planetstardragon (3/20/2015)
.....might be nice if you made a few elaborate stages and made episodes from the same basic stages - then i can see it justifying the process, ...but for quick ideas, it doesn't have that stream of thought workflow, at least not for me.
The basic difference between the traditional Cinema / Animation and Game is in cinema and animation, you keep doing different things after short intervals and keep moving to the new scenes and rarely you repeat. It's kind of LINEAR thing.
In games, your work revolves around few things and characters, but more and more people do the same thing. Each gamer approach the same game differently in a NON-LINEAR manner ( though a map is usually defined for the game progression. This will also go away after sometime.) but live within the same world for long ( many years). Since the assets have long shelf value and bigger revenue possibilities, people spend a lot of time and energy developing these assets. The casual animators can not spend that kind of time and energy.
In cinema, everything is DUMB and the director is the only INTELLIGENT entity. In a game, every entity is SMART and the PLAYER ( DUMB ) IS BEING PLAYED by these intelligent entities.
So the basic approach got to be different though every passing day the games are aspiring to be more cinematic.
Edited
9 Years Ago by
prabhatM