Kelleytoons (7/12/2017)Still wish I understand exactly how to do cloth from Blender but perhaps I'll play around.
Do you mean actually do Cloth in Blender or do you mean create clothing meshes in Blender to turn into CC Cloth in CC?
There are lots of tutorials on YouTube for doing both. Since this is a RL forum, I am going to assume you mean the second and give a quick outline of the process.
1. Use CC to export a Nude character as an FBX file. You can do this even if you don't have 3DXChange PIPELINE (this is an exception to the 3DXChange FBX Export rule which is typically not available in PRO). Alternatively you can download the FBX file from the RL Content Designer resources section.
2. Use Blender (or other program) to create your clothing mesh. You can use the exported FBX file as a reference to ensure that your clothing mesh will fit properly. Save the mesh as OBJ file.
3. Open Blender and import both the Nude Character FBX and the clothing mesh OBJ file.
4. Select the clothing mesh and while holding shift select the Armature (that was included as part of the Nude Character). Hold CTRL and press P. This opens the Parenting dialog. Select "WIth Empty Weight Groups". Do not use the Automatic Weight Groups - they don't work properly with CC.
5. The clothing mesh should not be found under the Armature branch. Open the Armature branch and select the CC_Body entry.
6. While holding shift select the clothing mesh.
7. Now switch from Object Mode to Weight Paint mode.
8. From the tools select Transfer Weights. I find that in my version of Bleneder, to make it work correctly, I need to change the Transfer Weight settings to "By Name". This copies the weight maps from the body to the clothing. This will be correct if you have tight fitting clothing. For other clothing (including long dresses) you will need to adjust the weight paint before the next step.
9. Export as FBX from Blender.
10. In CC use the menu to select Create | Cloth
11. In the dialog, provide the exported FBX file (step 9) and the Key file (which got generated along with the Nude Character export in step 1)
12. When the clothing layers dialog show up, there will be a lot of layers associated with the character that say "error" or similar. Ignore these. There should be, however, one layer which contains your clothing mesh with the default set to Cloth and Layer 1. Adjust the layer to the desired number. Layer 1 is the inner most layer, Layer 20 is the outer most layer. Somewhere on the RL website is a guide as to what each layer is supposed to be used for. However, you can always adjust the later in CC, so the choice is not a big deal. Okay the dialog.
13. You should see a character (usually a pale one with no texture) along with your clothing mesh.
14. Click on the clothing item and then on Conform in the top menu. This will generally hide small peek-through errors. If not you can use the dialog to slightly increase the item size and conform again.
15. Navigate to the desired content section (typically under the Custom tab) and then use the "+" key to save the item.
Congratulations, you have successfully made CC Cloth content!
This process may seem long and complicated at first but after you do it a couple times it becomes very simple.
As for the creation of the clothing mesh in the first place there are some very good tutorials for using Blender Shrink Wrap feature which basically allows you to box in some clothing content and then shrink wrap it to the character,
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast