</pubDate><dc:creator>bamdelco</dc:creator></item><item><title>yes no or cancel warnings</title><link>http://forum.reallusion.com/Topic4311-11-1.aspx</link><description>i never thought i would be asking for more of them, but after awhile you get used to them and they have there purposes.&lt;/P&gt;&lt;P&gt;So i'm asking for one on the &lt;STRONG&gt;&lt;EM&gt;&lt;U&gt;overwrite&lt;/U&gt;&lt;/EM&gt;&lt;/STRONG&gt; button.&lt;/P&gt;&lt;P&gt;thanks &lt;/P&gt;&lt;P&gt;steve</description><pubDate>Thu, 17 Apr 2008 12:23:39 GMT</pubDate><dc:creator>stinkyu111</dc:creator></item><item><title>Things To Be Fixed</title><link>http://forum.reallusion.com/Topic4273-11-1.aspx</link><description>Just finished up a big 20 minute iClone project and here are the things that would make iClone a lot better better workflow wise and one bug.&lt;br&gt;&lt;br&gt;First, a little about my workflow to provide some context.  During the course of my filming, many shots evolve from one another.  For example, I might have an animated camera timeline establish the first shot and then move from the timeline to a new still camera or locked-to-character camera.  This is primarily because the avatars are blocked properly for the next shot; thus avoiding having to position the avatars and any props from scratch again.  It also helps me to get in the flow of filming and develop a rhythm/momentum.&lt;br&gt;&lt;br&gt;Now some issues/feedback!&lt;br&gt;&lt;br&gt;[b]Lock-to-character bug.[/b]&lt;br&gt;Add 2 characters to a project.  Create an animated camera time line.  Change camera to lock-to-character.  Try and get a new camera angle on the character.&lt;br&gt;&lt;br&gt;[b]Animated camera default[/b]&lt;br&gt;I often make still camera shots from animated camera shots however when you save the project, it will always open it as an animated camera and you loose your shot.  The project should save the still shot and iClone should not assume that just because there is animated camera timeline info still present that that is what I want.  I have lost [i]so [/i]many shots to this and you never seem to be able to recreate it like the original one you lost.  (And if you go to remove the animated camera keyframes, you loose your shot as well - no winning here)&lt;br&gt;&lt;br&gt;[b]Default animated camera start key frame[/b]&lt;br&gt;If there is no animated camera keyframe info, please use the existing camera position and don't default back to the home position - it makes me have to start all over again.  The work around is of course is to wait to frame your shot until after switching to animated camera but sometimes you loose the perfect shot because of this.&lt;br&gt;&lt;br&gt;[b]Project working directory[/b]&lt;br&gt;20 minutes of production with each scene saved as a project resulted in huge disk drive requirements for my local Shared folders where Reallusion keeps its files.  Please let us change to another directory for this within the application preference somehow.  I kept having to move these files to a network directory.  The external drive not only kept my local hard drive from filling up but enabled me to render scenes on another machine while still working on my main machine.&lt;br&gt;&lt;br&gt;That's it for now!  I love iClone!</description><pubDate>Tue, 15 Apr 2008 01:27:43 GMT</pubDate><dc:creator>HatHead</dc:creator></item><item><title>Intergrated Motion Editor! For Avatar on Avatar action!</title><link>http://forum.reallusion.com/Topic4271-11-1.aspx</link><description>It always perplexed me why the motion editor was an external program, and you had to export animations into the actual iclone system. This is probably because it'd be somewhat difficult to intergrate pose and motion tweening into the actual animation itself. I think it would be a good idea to keep the ability to import motions or poses, but the motion editor should be viewable in real time with your avatar. This is comparable to say 3D prop animations where you could complete the animation sequence in the main timeline, only you should be able to create tweens and rotate joints as you can in the current editor.&lt;P&gt;Currently it is very difficult to make two avatars interact (fights, high five, ect.) doing this will allow you to adjust the position of your actor in the actual scene. If that were an option, avatars could interact with the 3D scene and other avatars much easier.</description><pubDate>Mon, 14 Apr 2008 22:14:00 GMT</pubDate><dc:creator>shizzlen17</dc:creator></item><item><title>Biped character, Quadruped character...</title><link>http://forum.reallusion.com/Topic4253-11-1.aspx</link><description>In a topic of the forum, someone requested for [url=http://forum.reallusion.com/Topic1843-11-1.aspx]Four legged animals[/url], I go one step further, it would be really nice to have the support of quadrupeds as whole characters by using their own RL Bone ... Do you see this what I mean? I would like to have this function in Reallusion iClone, it would be even more innovative! Thus each one of us would be able to create four legs animals like dogs, cats ... etc. and assign them to some custom motions&lt;br&gt;&lt;br&gt;I love Horse liveprops, but we really need more four legs animals...&lt;br&gt;&lt;br&gt;[i]The Dorcas Gazelle (Gazella dorcas) is not the smallest of the gazelles nor the most common, but it is small and it is common. » Gazelle is 21 inches. The numerous subspecies of the Dorcas Gazelle survive on vegetation in grassland, steppe, wadis, mountain desert and in semi-desert climates. The species ranges throughout Africa, Arabia and into Iran and northern India. Designed for iClone 2.5, this gazella liveprops generates gazella movements according to the correct rythm. [/i]&lt;br&gt;&lt;br&gt;[code]&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jb6MOUQVp1Y&amp;hl=en"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jb6MOUQVp1Y&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;[/code]</description><pubDate>Mon, 14 Apr 2008 06:32:16 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Motion Editor features</title><link>http://forum.reallusion.com/Topic4096-11-1.aspx</link><description>Hello, &lt;br&gt;&lt;br&gt;to improve mainly the speed, motion editor can be used i'd love to have: &lt;br&gt;&lt;br&gt;- ability to select more than one pose or animation in timeline to move or copy/paste it.&lt;br&gt;- more shortcuts and hotkeys for example beeing able to not only stretch an animation in timeline but alternatively beeing able to crop it by resizing with the mouse. Or changing the axis with the space bar when editing a pose, or for rotating the scene without having to leave the edit-mode.&lt;br&gt;&lt;br&gt;- really cool would be if I also could move bodyparts like chest, feet, hands in the axes additionally to rotating them. with inverse kinematics of course ;)&lt;br&gt;&lt;br&gt;and an option to always align specific bodyparts would be great, instead of having to click every pose/animation and select align-&gt;bodypart.&lt;br&gt;&lt;br&gt;and of course all those shortcuts schould be explained in help and please also mentioned in the tooltips, when hovering over a button, like "Crop (c)"...&lt;br&gt;&lt;br&gt;regards, &lt;br&gt;~d</description><pubDate>Sat, 05 Apr 2008 04:23:40 GMT</pubDate><dc:creator>domindian</dc:creator></item><item><title>Cel shading... again</title><link>http://forum.reallusion.com/Topic3719-11-1.aspx</link><description>I know I've already requested this feature, but I like to vote early and often. :D&lt;br&gt;&lt;br&gt;I just want to lobby you again for cel-shading (or toon-shading).&lt;br&gt;&lt;br&gt;I am not familiar with the details of cel-shading in the expensive 3d modelers, but I want to recommend a cel-shader feature which even they might not offer ? -- namely, colored inklines.&lt;br&gt;&lt;br&gt;The ultimate 2D animation style is to have the ink color coordinated with the fill color. &lt;br&gt;&lt;br&gt;I feel that the ultimate cel-shading renderer would actually have a limited number of fixed, stereotypical pseudocolors assigned to the character parts. &lt;br&gt;&lt;br&gt;Skin would always be in magenta tones, hair would always be in orange-brown tones; shirts would always be blue; coats would always be green; pants always grey; etc. &lt;br&gt;&lt;br&gt;I know it sounds crazy but the reason is that the artist would vectorize the resulting bitmaps, and then do color-replacement as desired in his vector drawing program. By having the pseudocolors widely spaced, you ensure unambiguous identification.&lt;br&gt;&lt;br&gt;In other words, the inklines for the different objects would not be concatenated with they are vectorized.&lt;br&gt;&lt;br&gt;You would only want a maximum of four tonal levels in your render. For pants, in grey, this would correspond to: black, charcoal grey, dove grey, white. The other objects would be shaded in the corresponding colorized tones.&lt;br&gt;&lt;br&gt;OK, I know you've already busy with your current assignments, :w00t: but thanks for listening!</description><pubDate>Thu, 13 Mar 2008 13:09:19 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>Finer placement of props primitives</title><link>http://forum.reallusion.com/Topic3714-11-1.aspx</link><description>I think that one of the great features of iClone is its facility for building props out of combined primitives. &lt;br&gt;&lt;br&gt;(The idea is not unique, but I wonder whether its ease of use and large library of shapes is unique?)&lt;br&gt;&lt;br&gt;I recently tried SketchUp, which is famous for its ease of use, and found it quite tricky in comparison to iClone.&lt;br&gt;&lt;br&gt;The biggest drawback that I see with props is that we need a ten-fold increase of spatial accuracy in arranging the props relative to each other. &lt;br&gt;&lt;br&gt;Maybe we could have secondary numerical fields beside the current X, Y, and Z fields, separated by a decimal point?&lt;br&gt;&lt;br&gt;Meanwhile, you just have to start bragging more about prop construction! :P</description><pubDate>Thu, 13 Mar 2008 12:26:59 GMT</pubDate><dc:creator>freshnews</dc:creator></item><item><title>BVH converter that works</title><link>http://forum.reallusion.com/Topic3679-11-1.aspx</link><description>I can't use the BVH converter and the BVH converter was one of the reasons I bough Iclone Studio. &lt;br&gt;   for example BVH's  with 10 sections in the backbone we should be able to just link those sections together to make it more like the Iclone skeleton so it would work correctly.  &lt;br&gt;&lt;br&gt;   also 3d exchange should offer poly reduction of some sort :D&lt;br&gt;  other than that I love Iclone and cant wait for 3 to come out :)</description><pubDate>Wed, 12 Mar 2008 18:17:18 GMT</pubDate><dc:creator>chris_w12884</dc:creator></item><item><title>Iclone 3 ????</title><link>http://forum.reallusion.com/Topic3559-11-1.aspx</link><description>Hello!&lt;br&gt;When that will be launched the next released of iclone? I mean iClone 3 &lt;br&gt;Will there be there a beta version?</description><pubDate>Sat, 08 Mar 2008 03:04:05 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Camera animation</title><link>http://forum.reallusion.com/Topic1459-11-1.aspx</link><description>Hi,&lt;/P&gt;&lt;P&gt;I am just completing my first "proper" bit of animation with a storyline etc, and I thought it would be helpful to have a positioning x/y/z for the camera as with the characters, props etc.&lt;/P&gt;&lt;P&gt;The fix to character is really useful, and the animated edit key is great for small scenes, but I found it really awkward trying to set start and end points in a large scene where the camera needs to stop and start.  I am afraid I don't have a steady enough hand on the mouse!&lt;/P&gt;&lt;P&gt;I hope that makes sense; I've only had 3 hours sleep because of your addictive programme and my desire to "just finish this scene!"&lt;/P&gt;&lt;P&gt;Any thoughts would be appreciated.</description><pubDate>Tue, 30 Oct 2007 06:50:23 GMT</pubDate><dc:creator>Lionheart</dc:creator></item><item><title>SMALL TWEEKS</title><link>http://forum.reallusion.com/Topic2857-11-1.aspx</link><description>Layers and Map Channels for face image editor.&lt;BR&gt; &lt;BR&gt;Smooth in and smooth out for the camera motion along a spline.&lt;/P&gt;&lt;P&gt;Drag and Drop into folders and into scenes from the templet /custom panel.&lt;/P&gt;&lt;P&gt;An Option to make selected object visible/ invisible instead of having to completly remove the object from the scene.&lt;/P&gt;&lt;P&gt;Ability to record and save multiple motion tracks for the same merged prop for later callback applications, and the ability to manipulate individual objects within a merged prop.&lt;/P&gt;&lt;P&gt;An auto switch from Pixel Shader renderer to Quick Shader renderer when moving, scaling/ zooming, and rotating in the scene window to optimize performance, like in Sketch Up.&lt;/P&gt;&lt;P&gt;Auto-scroll for moving, scaling/ zooming, and rotating with 2x 4x 8x 16x accelleration depending on how far away from the center of the scene window you drag the mouse, for Wacom Penabled Tablets.&lt;BR&gt; </description><pubDate>Tue, 22 Jan 2008 00:27:12 GMT</pubDate><dc:creator>Sifr</dc:creator></item><item><title>Motion editor upgrade in V3?</title><link>http://forum.reallusion.com/Topic2816-11-1.aspx</link><description>i can think of a few things i would like to see...&lt;/P&gt;&lt;P&gt;optional bone lock ( locking the feet at times would help so much when moving the body in xyz )&lt;/P&gt;&lt;P&gt;timeline the individual body parts ( overlaping and/or offsetting the motions would be easier )&lt;/P&gt;&lt;P&gt;the blending of a pose to pose (the blue line between) an on/off option and/or strength value&lt;/P&gt;&lt;P&gt;onion skinning option would help see the last pose and path of the bones&lt;/P&gt;&lt;P&gt;and do i dare say it &lt;/P&gt;&lt;P&gt;an optional advance graph curves, with bias handles to help with easing in and outs&lt;/P&gt;&lt;P&gt;thanks for your time&lt;/P&gt;&lt;P&gt;Steve</description><pubDate>Sat, 19 Jan 2008 14:05:52 GMT</pubDate><dc:creator>stinkyu111</dc:creator></item><item><title>iClone 3 hardware compatibility</title><link>http://forum.reallusion.com/Topic2807-11-1.aspx</link><description>I have some suggestion. To help us know the compatibility between our hardware and the next iClone 3, It would be interesting if iClone 3 Environment Checker an online long before iClone 3 available. This would enable us to update our hardware and graphics card should this be necessary.</description><pubDate>Sat, 19 Jan 2008 04:18:03 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Motion Editor like in DAZ 3D</title><link>http://forum.reallusion.com/Topic2569-11-1.aspx</link><description>There is but on thing stopping me from making cool movies with this product.  That is the trial and error approach to motion editing.  &lt;br&gt;&lt;br&gt;I sunk over $1,000 into iClone and content for it before I saw DAZ 3D so . . . . I’m committed to this application.  DAZ 3D’s motion editor allows you to see your doll move within the scene as you make adjustments.  That is the only thing iClone is lacking.  Give me that and I’ll be back to happy about spending all this money on my hobby.&lt;br&gt;&lt;br&gt;As is it’s almost impossible to have a character walk across a room.  iClone’s motion editor is fine for standing stationary or dance movements in wide open spaces, but it’s unrealistic to think you could have a character perform the simple task of walking to a desk, sitting down and making a phone call using what comes with iClone.&lt;br&gt;&lt;br&gt;The BVH motion import thing is a nice concept I suppose but 99% of the BVH motions out there don’t survive the conversion.  Besides, even on the rare occasion that a motion imports without distorting the character, you’re right back to the impossible task of fine tuning using iClone’s motion editor.&lt;br&gt;&lt;br&gt;I LOVE everything else about iClone.  Seriously, rendering, scene building, characters, clone cloth all that stuff, very cool stuff!  Unfortunately, motion is kind of important in a movie.</description><pubDate>Mon, 31 Dec 2007 16:29:03 GMT</pubDate><dc:creator>RockWebcast</dc:creator></item><item><title>A french version of iclone</title><link>http://forum.reallusion.com/Topic1628-11-1.aspx</link><description>It is not a tool but it is my best dream...iclone in other languages...I hope see it in the next release...iclone 3.0 why not?</description><pubDate>Wed, 07 Nov 2007 13:20:54 GMT</pubDate><dc:creator>danieljesus700</dc:creator></item><item><title>Add more than one CloneCloth</title><link>http://forum.reallusion.com/Topic2099-11-1.aspx</link><description>Is it possible to add to the same character more than one clone cloth...it will be very interested in future version of iclone to have the possibility to superpose character CloneCloth!!!</description><pubDate>Mon, 26 Nov 2007 13:38:33 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>CloneCloth feature</title><link>http://forum.reallusion.com/Topic2100-11-1.aspx</link><description>After iClone, I am also an avid user of POSER/DAZ STUDIO for management characters in 3D&lt;br&gt;As regards clothing of the characters, I use Virtual Fashion,&lt;br&gt;[url=http://www.virtual-fashion.com/html/en/index.php]http://www.virtual-fashion.com/html/en/index.php&lt;br&gt;[/url]&lt;br&gt;Virtual Fashion offers intuitive 3D tools, world class fabric simulation, industry leading graphical detail and simulation in a single platform that saves time, resources and effort.&lt;br&gt;&lt;br&gt;[img]http://www.hebergementimages.com/images/1196106830_001.jpg[/img]&lt;br&gt;&lt;br&gt;	&lt;br&gt;Maybe in future versions of iClone, CloneCloth, could be improved with such tools&lt;br&gt;&lt;br&gt;[img]http://www.hebergementimages.com/images/1196107603_002.jpg[/img]</description><pubDate>Mon, 26 Nov 2007 14:08:27 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item><item><title>Edit facial texture with an external editor</title><link>http://forum.reallusion.com/Topic1626-11-1.aspx</link><description>Editing the facial (face and profile) texture with an external editor (Photoshop for example) like it is done for props textures, skin body textures and so one...</description><pubDate>Wed, 07 Nov 2007 12:57:01 GMT</pubDate><dc:creator>danieljesus700</dc:creator></item><item><title>Standard motions</title><link>http://forum.reallusion.com/Topic2095-11-1.aspx</link><description>Hi.  In future versions of I-Clone, would it be possible to introduce a standard turning motion, or even set up a seperate motion pack of turning through 90 and 180 degrees while walking.  I have played with the positioning and direction tools and I have cracked it, but it took ages because, if they are not lined up dead right, the character either walks on the spot or drifts.  I think I only got it right by a fluke in the end as I have not been able to replicate it!  It would be helpful if this was an addition to the standard walking motions.&lt;/P&gt;&lt;P&gt;Alternately, would it be possible to add a tutorial showing how to do it step-by-step, making it look realistic - for example, setone up like the particle FX tutorial which is excellent and very helpful.  I have spells zinging all over the place.&lt;/P&gt;&lt;P&gt;As an addition, I also find that sometimes when I move from one pose to another, there is an element of "slideing" which seems a bit unrealistic.  Is there any way to remove this?  I have a feeling it is more to do with the timeing between motions, so roughly, what is the expected time frame to switch poses?&lt;/P&gt;&lt;P&gt;Thanks for any advice.</description><pubDate>Mon, 26 Nov 2007 12:19:09 GMT</pubDate><dc:creator>Lionheart</dc:creator></item><item><title>Merging props</title><link>http://forum.reallusion.com/Topic1625-11-1.aspx</link><description>Clone 2 allows users to import props in the working props panel and to merge them into a new prop but whithout selectivity...I hope that Reallusion will permit us to select the props we want to merge in the next version...</description><pubDate>Wed, 07 Nov 2007 12:49:55 GMT</pubDate><dc:creator>danieljesus700</dc:creator></item></channel></rss>