I tried this out of curiosity - and got the same result, namely a single loop. Looks like it might be a bug.
If animated GIF's are especially important to you, I can suggest a couple of ways that you might try to work around this problem, both using the now free
GIF Brewery by Gfycat. (Other similar apps would probably work just as well.)
I imported a CTA3 GIF into GIF Brewery. Matched the frame rate to the one set when I exported it from CTA3. Then I Created (ie saved) a new GIF file. This process worked when I tested it by simply dragging it onto an empty Safari browser window.
That other approach that would probably work would be to export as a MOV video file from CTA3, import that video into GIF Brewery and convert to a new GIF from there. I didn't actually try that, but converting
videos into GIFs (rather than fixing existing GIFs) is what GIF Brewery is all about, so I reckon it should work.
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Cartoon Animator 4 Pipeline (always the current production version, unless otherwise stated)
Mac mini M1, macOS Big Sur (11.6.5)
Signature data last updated 2022-05-15
Edited
7 Years Ago by
garylearntech