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Discount Play Market
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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Hello, when I play a scene my aviator's hair and clothing acts so if it just got hit with a huge gust of wind, causing the soft cloths to flick into the air. Thank you :o)
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will2power71
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will2power71
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Week
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Visits: 2.7K
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quinsyr (6/22/2017) Hello, when I play a scene my aviator's hair and clothing acts so if it just got hit with a huge gust of wind, causing the soft cloths to flick into the air. Thank you :o)
I think we all need a little more information in order to help you with what you're talking about. What are you trying to accomplish? Are you trying to add a gust of wind to do what you are talking about? Or did this happen on a figure you loaded in the scene as some kind of unintended result? Did you add any motion to either the figure or prop in the timeline? You've gotta give us a little more information to go on.
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Rampa
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Group: Forum Members
Last Active: 1 hour ago
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What your seeing is the physics initializing. It will settle in a few frames.
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Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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Thank you for replying. When I render the scene, it shows up, and ruins my scene. I tried adding a flag, and tried adding a frame at the beginning of the scene, I thought adding more time, would allow the physics to settle, but that doesn't solve the issue
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Discount Play Market
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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Thanks for replying It is unintended, the aviator could motionless, and I still have the issue. I am not trying to add the gust of wind, I don't want any wind at all
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 6 hours ago
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quinsyr (6/23/2017) Thank you for replying. When I render the scene, it shows up, and ruins my scene. I tried adding a flag, and tried adding a frame at the beginning of the scene, I thought adding more time, would allow the physics to settle, but that doesn't solve the issueAs it takes a couple of frames for the physics to settle, try rendering from a few frames in rather than frame 1. After time you will get used to allowing time for this before beginning your animations. Remember when you render you can choose the range so it should be easy to avoid this issue.
Peter Forum Administrator www.reallusion.com
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Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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I moved the timeline a head and then rendered, but don't didn't solve the issue. Is That what you were suggestion to do?
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Rampa
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Group: Forum Members
Last Active: 1 hour ago
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The physics always needs that bit of time to settle. What Peter meant was to wait for 30 frames before you start the characters acting. Just like real life, where the camera is rolling before the action starts.
Because iClone does not have an editing room, you will be doing edits in an external video editor. Just remove the un-needed frames from the beginning of your clip.
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 hours ago
Posts: 5.0K,
Visits: 15.9K
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If you enable "Bake Animation" in "Soft Cloth" section of preferences, then run... say 40 frames and stop, disable "Bake Animation" and then move green start flag 30 frames to the right you would avoid editing in an external editor (though not really a big deal to cut couple of seconds). Here I added a demo: Just be aware, when "Bake Animation" for soft cloth is enabled, it generates a clip for every item in your scene which has a soft cloth physics applied (hair, cloth...etc)
Edited
7 Years Ago by
4u2ges
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Discount Play Market
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 68,
Visits: 564
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Thank you so much :o)
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