Profile Picture

Mesh Distorted/Chopped up (3dxchange -> Unity 3d)

Posted By theDokiDoki 10 Years Ago
You don't have permission to rate!
Author
Message
theDokiDoki
theDokiDoki
Posted 10 Years Ago
View Quick Profile
Senior Member

Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)

Group: Forum Members
Last Active: 10 Years Ago
Posts: 5, Visits: 7
Hello!

Was on this forum last week, and met some really helpful individuals. Smile

Anyhow, to describe my problem, the applied mesh on my avatar before my import into Unity3D looks like this:



Upon putting it into Unity, the mesh became a bit twisted/warped, I can't really find the right word for it... :\



Is there some setting I have to tweak to get the avatar to look a bit more normal? A teammate of mine who was also struggling with the same issue, different avatar, said something about deleting several lines of code from a certain file, but I have yet to hear back from him on that!

I'd appreciate any help I can get! Cool
vidi
vidi
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)Distinguished Member (31.6K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 10.8K, Visits: 40.2K
Maybe You still need change the QualitySettings? < blend weights

http://docs.unity3d.com/Manual/class-QualitySettings.html

-------------------------------------------------------------------
liebe Grüße vidi




planetstardragon
planetstardragon
Posted 10 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)Distinguished Member (23.2K reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K, Visits: 45.9K
that's what I thought it was too, the uv seemed to have shifted ..so I'm guessing the weight maps got shifted also somewhere .


theDokiDoki
theDokiDoki
Posted 10 Years Ago
View Quick Profile
Senior Member

Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)Senior Member (269 reputation)

Group: Forum Members
Last Active: 10 Years Ago
Posts: 5, Visits: 7
You guys were absolutely right. I tweaked the quality settings a bit (bones from 2 -> 4) and anti-aliasing, removed shadows while I was at it, and it was fixed. Thank you. Smile



Reading This Topic