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sharad.inc
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sharad.inc
Posted 12 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 103,
Visits: 1.1K
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I am doing my mocap recording in iPiSoft which has an export option for BVH for Iclone. However none of the 3Dxchange presets apply to this. The custom mapping is giving unpredictable results.
Would love to see this preset in 3Dxcahnge.
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LarryPlane
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LarryPlane
Posted 12 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 385,
Visits: 3.6K
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So this thread answers my question about why I am having trouble converting a daz four legged figure to iclone through 3dx! I cannot be done without a preset from Sen (sent you a PM buddy) or an update from RL to introduce the function.
I think this really needs to be given high priority as at the moment we can only introduce two legged creatures into iclone from the outside sources, which is IMHO a limitation of creation.
Paul
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nikrogerss
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nikrogerss
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5,
Visits: 351
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Ive been going round in circles with Z brush and ending up at Daz , but Im nowhere near getting Z brush models to go to 3D Exchange, theres a big gap in between em. Ive looked all over and noones saying anything ,but I know there must be alotta people doing the same thing .Sooner or later somebody will do something I guess.
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nl2012
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nl2012
Posted 11 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 147,
Visits: 1.5K
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nikrogerss (12/11/2013) .., but Im nowhere near getting Z brush models to go to 3D Exchange, theres a big gap in between em. Ive looked all over and noones saying anything ,but I know there must be alotta people doing the same thing .Sooner or later somebody will do something I guess.Hi Nikrogers, ZBrush works great with 3DX, f.e export/import mesh function / morphs {layers in ZBrush} but all obj based cause ZBrush is a modeling/sculpting tool (uses manequins or zsphere's for posing, no rigs or fbx export). To use your sculpts to in an animation (Iclone) you need to build a rig (skeleton) and skin it (attach mesh to rig) and set weightmapping and a FBX capeble program like fe 3DSmax maya, C4D carrara ,Lightwave a.s.o. So.... export ZBrush obj Import obj f.e in one of the above programs Rig Skin and weightpaint/map Export as FBX Import 3DX and map the bones send to iCone So not really a gap but a missing step Happy holidays grtz NL2012
MODO801 / MARI / ZBRUSH / SUBSTANCE HP Z820 Workstation, 2 X 8 Intel Xeon E5-2665 processor, 64GB DDR3-1333, nvidia geforce gtx 980, HP Z1 G2 workstation NVIDIA Quadro K3000
Edited
11 Years Ago by
nl2012
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John1950
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John1950
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 148
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Bruce, I just purchased CTA 2 Animation Pipeline and part of download was a zipped file pipe line templates which includes flash movie, .ods file etc ... Can that be used in the same way you are describing in this blog?? If not where can I get some guidance on how to use it. Thanks. John Tillard
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nat woi
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nat woi
Posted 9 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 96,
Visits: 810
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all I want is I clone be able to not need to depend on plug ins
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hattori kun
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hattori kun
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 868,
Visits: 4.1K
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A mixamo preset for the facial morphs would be great.
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AverageJoe
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AverageJoe
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.4K,
Visits: 10.1K
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hattori kun (1/26/2015)
A mixamo preset for the facial morphs would be great. I'd really like to see official support for using Mixamo within the iClone pipeline as well, being as fully supported as Daz3D and some of the other 3D engines. You can get Fuse on Steam for a relatively low price, and get 2 free autorigs each week, through Mixamo. This really allows for non 3D modelers to get a wider range of characters for iClone. I've seen some of the imports for Unity and Source Filmmaker, from Mixamo, and it looks really good. It's ironic that Mixamo can be used with Unreal, Source Filmmaker, Unity, and even Photoshop for that matter (Yes, you have access to the animations from within Photoshop even) but nothing official for iClone. We need to change that Reallusion...
Edited
9 Years Ago by
wizaerd
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bluemidget666
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bluemidget666
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3.5K,
Visits: 13.8K
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I know its a dead program but Quidam bone template would be great if its not too much hassel for a small audiance.
I Make My Mates Do The CanCan For The Amusement Of Killer Robots
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drbob3D
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drbob3D
Posted 8 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 1,
Visits: 2
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yeah, that's great if you have the right bone structure to do that. But I find that the DAZ 3 Studio characters don't match any of your "instant" mappings. I've tried even importing them into Motion Builder but there are weird "twist" and "rotate" bones in place of the standard Thigh, etc. What do I look for in DAZ Market to make sure it goes through the pipeline? or do you have a magic plugin yet?
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