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rcsinger29
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rcsinger29
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 747,
Visits: 3.0K
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I am attempting to create some unique morphs for standard characters by loading edited obj's from exported mesh. I am attempting to export and edit only one item (RL_Lower) and load it back as a morph via 3dxchange. No vertices were deleted, only morphed into a new shape, however, the morph will not load. Error message says (RL_Lower can not find compatible mesh, the morphing mesh must contain the same number of vertices as the base mesh.) I have checked and the face count is the same on the base and the morph. What is the problem here that I am overlooking? I have successfully loaded morphs for non standard characters many times and have successfully used the prop dummy to create morph-able props.
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animagic
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animagic
Posted 10 Years Ago
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Group: Forum Members
Last Active: 19 minutes ago
Posts: 15.6K,
Visits: 30.3K
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Could it be that the vertex order changed? Although I think it would still load in that case, just look funny.
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rcsinger29
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rcsinger29
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
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Visits: 3.0K
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No, vertex order is the same. It's the same mesh. Just edited using a deformer.
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K,
Visits: 60.3K
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I've run into situations like that as well. Despite being "identical" in face count and order, I would sometimes get that message. When I checked the file size, it was different. The same model as an OBJ can be vastly different in file size, depending what software saved the OBJ.
So, try a different program to save, or re-save, your OBJ.
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rcsinger29
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rcsinger29
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 747,
Visits: 3.0K
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"Replace Mesh" button works correctly so I can edit and replace the mesh on the avatar, I just can't get it to load as a morph. I can't try this now, but I wonder if using "replace mesh", then exporting the new shape from 3dxchange and using that obj as my morph file will work?
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Week
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i've had the same thing happen to me with the face mesh, using sculptris, i had the settings turned off for adding additional faces, but it would get rejected...what i found was that when i went too extreme, it would get rejected. for example...taking a head and making elephant / dumbo ears. - One way I work around this extreme issue is modifying the mesh in iclone to make the bones bigger and more accommodating for extreme changes. - for example , my izilla character - had I tried to model that shape without going through the proportions panel first to adjust the bones, it would have been impossible to create. I've gotten away with making elephant ears this way too! I think beyond face count, there is a threshold where it goes out of bounds on the rig, if you don't prep it in iclone first. Once that part is done, you can just save out the new pants - chances are morphing down closer to the bone, is more tolerable than morphing away from it.
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Edited
10 Years Ago by
planetstardragon
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rcsinger29
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rcsinger29
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 747,
Visits: 3.0K
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I don't really care if the "part" is saved to the library with the morph, but I would like to be able to use the morph and still change out the head.
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 8.1K,
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Sorry. thought it was just a saving difference. Your observation holds true. Facial morphs only for standard avatars.
Bit of a bummer.
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Cricky
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Cricky
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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I didn't see any mention of it yet, but you know there is a proportions panel to morph the body of Standard Characters built right into iClone, right?
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rcsinger29
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rcsinger29
Posted 10 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 747,
Visits: 3.0K
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Yes, That's not what I am trying to do. I have reshaped body's and parts with both that tool and with replace mesh. What I am trying to do is create an "active" morph to the lower body and cloth for a "squeeze" effect in real time.
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