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Any plans for better or full support of Mixamo?

Posted By AverageJoe 9 Years Ago
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AverageJoe
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I'm curious, now that IC6 and the G6 character seems to be a Non-Standard Human, whether there'll be additional or full support for importing Mixamo characters into IC6? And by full support, I mean facial animations similiar to how Daz Genesis 2 characters now support facial animations? I've been considering getting the Fuse app on Steam, which inlcudes 2 auto-rigs a week through Mixamo, and thought this would be a great additional tool to use with iClone.
Rampa
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Does Fuse provide morphs or facial bones for visemes?
AverageJoe
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I don't really know, I haven't actually purchased it. Yet. However, I did see a video where they took a character created in Fuse, rigged in Mixamo, and imported into Unity and they were able to animate the face. Now whether or not that answers your question, I don't know.

[EDIT]
It states, as a feature on the Steam page for Fuse:

Facial Animation Blendshapes automatically generates 50 embedded facial blendshapes upon upload for rigging at Mixamo.com (FBX format only)

Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically
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9 Years Ago by wizaerd
Rampa
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I guess that answers it! Thanks. Smile
hattori kun
hattori kun
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I'm using fuse for some non-hero characters to populate scenes.
I requested mixamo preset last month.
https://forum.reallusion.com/FindPost222192.aspx

The problem with autoriggers as usual is that the rigging is not as good as hand rigged characters. Skinning is not yet there and you really have to manually fix things.
AverageJoe
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I noticed oin some videos about Mixamo, there's an option to convert to a bipedal 3DSMax and/or CAT character... Have you used this, or stuck with the FBX export? Would this support facial animations? Do you know of any tutoprials showing using Mixamo in an iClone pipeline?
Rampa
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They may not really work that well in "realistic" iClone environments. Fuse looks very cartoonish. It doesn't look like the hair or clothing is suitable for physics at all.

It is another neat option for characters though.
AverageJoe
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I'm not a big fan of creating super realistic characters and/or environments. Looking cartoonish allows for the hobbyist, such as myself, to take shortcuts and get something done a whole lot quicker. Which is one of the reasons I''m really interested in using Mixamo. I'm not a modeler by any means, at least not for characters and neither do I want to spend a fortune buying content. I really, really, really want to use Mixamo, but without facial animation support, it's just not really feasible. I'm not a big fan of Daz3D either, so was wishing either the Mixamo or Autodesk Character Generator would be worthwhile endeavors.
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Their auto-rigger is barfing for me sense last night. They may doing their big Mixamo 2.0 upgrade or something. I was hoping to find out if I could download those 50 blendshapes with my FBX. I'll try again later.

Autodesk Character Generator is not as versatile, but creates pretty nice characters. It does not give the characters eyelashes, so if you don't need those, it's nice. It can have facial bones or morphs. The bodies are not complete under the clothing, so it's not quite Clonecloth-ish.

Hopefully the iC6.1 upgrade will be a good solution, with more clothing bases/options. Smile
hattori kun
hattori kun
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When you download the fbx from mixamo you can have it autoconverted to characterstudio biped using a maxscipt. Takes a couple of seconds. Then you can fix the skinning and weights. Export as usual and characterize for Iclone.
The face morphs when I checked it last time came embedded in the fbx and shows up as morph modifiers in max after autoconverting. Its pretty straightforward to go from Mixamo>Max>3dx>Iclone.
But you still need to know max. The skinning is not perfect.



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