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Make a prop perfrom

Posted By Dragonskunk 9 Years Ago
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Dragonskunk
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Is there a tutorial on preparing a prop to have a list of perform actions?
What is the limitations of what a prop perform can do?
Is it all done in iClone or does 3DX plays a part as well?

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Peter (RL)
Peter (RL)
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You can find a very simple tutorial in the Help Guide HERESmile

                                                                

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warlord720
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That's one of the great things about iClone Dragonskunk... you add perform animations all through the process. I do some of mine in Studio Max and then some in iClone. Collect Clip and save to make it your Perform action and you can add compatible animations in 3DX.

If it can be keyframed either manually or automatically by the application used to create the assets then it can be added as perform action from my experience with it.

I have built some fairly complex scenes of destruction that are one click perform actions in iClone.

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The Mythical Dragon
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Hi. My 2 bits worth are like Warlord's comments. I create most of my animations in 3dx while I am creating the prop so all I have to do in iClone is right click and choose the perform command I need. Then for those props I don't create in Max I use the collect clip so I only have to create the motion once.



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Dragonskunk
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I mean is there a tutorial to make complex objects?
Sure moving one piece around is easy but what about making a box with a hinged lid?
Also if I want to do something like make a prop change color?

Thanks all for helping.

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planetstardragon
planetstardragon
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for a texture to change color ...you pretty much can manually animate that ...or animate the texture...iclone records both

a hinged lid can be done several ways ....

with physics , use a hinge constraint - good for if you want to do something like a jack in the box - where the lid flips open and bounces on itself ..like a real lid ... ( generally, anything in green text can be animated / automated ) - Anything in white text or other, is a global setting that can't be animated.

2nd is no physics ...you just change the pivot point on the lid to the edge so when you animate it manually ...it turns on your pivot point ...which would match the natural direction of a real cover opening. if you made this prop into physics ...the lid would just fly off being that it's not constrained through physics. - then of course there is the hybrid of both.....where you plan to animate the lid manually...as well as have it interactive with physics. In that instance you hinge the box, and adjust the pivot to the bottom edge.




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9 Years Ago by planetstardragon
Dragonskunk
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planetstardragon (3/4/2015)
for a texture to change color ...you pretty much can manually animate that ...or animate the texture...iclone records both

a hinged lid can be done several ways ....

with physics , use a hinge constraint - good for if you want to do something like a jack in the box - where the lid flips open and bounces on itself ..like a real lid ... ( generally, anything in green text can be animated / automated ) - Anything in white text or other, is a global setting that can't be animated.

2nd is no physics ...you just change the pivot point on the lid to the edge so when you animate it manually ...it turns on your pivot point ...which would match the natural direction of a real cover opening. if you made this prop into physics ...the lid would just fly off being that it's not constrained through physics. - then of course there is the hybrid of both.....where you plan to animate the lid manually...as well as have it interactive with physics. In that instance you hinge the box, and adjust the pivot to the bottom edge.



I was watching a tutorial just a few days ago on how to make a dent on a locker (don't remember where I seen that) by making the door as cloth but I was wondering how 1 prop had 2 selectable parts (separate bounding boxes).

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hattori kun
hattori kun
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I was watching a tutorial just a few days ago on how to make a dent on a locker (don't remember where I seen that) by making the door as cloth but I was wondering how 1 prop had 2 selectable parts (separate bounding boxes).


When you import that prop in 3dx make sure its not collapsed. In max that means its not merged into one editpoly, in maya not in one node, in lw/modo not in one layer.
They will come in as two separate items in 3dx via fbx each with its own pivot point.
45thdiv
45thdiv
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That tutorial was done by cricky. I asking if there was a way to smash something like a locker and he created the tutorial.


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