For exporting to other 3D applications such as Unity, you'll need the 3DXchange Pipeline version.
Also, for any content that is not included with iClone, such as packs, you will need an export license. Exception would be anything that you have yourself created that does not rely on other iClone content that is not included.
Even though I have the Pipeline version, I haven't use it much to export. I know some members have exported to Unity so they will be able to tell more.