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Sprite-Editor and G3 behavior in "composer and stage mode" in CTA 3.12

Posted By hj 7 Years Ago
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Sprite-Editor and G3 behavior in "composer and stage mode" in CTA 3.12...

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hj
hj
Posted 7 Years Ago
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I give a G3 Character in "Composer mode" several sprites, that works all with the bones in "Composer Mode"

https://forum.reallusion.com/uploads/images/b0de1529-f2c8-405c-9b77-d069.jpg

if i close the "sprite editor" it changes the image again ?????
"set as default image" has no response


https://forum.reallusion.com/uploads/images/926a8ef3-9535-4095-81aa-fcb1.jpg


if i change the sprite in the "stage mode" with the "sprite editor", i lost the motion and the bones using ?????

https://forum.reallusion.com/uploads/images/5dd73b97-f155-4ea5-8a4f-8d6a.jpg

https://forum.reallusion.com/uploads/images/5713dcd7-436e-4ad4-b737-1fde.jpg


and least

Why doese the "Runtime Composer" does not work with G3 ????

https://forum.reallusion.com/uploads/images/0ca72ed2-dfbb-413a-a329-f3d0.jpg

best

hj


https://forum.reallusion.com/uploads/images/8d278d3a-a70e-4fed-b743-1757.gif




Fehler gehören zum Leben.
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Niki Giovanni
https://forum.reallusion.com/uploads/images/1a2f83b8-b491-4e74-bf8b-6a98.jpg

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7 Years Ago by hj
Koschkov
Koschkov
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what they mean by sprites is you should separate your character body part, such as legs, arms, face, body. etc, by doing that the rigging will be perfect
kylelee
kylelee
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Hello hj,

The first question, the function of "set as default image" worked in stage mode. 
The second question, the second image via the Sprite Editor does not inherit the first image, i.e. only the first could be animated.


  



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