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Group: Forum Members Last Login: 9/9/2008 10:05:22 AM Posts: 111, Visits: 215 |
| | HI - I am just trying to finailise a few of my scenes and I ned a bit of advice please: 1. Some of the motions in the motion editor have a direction element to them. Is there any way that the following motion an start from the same direction. e.g. I am udsing the look around motion from one of the mega motion packs, which includes the character doing a 180 turn, but any other motion returns to the defaulkt positionmaking the character swing back to face the opposite way. Can this be overcome? And how? 2. Occassionally, some part of my character or scene flashes after export - usually somethin like the hair or the shoes. Looking at it there are some scenes where they appear to lose the texture and just become black for one frame. Is this something to do with the Compression? If so, which is the best compression to use? I have previously used MJPEG, but founsd that with bigger scenes, DV seems better. What would you advise? 3. I am back on my own machine, so have 1.5GB RAM and 2.6GHz processor, but still get crashes after some saves or exports, usually if I have another progamme running. Are there any known clashes with I-Clone and Movie Maker - or do I just have too much on the go? I am assuming these are both pretty big programes. Hope you can help. Thanks in advance Richard. |
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Group: Forum Members Last Login: 10/28/2008 8:12:48 AM Posts: 31, Visits: 134 |
| | Hey Richard, What movie maker are you using? If it's Magix, I had the same problem. You need 4gb for that program. The black between frames is an editing issue. Spread your frames as far apart as you can in the movie maker and you will see a very small split. Easily fixed by cutting it shorter and bringing them together tightly. Black Dove |
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Group: Forum Members Last Login: 12/13/2008 1:44:37 PM Posts: 45, Visits: 729 |
| | On point 1 there is a problem to get a character to turn 180 degrees exactly as you say. I had to workaround that by cutting the anim in iClone at the point of turn, render it to avi, then do another one from a different angle i.e. close up,. then turn the character towards camera using the turn controls in character editor. If there is a better way I would like to know too. Point 2. I had a project crash iClone when saving (not saving to avi) and I narrowed it down to the sound (character talking) file. I changed it and then all was fine, maybe it was corrupted, I don't know but it took me a day to work it out.
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Group: Senior Forum members Last Login: Today @ 3:01:23 AM Posts: 426, Visits: 2,207 |
| to get the character to stay put after making the 180 degree turn - i am going to use some examples here:
what happens is typically the motion from the mega pack may be lets say 200 frames but your animation is 600 frames - so what happens is the character goes through it's 200 frames, turns 180 then at frame 201, it repeats the cycle so it's back facing the opposite direction. on a 600 frame animation this will repeat 3 times. So go to motion editor, after the last frame of the motion, go to the next open keyframe, right click, chose 'insert current pose' and then move this new key frame all the way to frame 600. so after completing it's turn, the character stays facing the new direction.
-----360 turn-------
the 360 turn is pretty quirky - if you try to put the full 360 in one pass, basically the object/character barely moves - so what i've done in the past is set it up for 180 (frame 0 = 0 rotation, frame 300 = 179 rotation) render the video then set it up to render from 180 to 359.
note i tried setting it up so halfway through the animation (for example frame 300 of a 600 frame animation), it rotates 180 and then at frame 600 i put 359 - what happens is it rotates oneway for the first half, then goes the opposite direction the second half
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| | | | Junior
       
Group: Forum Members Last Login: 12/13/2008 1:44:37 PM Posts: 45, Visits: 729 |
| aknzrdude (12/3/2007) to get the character to stay put after making the 180 degree turn - i am going to use some examples here: what happens is typically the motion from the mega pack may be lets say 200 frames but your animation is 600 frames - so what happens is the character goes through it's 200 frames, turns 180 then at frame 201, it repeats the cycle so it's back facing the opposite direction. on a 600 frame animation this will repeat 3 times. So go to motion editor, after the last frame of the motion, go to the next open keyframe, right click, chose 'insert current pose' and then move this new key frame all the way to frame 600. so after completing it's turn, the character stays facing the new direction.
Are you sure that's the answer? Insert Current Pose is just that - a pose. Once you do that you lose 400 frames of animation. This vid is the one where I struggled with this problem and I am sure that your solution was not the answer. The character stands up walks to the screen and has to turn round to face the camera: http://uk.youtube.com/watch?v=dKiQH2vI1lM Forgive me if I'm wrong but I tried every which way to get the character to turn around. I ended up with a fudge. My belief is that what is needed is an animation of turning around, properly with feet and legs going the correct way. This could then be blended in with any other anim in motion editor.
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Group: Forum Members Last Login: 9/9/2008 10:05:22 AM Posts: 111, Visits: 215 |
| | Thanks for the responses about this, but I think it's possible we are drifting away from the question. The point is that I don't want the character to turn back to the original position. I have had them turn through 180 - there is a standard motion in one of the mega packs called "look around" which can be modified with a little playing, but because the other motions have a directional element, the character instantly swings back to the default front facing position if another motion is added. If possible, I would like to know if there is a way to remove this direction? Thanks. |
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Group: Forum Members Last Login: 12/13/2008 1:44:37 PM Posts: 45, Visits: 729 |
| | I believe that I know exactly what you mean but I'm not expressing it very well. I couldn't find any motion for "turn around" if I could I would have used it. I know about reverting to the other direction as you describe. This happens in motion editor. If I did have a turn around motion I would take the animation right to the end point of where the character turns around and then save the project. I would then render that project to avi. I would then take that project again and use a new animation where the character is facing the right way. In other words the workaround I would use is two projects and two renderings to avi. Join them in editing and there you have it. Now I'm going to have another look at the mega motion packs. p.s. Just had a look and "turn around" is in Mega Motion Pack 2. Thanks, I don't know how I missed it the first time around. That can be spliced onto, for instance a character walking away from camera view, turning around. Stop at that point and render. As I said above it must be done in two parts - for some reason - because it seems any motion applied after will not be facing the right way as you say.
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Group: Senior Forum members Last Login: Today @ 3:01:23 AM Posts: 426, Visits: 2,207 |
| if the objective is turn around and face the other direction, then losing 400 frames is moot, if you want it to turn around and do some more motions, then you can add other motions after the character is turned around, just make sure you copy the hip joint and past it on the new motion - i can't remember off the top of my head whether there is a align hip option
the other option is to use the motion editor to add motions but use the timeline to turn the character around
Are you sure that's the answer? Insert Current Pose is just that - a pose. Once you do that you lose 400 frames of animation. This vid is the one where I struggled with this problem and I am sure that your solution was not the answer. The character stands up walks to the screen and has to turn round to face the camera:
http://uk.youtube.com/watch?v=dKiQH2vI1lM
Forgive me if I'm wrong but I tried every which way to get the character to turn around. I ended up with a fudge. My belief is that what is needed is an animation of turning around, properly with feet and legs going the correct way. This could then be blended in with any other anim in motion editor.
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