HVause (7/26/2014)
The most common complaint we got with CTA1 was that the old Photo Body Fitting was too complicated, fiddly and it was hard to get good results.
Hmmm... so wouldn't it have been more progressive to
streamline the function, rather than remove it altogether? Or even to have separated it out into a standalone app... kind of
"BodyTalk: CrazyTalk Plus".
Purchased CTA2 believing that Body Photo Fitting was one of its' key features, misled by Reallusion tutorials on YouTube. Have really enjoyed working with
CrazyTalk7 for Mac - wonderfully intuitive and versatile - and was so looking forward to extending to full body animations. Had planned a number of projects at the school where I teach Creative Technology.
There's a place for CTA2's Sprite-based animation, but for my current workload as a professional animator (working on non-humanoid forms) it is inappropriate. And boy, is that workflow tedious?!!
So now I'm working in After Effects. It has morph-animation in the form of "Puppet Pinning". It's superb - fast and intuitive. But very, very expensive because it does so many other things too.
Reallusion are really missing a trick here... there is a gap in the market for a simple morph-based character animation programme, versatile enough to work with ANY body shape. And especially in the area of Education.
Thank you for the feedback.
I'm not sure if you are aware but you can still create photo based characters in CTA2 by using the sprite replacement method (Pro or Pipeline). This isn't restricted to just vector (sprite) based characters.
While at first glance it may seem more complicated, it really isn't and once mastered it can be a quick and fluid process, especially if you are working on a single angle character like those used in CTA1.
To see how to do this in detail, please see the two tutorial videos below:
Creating A Character From A 2D Image:
http://www.youtube.com/watch?v=2gSl4_-tLTU
http://www.youtube.com/watch?v=ntUy_3AMsTs
Peter
Forum Administrator
www.reallusion.com