Hi EvilGenious,
I haven't taken a look at the iclone5 interface to verify my reply but I'm certain that the problem is because a physics simulation is being run at normal play speed. Simulations need to be run 'by frame'.
(There is a button to the left of the buttons for play, pause, etc. at the bottom of the screen).
EDIT. Yes, I checked. Click on the button that says 'Realtime' and it changes to 'By Frame'.
Edited
9 Years Ago by
Grimhilda