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Tutor
      
Group: Forum Members
Last Login: 7/31/2008 6:43:44 AM
Posts: 520,
Visits: 43
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 Standard Image Screen Grab.
 Normal Q. Render with Drop Shadow.
 Hi Q. Render with Self Cast. Skin tones get way more sexy (S.Gamma allowing) and also the shape and etc is far more developed. (Images from another issue, face blending and skin retouching but they suffice for this example.)
This is just a skimming question and suggestion while Im in the middle of getting Siouxie's 1st board done up.
The hair and the way it handles itself in Zero and very low ambient lighting situations. It looks great., Like backlit flare. If you "fix" this in v.3 this will be a severe loss.
However on the clothing and regarding Clone Cloth the oddity of flare on Zero and low Ambient lighting situations renders, as shown, the white edges not dissimilar to the old Gif sufferances in Flash some time ago where the pixels lost their partial transparency value and hit either one or the other extremes.
This is always a white issue no matter what the colour of the clothing and no matter wether I shrink down the Trans. map or expand it I always get this edge definition oddity.
Is it impossible, therefore, when making clone cloth, and I can appreciate the complexities of it so I dont want to sound disrespectful, but would it be a solution if the designer could choose which way round the trans maps worked?
That is: If, instead of white on black it was black on white for trans handling, would this edge issue thereafter dissappear, or is it because the transparency edges cannot react "correctly" with the lighting conditions simply because of their 'physical properties within the system' no matter what colour was used?
ANy thoughts??
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