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iClone with Unreal 4

Posted By Makumba666 10 Years Ago
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Makumba666
Makumba666
Posted 10 Years Ago
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Last Active: 2 Years Ago
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Hi all,
iClone is the best, easiest and most affordable animation software for game developers so far. I know it gives incredible results with Unity, but how easy is it to use with Unreal 4? Are there any limitations? For example, is it possible to export mesh (of course, mainly facial) animations for U4? Is there any tutorial/documentation concerning the topic?
Thanks.
Peter (RL)
Peter (RL)
Posted 10 Years Ago
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Hi..

You can find the workflow for iClone > UDK HERE and a video tutorial below. Although not specifically for Unreal 4 these should help as a guide to the process.



                                                                

Peter
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www.reallusion.com


stevew
stevew
Posted 10 Years Ago
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Hi guys,

just tried exporting some buildings from Iclone to Unreal 4 via 3D exchange following the above tutorial.

When I drag them into unreal I just get a grey building that is one 'mesh'.

Where am I going wrong ?

Cheers

SteveW

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stevew
stevew
Posted 10 Years Ago
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Sorry guys,

it was a long day ...

There is an advanced section in Unreal 4 that I had to expand (it was a long day), I checked the combine meshes , import textures & import materials.

I now have the props in unreal.

I'll play around today and post any issues I find...




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