Double posting because I missed an entire page.
Ok to the entire thing about bloat features and all that stuff... Firstly, what is iClone.
Correct me if I'm wrong, but iClone is a REALTIME ANIMATION and RENDERING program.
So, phyics, rigid and cloth... ANIMATING a character with IK would be great with that. Sun shafts and dynamic fog... RENDERING... that fits.
Now let's say they added something like... polygonal extrusion... uh... what? That's more of a modeling thing. Even if they added simple modeling features into iClone, that'd be odd because it's NOT a modeling program. Why do you think all the more complex rigging stuff is in 3DX and NOT iCLone. That's more of a rigging thing than an animating thing.
Now a duplication and cloning tool that's animatible would e good because it can be used to quickly set up a scene.
REALTIME ANIMATION and RENDERING.
Now I have to agree with SPD that an option to turn God Rays off would be good. Same for Motion Blur and stuff. I feel like all that stuff will either be in the Atmosphere or Effects section which you can easily turn the things in there on and off, so that will be granted already.
Also, to whoever said "We're getting DX11, so we'll automatically have God Rays." ... that really doesn't mean that.
We have DX9 now but there are a TON of things that DX9 can do that iCLone isn't doing, an example being *gasp* a light shafts post proccessing effect!
If we have true volumetric fog in iC6, I will upgrade instantaniously.
But we'll have to see. The next vdeo is going to be on dynamic textures... what's that mean? No flappin' clue, but we'll find out and I'm sure we'll be pleased.
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