Hi folks!
iClone and 3DXchange has helped me a lot to animate for my Unity 3D projects. Characters without expression animation exports fine into Unity 3D, but it's not the same for characters with facial expressions. The animation played nicely, but their default rotation seemed slightly tilted.
I wonder why characters with facial expression appears tilted in Unity 3D version 4. Can I do something so when I import them to Unity 3D, they look straight?
Thanks for your kind attention.