﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Reallusion Forum / iClone / Hints and Tips  / iClone2 Forum  / Making of Gazella dorcas liveprop using DAZ Studio, 3dsmax and iClone / Latest Posts</title><generator>InstantForum.NET v4.1.4</generator><description>Reallusion Forum</description><link>http://forum.reallusion.com/</link><webMaster>forum@reallusion.com</webMaster><lastBuildDate>Thu, 04 Dec 2008 00:32:37 GMT</lastBuildDate><ttl>20</ttl><item><title>RE: Making of Gazella dorcas liveprop using DAZ Studio, 3dsmax and iClone</title><link>http://forum.reallusion.com/Topic5370-10-1.aspx</link><description>I agree with the above comments... this is excellent! Thanks!!!!:cool:</description><pubDate>Wed, 09 Jul 2008 23:49:52 GMT</pubDate><dc:creator>warlord</dc:creator></item><item><title>RE: Making of Gazella dorcas liveprop using DAZ Studio, 3dsmax and iClone</title><link>http://forum.reallusion.com/Topic5370-10-1.aspx</link><description>Excellent!!! :w00t:  Thank you for putting this tutorial together!!!</description><pubDate>Mon, 30 Jun 2008 11:35:18 GMT</pubDate><dc:creator>mrjrm</dc:creator></item><item><title>RE: Making of Gazella dorcas liveprop using DAZ Studio, 3dsmax and iClone</title><link>http://forum.reallusion.com/Topic5370-10-1.aspx</link><description>Excellent tutorial. Thank you David. :)</description><pubDate>Sun, 29 Jun 2008 22:43:44 GMT</pubDate><dc:creator>Peter Edwards</dc:creator></item><item><title>Making of Gazella dorcas liveprop using DAZ Studio, 3dsmax and iClone</title><link>http://forum.reallusion.com/Topic5370-10-1.aspx</link><description>[center][img]http://picasaweb.google.com/lh/photo/Vv8D5-AbuAxXl30OqRKtOQ[/img][/center]&lt;br&gt;[url=http://iclone-fr.blogspot.com/2008/11/la-cration-dun-personnage-non-humain.html]CLICK HERE IN ORDRE TO READ THE UPDATED TUTORIAL FOR ICLONE 3 WITH ALL MISSING IMAGES[/url]&lt;br&gt;[b]Tools Needed&lt;br&gt;&lt;br&gt;* DAZ|Studio&lt;br&gt;* FBX-Plugin for DAZ|Studio&lt;br&gt;* Photoshop (or other graphics program)&lt;br&gt;* Autdodesk 3dsMax&lt;br&gt;* Reallusion iClone &lt;br&gt;* iClone VNS Exporter for 3dsMax[/b]&lt;br&gt;&lt;br&gt;1) First, you need 3D models store on DAZ website. To accomplish this four legged liveprop, I used these two products together: [url=http://www.daz3d.com/i.x/shop/itemdetails/-/?item=334&amp;spmeta=ab&amp;_m=d]DAZ Buck[/url] and [url=http://www.daz3d.com/i.x/shop/itemdetails/-/?item=305&amp;_m=d]Antelope Pack expansion[/url]&lt;br&gt;&lt;br&gt;[center]&lt;br&gt;&lt;br&gt;[img]http://www.hebergementimages.com/images/1214762370_002.jpg[/img][/center]&lt;br&gt;&lt;br&gt;2)Now load/build a scene with your model in DAZ|Studio. Don’t forget to apply animated poses to your figure. Fore more information about this, visit[url=http://www.daz3d.com/i.x/tutorial/0/-/?&amp;_m=d] DAZ tutorials section[/url]&lt;br&gt;&lt;br&gt;[center][img]http://www.hebergementimages.com/images/1214763007_003.jpg[/img][/center]&lt;br&gt;&lt;br&gt;3)At this step, you need [url=http://www.daz3d.com/i.x/shop/itemdetails/-/?item=4137&amp;_m=d]FBX-Plugin for DAZ|Studio[/url]&lt;br&gt;&lt;br&gt;[center][img]http://www-cache.daz3d.com/store/item_file/4137/image_medium.jpg[/img][/center]&lt;br&gt;&lt;br&gt;[i]&lt;br&gt;&lt;br&gt;FBX has quickly become the leading 3D File Interchange Format. It provides a powerful new way of working with 3D content from a wide variety of applications and source material providers. Exporting in the FBX format provides you access to an industry-wide 3D format, and allows you to use your DAZ content in products such as Maya or 3D Studio Max.[/i]&lt;br&gt;&lt;br&gt;Then click File -- Export and choose FBX 6.0 as export format. Choose a directory and file name for export and click save. In the following menu with the FBX-Export-Options choose the following options:&lt;br&gt;&lt;br&gt;[center][img]http://www.daz3d.com/sections/tutorial/images/2134/1-2.jpg[/img]&lt;br&gt;&lt;br&gt;[/center]&lt;br&gt;&lt;br&gt;Click Accept and save your FBX-File.&lt;br&gt;&lt;br&gt;4) Import your FBX-File in 3dsMax&lt;br&gt;&lt;br&gt;Start 3dsMax, Click File - Import and import your exported FBX-File.&lt;br&gt;&lt;br&gt;In 3dsMax you will find all imported textures in the Material editor. You can edit them in Photoshop or any image editor. Your models is correctly rigged with all bones and ready for motion&lt;br&gt;&lt;br&gt;[center][url=http://www.hebergementimages.com][img]http://www.hebergementimages.com/images/1214763070_004.jpg[/img][/url]&lt;br&gt;&lt;br&gt;[/center]&lt;br&gt;&lt;br&gt;5) Choose File&amp;gt;Export... to export your liveprop for iClone.&lt;br&gt;&lt;br&gt;In the File Type option, choose iCloneExp (*.VNS) file format and assign the designate folder. Choose "prop" object Type, assign to prop animation clip then click "OK"&lt;br&gt;&lt;br&gt;[center]&lt;br&gt;&lt;br&gt;[img]http://www.hebergementimages.com/images/1214764224_005.jpg[/img][/center]&lt;br&gt;&lt;br&gt;6) That's all! Now your prop is ready to be use in iClone!&lt;br&gt;&lt;br&gt;[center][url=http://www.hebergementimages.com][img]http://www.hebergementimages.com/images/1214764539_006.jpg[/img][/url][/center]&lt;br&gt;&lt;br&gt;[flashvideo]http://www.youtube.com/v/Be2Nff2cKoU[/flashvideo]&lt;br&gt;&lt;br&gt;</description><pubDate>Sun, 29 Jun 2008 13:50:24 GMT</pubDate><dc:creator>davidjosue007</dc:creator></item></channel></rss>