What is BSM file?

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What is BSM file? Expand / Collapse
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Posted 10/25/2007 8:04:16 AM


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BSM (Bone System Modification)

This unofficially documented feature is originally designed in-house to fine tune the motion applied to characters with varied body scales. However, we found it can be very helpful to re-shape the behavior of a character, eg. make it looked more macho, croocked, relax, or tense, etc. simply by adding subtle joint rotation offsets. Thus, we determined to disclose this trick here.

Here is one example



Ape



Proud



Sad



You can download the above BSM files (In the post attachment) and compare those characters behavior by applying different motions.

Download the sample bsm files for each characters
- load them in the same character folder, and match your character vns file to the bsm name

Handling Embedded BSM Data
If you create a new custom character orginally comes with the bsm description, the BSM data will be embedded in the newly created charater. The same rule can also be applied to project files which contain characters with BSM description.

After BSM data get embedded into character or iclone project, you can not find the corresponding bsm files in the target folder.

Here is how you can retreive the BSM data once you want to adjust further:
a. First select the target character by double clicking the target character in the 3D view window.
b. Now, press Ctrl-B, you will see a file saving dialog, then you can save it as a bsm file that you can edit by any normal text editor.
c. If you have any change in the bsm script, simply reload the character then the new behavior will be updated. 

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  Post Attachments 
BSM File.zip (99 views, 869 bytes)

Post #1340
Posted 10/25/2007 3:57:01 PM


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Nice new tool and very easy to use. Well done RL


Post #1357
Posted 10/31/2007 9:13:57 AM


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This is really intrigueing. Appreciated that you included it.

Question?
Will this ability be available as a control system within iClone v3???

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Post #1481
Posted 10/31/2007 11:32:46 PM


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Hi, Neil

Good question...
Actually, we won't provide a control system specially for BSM.
BSN is designed to correct the performances of different characters applied with the same motion.
In iClone 3.0, there'll be a flexible system to edit your motion (the concept of "Motion Layer"). 
So, you can create a seris of motions easily like:
Stand > Walk sadly > Walk proudly > Turn one's head

It seems that your motion editor will upgrade from "Painter" to "Photoshop".

Thanks
Visconti


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Post #1488
Posted 11/1/2007 5:09:55 PM


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Visconti... this is an excellent tool to put in our hands. Just what was needed to make those little tweaks. THANKS!

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just tell them you have iClone!
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Post #1500
Posted 2/8/2008 9:03:29 AM


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looks like a good tool, but it is byond me how to use it. i did download the attached file and tried, but did not figure it out. btw. the g2 characters do not seem to have bsm data, the g1 do. help appreciated.

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My humble try at machinima...

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Post #3094
Posted 2/9/2008 9:37:48 AM


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Hi, Beruply

It would be easier to find them if you enlarge them before attaching them to somewhere.
And you could modify them in Props timeline.

Indeed, the G2 characters should be without BSM files.
That's because BSM files are initially developed to adjust the default poses which make G2 look great, but might be inappropriate for G1.
BSM file can help define the default look or style for specific character.

Thanks
Visconti
 


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