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Unity Iclone Animation Problem

Posted By tntdesign 10 Years Ago
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tntdesign
tntdesign
Posted 10 Years Ago
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Hi,

I just bought the Eagle Animation from the Unity asset store:

https://www.assetstore.unity3d.com/en/#!/content/5166

It's a very nice model but the problem is that it's not properly structured for game use. All animations should be linked to one model instead of duplicating the model for each animation. With the current setup, each animation is 4.6 - 5.6 MB. For 8 animations, it requires over 45 meg for the eagle.

Can you please fix this so that there is only model and all of the animations are linked to the one model. This would make the asset 5 stars.

Cheers.
Vit3D
Vit3D
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Hi,
I'm not big expert in Unity, but it's possible to use one model animation on another.
So this way, do not load animated model in the scene - use main model without animation.
Then, for loading animation, "point" on animated model in animation configuration section.
Unity will use mesh and rig from main model and animation (only) from animated model.
Applying animation on model described in Unity documentation.
Hope this will help.

Vit


tntdesign
tntdesign
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The other problem is that the model is rotated 270 in unity. This incorrect rotation causes big problems when using Mecanim. For example, if I have the following sequence:

1. Idle
2. TakeOff
3. Flap ( this makes the model go back to Zero instead of flapping where the TakeOff ended).

The multiple models and the rotation problem makes the asset really difficult to work with.



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