jsinger
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jsinger
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 225
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Toon Frog, Toon Mouse and the Pocket Pet combo won't accept regular iMotion motion files. After searching extensively I can't find any documentation or description(s) instructing me how this is done. Pocket Pets advertise as "iMotion Ready". They currently only accept very few Pose motions and this is far from what I intended to use them for. I'm surprised that they don't ship (download) with explicit instructions for motion implementation and use. Maybe I missed something but it shouldn't be this hard.
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 11.5K,
Visits: 45.9K
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i don't have those products, but by logic I'm guessing what could possibly fix it - try opening the characters in pipeline, then converting them to a non-standard character - retarget the bones then save a new instance of your file. This issue sounds like the motions that work, are targeting specific named bones - where as the regular iclone motions look for a different set of names that don't exist unless you do the retarget routine in 3DX5 pipeline.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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DELETED2
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DELETED2
Posted 10 Years Ago
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Group: Banned Members
Last Active: 9 Years Ago
Posts: 2.4K,
Visits: 6.1K
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Hi ,
You didn't say whether you're familiar with, capable of or work using abilities that understand opening the characters in pipeline, then converting them to a non-standard character - retarget the bones then save a new instance etc etc etc so............... coupled with the fact that you should never have to go through so much crap for a basic result which should have come initially with the installed characters.
I'll assume you don't and talk in the first diagnostic logical stage.
I just ran tests here and every motion system seems to work fine with the mice. Something isn't sitting where it should your end. As a stupid suggestion I'd recommend reinstalling the packs or, if IClone has issues with motion, test the motion systems out on other avatars and see what happens.
The mice should animate perfectly, if they do not, find out which side of the fence the problem lays by testing the motion files out on other avatars. If the other avatars work fine with the motions, the issue is with the mice. If the other avatars don't animate either, the issue is with iClone itself. Armstrong.
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Edited
10 Years Ago by
Armstrong
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