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Import FBX from IClone3DXChange to Maya Problem!

Posted By dangkhoaln 10 Years Ago
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dangkhoaln
dangkhoaln
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Hi, I have this character from Maya



Here is my original FBX from Maya. After bring this model to 3DXChange & Convert to non standard Character, I Export this model back to Maya, and receive this problem



The model transformation is changed. Pls Help me, thnks!

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10 Years Ago by dangkhoaln
animagic
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In 3DXchange you can select which axis is up (Z or Y) when you do an FBX export. If you change the setting, the character should be correct.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

dangkhoaln
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Thanks a lot for your reply. I have solved my problem because I missed that, when exporting from Maya to IClone3dXChange, I have to change Up Axis to Z, instead of Y.
But now, I have a new problem, after I Characterize that character, Export to Maya, everthings is OK, problems are solved. But, when I drag animation from IClone to 3DXChange and Export that character, that character have the issue like issue above, still choose export = Y Axis. Is there any option for animation Up Axis to Y in IClone?
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10 Years Ago by dangkhoaln
dangkhoaln
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Can you tell me more clearly about that, I cant fine in IClone "Bake Animation to Bone"?



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