While the 'Fog' feature in iClone is nice, it would be great to have more control.
For example, I was trying to create an animation set in a spooky graveyard at night and wanted to add a layer of ground fog, but iClone only allows for a global, distance fog.
Instead, what about sizeable fog volumes that users could place in a scene and scale. Here is an example of an asset available for Unity:
https://youtu.be/8b0Wq-CEs74
-- Artman009
Edited
9 Years Ago by
Artman009