3D Tool for iClone - DAZ Studio

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3D Tool for iClone - DAZ Studio Expand / Collapse
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Posted 8/30/2007 5:11:43 AM


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How to convert 3D objects from DAZ|Studio to iClone through 3DXchange?

Step 1. Prepare the scene in DAZ|Studio.

Run DAZ|Studio.
Apply contents, pose the figure and arrange the scene as you want.

* Notice: most of the Poser/DAZ models comprise tens of thousands of polygons which are not optimized for real-time rendering environment like iClone, so keep your scene as simple and light as possible.

Instead of exporting a whole scene, we suggest you export one figure or one prop at a time and save them as separate files.

Step 2. Export the scene

Select File>Export... to export the scene.
Choose Wavefront Object (*.obj) file type

 

In the "Export" dialog box, set the options as follows:

 

*Notice: in the "Write Groups" option, choosing "Use Figure Name(s)" will make the figure model a single node. This is good for smoothing and removing any seams on the model surfaces, but take longer time to load and process in 3DXchange.

The other two, "Use Node Name(s)" and "Use Surface Name(s)", setting will export the figure into multiple nodes. The loading will be faster when the same face counts are shared by multiple nodes, but there will be visible seams between mesh nodes.

Click "Accept" to export the obj.

Check the designated folder, you will find not only the obj file is there, the accompanying mtl file and a folder name "Maps" containing texture image files are also there.

Step 3. Convert obj into iClone vns format

Run iClone 3DXchange.
Load the exported obj file. It may take a few minutes to process the mesh data if the model has a huge polygon count.

The model position and size should look correct, but the mesh surfaces are faceted. That is because the obj file from DAZ|Studio lacks smooth group information.

To smooth the surfaces, select the node(s) then click "Auto Smooth" button.

 

Before "Auto Smooth"

 

After "Auto Smooth"

Adjust the color or specularity if needed.

If the result looks satisfactory, choose File>Export or click the "Export iClone File" buttom to export the vns file.


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Post #65
Posted 10/13/2007 9:04:54 AM
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Last Login: 10/13/2007 5:26:23 PM
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I am new at this.

I see that you show a character in the example but can you actually use a character. The only export options are props, accessories, and 3d scenes. How do you use a character from Daz studio through 3dxchange in iclone.

Post #1156
Posted 10/13/2007 3:55:21 PM


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The figure shown if imported into iClone with 3DXchange would not be a standard figure like the G1 or G2 characters but would be a prop. A prop can have animations such as the Live Props included with iClone but to create fully compatible characters you would need to use 3DS Max.

 

                                                                

Peter Edwards
Forum Moderator

iClone Daily Blog

Post #1160
Posted 10/13/2007 5:27:56 PM
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Can I export right out of 3d max or Maya if so how?
Post #1162
Posted 10/13/2007 10:22:19 PM


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To export from 3DS Max or Maya you will need to download a plugin. Before you can do that you will need to become a Certified Content Developer first. This is free to join and once you do you can download various tools and tutorials to help you.

To find out more information go here:

 

                                                                

Peter Edwards
Forum Moderator

iClone Daily Blog

Post #1165
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