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Rendering Invisible Objects

Posted By colour 10 Years Ago
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colour
colour
Posted 10 Years Ago
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It's occurred to me that if an Object's invisible, then presumably it's not being Rendered & therefore saving on GPU processing & possibly RAM when Loading  a Project. Particularly for marginal Hardware PCs.

If that's in fact the case, then if you have a number of Objects that go off-screen out of Camera view, it might be worth turning Visible OFF. And OFF & ON before & when they come on Screen.

Just a thought..

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The Mythical Dragon
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They are invisible to us, but are they really invisible to the computer? The object is still there in the scene, we just can't see it. Perhaps... it is creeping up behind the camera and messing with it in order to screw up the shot? We must be careful with pesky invisible things and stuff... gremlins.. that's what they are.

sorry... not awake yet... I'm rambling.



Doug

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justaviking
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I think it will depend.

If it is "turned off" in a way that the GPU knows not to render it, then it will save resources.  For example, your GPU knows not to render things that are behind the camera.

But if it is "transparent" then it probably needs to be rendered.  Probably.  What if it's 100% transparent, but refracts the light?



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animagic
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I believe iClone keeps everything in memory, whether visible or not. I've noticed that even when you hid soothing in the scene manager it doesn't really make much of a difference. We all know that loading stuff into iClone isn't particularly fast, so dynamically loading and unloading scene elements and keeping real-time performance at the same time would be difficult to achieve.

As to rendering, what's not in view isn't rendered by default, so making elements not in view invisible or hidden wouldn't make much of a difference either. What could make a difference is that by hiding things or make them invisible the rendering algorithm doesn't have to figure out for those elements that they don't need to be rendered, so that might give some savings. I guess only an actual test would tell.


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wires
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While "invisible", or turned off, objects may reduce the GPU load I don't believe they that they reduce RAM usage.

Dummy objects are invisible, but play an important part in the animation - as reach to/look at/physics objects. They have a function, and their relationship to the objects around them needs to be calculated  - in the RAM and by the CPU.

So I don't think that hiding, or turning off, and item will reduce the load.

Gerry



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