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Cricky, I think you have to manually set his up in 3DX I use a different method I cannot share files for as it is based on the Reallusion facial animation .duf I unzipped the duf and opened in notepad and found and replaced all the PBM with CTRL then applied it I then went through frame by frame in DAZ with genesis also loaded for reference and dialed in and out the morphs missed. Must be fully dialed out adjacent frames. this means I can autoload G2M and F in 3DX5 like genesis, I just need to correct t pose with a fixed one I save correctly bending fingers mostly, and add eye movement which gets skipped.
example "name://@selection/head#CTRLLipTopUp:?value/value", "keys" : [ [ 0, 0 ], [ 1, 0 ], [ 2, 0 ], [ 3, 0 ], [ 4, 0 ], [ 5, 0 ], [ 6, 0 ], [ 7, 0 ], [ 8, 0 ], [ 9, 0 ], [ 10, 0 ], [ 11, 0 ], [ 12, 0 ], [ 13, 0 ], [ 14, 0 ], [ 15, 0.3 ], [ 16, 0 ], [ 17, 0 ], [ 18, 0 ], [ 19, 0 ], [ 20, 0 ], [ 21, 0 ], [ 22, 0 ], [ 23, 0.3 ], [ 24, 0 ], [ 25, 0 ], [ 26, 0 ], [ 27, 0 ], [ 28, 0 ], [ 29, 0 ], [ 30, 0.6 ], [ 31, 0 ], [ 32, 0 ], [ 33, 0 ], [ 34, 0 ], [ 35, 0 ], [ 36, 0.7 ], [ 37, 0 ], [ 38, 0 ], [ 39, 0 ], [ 40, 0 ], [ 41, 0 ], [ 42, 0 ], [ 43, 0.2 ], [ 44, 0 ], [ 45, 0 ], [ 46, 0 ], [ 47, 0 ], [ 48, 0 ], [ 49, 0.1 ], [ 50, 0.2 ], [ 51, 0 ], [ 52, 0 ], [ 53, 0 ], [ 54, 0 ], [ 55, 0 ], [ 56, 0 ], [ 57, 0 ] ] }, the value for frame 30 is o,6 that is where it puts its top lip up you can go through and do all the facial movements in notepad this way fixing them to match genesis, is a lot of work but only need be done once. As I said I cannot share it only Reallusion can and should sell a new duf for later figures like this.
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