The DAZ Studio EULA prevents taking DAZ character, modifying them, and then reselling them in the Marketplace because the content would contain DAZ Studio copyright meshes.
So how can we take advantage of the multitude of DAZ Body Morphs and still keep the characters legal to resell? Easy. We use iClone characters!
This tutorial will outline how to take a iClone character, bring it into DAZ Studio (free software if you don't have it), apply one or more of DAZ's body morphs and then bring the results back, into iClone, as a fully functional character.
Requirements:
1. iClone
2. 3DXChange
3. DAZ Studio (free download if you don't have it)
Outline:
What we are going to do is export the iClone character's Upper and Lower meshes. Next we are going to bring them into DAZ Studio and treat them like clothing. This will allow them to automatically change shape when the DAZ figure changes shape. Lastly we will export the results back into iClone.
Process:
1. Open a G5 or earlier character, such as Chuck, in 3DXChange
2. On the right hand side, in the Character section, select "Adjust Standard Bones"
3. Uncheck the Active check box
4. Load the DAZ Conversion TPose (attached to this tutorial)
5. Re-check the Active check box
6. Click the property tab (3rd icon across the top)
7. We need to apply slight offsets for extracting the iClone meshes.
Uncheck the Auto check boxes and fill in some manual values.
The lower part of the character seems to need:
Feet Offset: spacing 5.00, height 2.00
The upper part seems to differ based on character (because they are different heights?).
For Chuck the values I used were:
Feet Offset: spacing 5.00, height -10.0
8. After playing either the lower body values or the upper body values, click Convert.
9. Use the Replace Mesh tab to select Extract Mesh. Save the mesh.
10. Click on "Adjust Standard Bone" and repeat steps 6 to 9 for the other body part.
11. I suggest you keep 3DXchange open since you will need it again soon.
12. Open DAZ Studio
13. Add a Genesis 2 male or female figure. These come with the free base DAZ Studio.
14. Import the Upper mesh saved in step 9.
15. Import the Lower mesh saved in step 9.
Note: At this point the meshes should be somewhat covering or covered by the DAZ Studio figure. If the iClone mesh is either too high or too low (typically you can tell this by looking at the arms) then you will have to go back to step 7 and use different values. The good news is that once you find values that work for a character they should be the same values each time.
16. Use the Edit | Object | Transfer Utility on both the Upper and Lower imports. The target
should be the Genesis 2 Figure, the other selection should be the import mesh (either
the Upper mesh or the Lower mesh). The type should be set appropriately. I use Pants
for the Lower (but use Dress if the lower represents a dress) and Shirt for the Upper.
This is the key step that will cause the Upper and Lower to transform when we change
the DAZ Studio figure.
17. Click on the Genesis figure in the Scene and use the eye icon to hide it.
Now you should be selected on the genesis figure but only see the Upper and Lower.
18. On the Parameters tab for the Genesis character, find the Actor section and use any
of the body based morphs to change the character (e.g. pear shaped, body builder, etc).
As the morphs are used, the Upper and Lower meshes should adjust.
19. There is also a adjustment on the Parameters tab of the Upper and Lower mesh.
20. Once you are happy with the results, we need to export the results.
To do this hide (click the eye icon) all meshes except for the one that you want to
export. This is important...you must export the Upper and Lower mesh individually or
it will not import back into iClone. For example, hide the genesis figure (should already
be hidden from step 17 and Upper to export Lower. Use Export from the File menu.
21. Export as a OBJ file. Ensure that "Ignore Invisible Nodes" is checked and that Write
Groups is unchecked (it will likely be checked by default so uncheck it). In my export,
I also have "Write UV coordinates" and "Write Normals" checked.
22. Repeat 20 to 21 for the other body part.
23. Back in 3DXchange the character should be set for exporting a body part (whatever
part - Upper or Lower - that you did last). So in the "Replace Mesh" section click on the
"Replace Mesh" button and select the appropriate mesh that was saved from DAZ.
24. A popup will show up, select "Default" which should be the only selection.
25. Click on the "Adjust Standard Bone" in the Character section.
26. Switch the property settings to the values for the other body part. Click Convert.
27. Use the "Replace Mesh" button to replace the other body part (once again accepting
the "Default" selection in the popup).
28. Lastly we need to return the figure to the standard iClone TPose.
29. Click on the "Adjust Standard Bone" in the Character section.
30. Uncheck Active.
31. Load TPose and select the iClone TPose provided as an attachment to this post.
32. Check the Active check box.
33. Set the Feet Offset properties back to "Auto".
34. Press Convert.
35. Export character.
This may seem like a long an complex process but once you get the hang of it, it is fairly easy. Especially once you determine what the offset values are for your favorite characters.
Sample transformation can be seen at:
http://www.mediafire.com/view/lmpuikamkv2mzi9/Chuck_Gym.png
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
Edited
9 Years Ago by
Lord Ashes