| | | Veteran
       
Group: Forum Members Last Login: Yesterday @ 6:13:07 PM Posts: 58, Visits: 395 |
| I know I've already requested this feature, but I like to vote early and often. 
I just want to lobby you again for cel-shading (or toon-shading).
I am not familiar with the details of cel-shading in the expensive 3d modelers, but I want to recommend a cel-shader feature which even they might not offer ? -- namely, colored inklines.
The ultimate 2D animation style is to have the ink color coordinated with the fill color.
I feel that the ultimate cel-shading renderer would actually have a limited number of fixed, stereotypical pseudocolors assigned to the character parts.
Skin would always be in magenta tones, hair would always be in orange-brown tones; shirts would always be blue; coats would always be green; pants always grey; etc.
I know it sounds crazy but the reason is that the artist would vectorize the resulting bitmaps, and then do color-replacement as desired in his vector drawing program. By having the pseudocolors widely spaced, you ensure unambiguous identification.
In other words, the inklines for the different objects would not be concatenated with they are vectorized.
You would only want a maximum of four tonal levels in your render. For pants, in grey, this would correspond to: black, charcoal grey, dove grey, white. The other objects would be shaded in the corresponding colorized tones.
OK, I know you've already busy with your current assignments, but thanks for listening! |
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