Pochontas (7/22/2014)
So is there any way of choosing it in 64bit version?If you can successfully open the project in 32-bit iClone, then you can use that for your speech work.
Since the Project file itself is identical, you can bounce back and forth between 32 and 64-bit iClone as much as you want.
It's maybe not ideal. You might need to "turn off" some larger or more complex assets in 64-bit and save the project before opening 32-bit iClone.
Another approach...
We were recently discussing (again) the merits of doing al audio work in a video editor, and completely replacing all your iClone audio. In that case, you could use the default voice in iClone for "animation" purposes, and then in your NLE you'd mute the iClone footage and add in audio clips of the dialogue using your desired voice.
It sounds like a lot of work, and there is some overhead, especially up front, but I'm slowly getting more and more convinced that it is worth it. Why? Simple example: Try to increase or decrease the volume on one line of dialogue in iClone.
Link to that thread: https://forum.reallusion.com/Topic192484-281-1.aspx
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Edited
10 Years Ago by
justaviking