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NEW ICLONE 6 VIDEOS !

Posted By GSSEV3D 10 Years Ago
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mtakerkart
mtakerkart
Posted 10 Years Ago
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Thank you JustaViking ! Smile

I send the update news to Cgchannel and Cgsociety , I hope they will relay the info....
Vit3D
Vit3D
Posted 10 Years Ago
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Hi gssev3d,
Yes I have seen in videos that iC6 have support for substance material format, but substances can include material sets for several types of shaders - Standard, Physically Based etc.

Different Shaders required different sets of texture channels, for example Physically Based Material Shader require such channels as -- Diffuse (or Base Color), Normal, Roughness and Metallic (or alternatively - Diffuse , Normal, Specular and Glossiness).
Unfortunately in the videos I have seen channels for support only Standard Shader (Diffuse , Normal, Specular).


Vit


GSSEV3D
GSSEV3D
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Hi Vit, I see what you mean. Still an improvement for iclone. I suppose it depends on Iclones render engine if PBR is integrated.I have substance painter and its great and i've only scratche d the surface of what it can do.
Christy0
Christy0
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So many Updates and enhancements, should keep us happy for quite a long time. Smile







https://forum.reallusion.com/uploads/images/e9080617-e063-46e7-ad69-a9c8.png https://forum.reallusion.com/uploads/images/f125ca23-2f9f-40dc-b6cd-d1a8.png https://forum.reallusion.com/uploads/images/d5dd533e-e6d4-4ee9-9a17-91da.png

Grimhilda
Grimhilda
Posted 10 Years Ago
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Hi PrabhatM,

When I spoke of physics-enabled avatars I was simply referring to the image of the collision-enabled avatar shown. The user should be able to determine the influence of the (hard- body?) elements of the avatar.

I can't tell from the image whether the avatar is hard-body physics enabled or whether it is clad in props.

But it looks good to meSmileSmile
Rampa
Rampa
Posted 10 Years Ago
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If you have a look at this image, you will see that the new avatars have built-in physics colliders that can be enabled/disabled by body part. Note that you still have control over the shape and physics properties.

You can always attach additional bumpers to, I suppose, if you need more (breasts, for instance).

Edited
10 Years Ago by rampa
KenCoon
KenCoon
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37 days till December.
61 days till Christmas.
KenSmile
prabhatM
prabhatM
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rampa (10/24/2014)
If you have a look at this image, you will see that the new avatars have built-in physics colliders that can be enabled/disabled by body part. Note that you still have control over the shape and physics properties.

You can always attach additional bumpers to, I suppose, if you need more (breasts, for instance).



Yes. I failed to notice that.
prabhatM
prabhatM
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Grimhilda (10/24/2014)
Hi PrabhatM,

When I spoke of physics-enabled avatars I was simply referring to the image of the collision-enabled avatar shown. The user should be able to determine the influence of the (hard- body?) elements of the avatar.

I can't tell from the image whether the avatar is hard-body physics enabled or whether it is clad in props.

But it looks good to meSmileSmile


Yes. Probably the Avatars are hard-body physics enabled.
Grimhilda
Grimhilda
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Hi PrabatM,

Re-reading my words which you quoted above, even I have to admit that I'm not sure of what I was talking about. BigGrinBigGrin

A hobbyist like me gets to use terminology which really is best left to professionals BigGrinBigGrin

But its all part of the fun of this hobby.

(Thanks to Rampa for providing the image.)



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