There isn't a way to enter coordinates for bones no. We have a system for global position of items but any bone stuff (which is local) is done with the gizmo's only, but in iclone 7 there will be a curve editor introduced. I dont know if its gonna be ready when it actually launches, but its on their list of features for iclone 7. They dont tend to release with absolutely all features right away though. So I think the curve editor will help with things like that (i hope) maybe not directly but it will make it easier to get stuff moving a bit smoother
(i am not saying that the curve editor means we will be able to edit bone positions so precisely though ... added for clarification hehe)
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"You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go."
Dr. Seuss
Edited
7 Years Ago by
urbanlamb