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Pipeline Feedback - Unity3D

Posted By Bruce (RL) 12 Years Ago
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vidi
vidi
Posted 10 Years Ago
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I think you can fix this with the model tab, set normals to calculate and apply . Also try the material option button in this same panel, to assign the right material
http://docs.unity3d.com/uploads/Main/Import_41.png

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liebe Grüße vidi




Boyd450
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Posted 10 Years Ago
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Many Thanks vidi for the assistance you were 100% on the mark. Smile
vidi
vidi
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Nice that it is now working! Smile

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liebe Grüße vidi




Boyd450
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I'm having difficulty getting a model to render properly in Unity when I export via 3DXchange. Any one with ides on how to fix this? Here is the Unity screenshot along side the 3DXchange screenshot:





I'm sure I'm missing something here but can not seem to figure out what it is.

Thank you for any and all help Smile
Boyd450
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I did manage to figure it out. In the 'fbm' file for the avatar select the texture the check the box Alpha Is Transparency. then set the material shader to legacy/transparent/cutout/diffuse. fixed the issue for me Smile
jarrodwoods
jarrodwoods
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Hey maybe you all have some experience with this but my animations go over to unity just fine except I want to make a animation of a man falling over dead.
But no matter what i try the animation doesn't export correctly over to unity. I'm using unity4
vidi
vidi
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From this little information I can not guess what your problem exactly is.Hehe


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jarrodwoods
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Normal animations go across successfully but when i try sending a animation where the person falls over the person either falls on his side rather than  his face or doesn't fall at all.
The animation i get in the 3dexhange is not what comes out on the unity end. If you try animate a person falling over and put it in unity 4 you would see it doesn't like it.Maybe I should update my ver of unity

vidi
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Hm..  strange  I get ever what I see in xdxchange. No Problems here
Is it the same in mechanim and Legacy mode ?


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jarrodwoods
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I gave legacy mode a go but It seemed to just remove the animation data not sure how it works,
And mechanim again not sure how to make that function i didn't see a mechanim button anywhere.



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