While bringing a Daz character (ToonMouse) into 3DX 7. I noticed i couldn't select the convert to non standard. This was an option in previous versions. In fact this was how I worked around the problem initially. I brought the character into 3DX6 converted it then brought it into 7. But still run into problems when wanting to upate in 3DX because it defaults to version 7 and also the problems which arise with PBR shaders. So I'm wondering is this a glitch ? or intention change? if a glitch, please fix
and if intentional please explain why.