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Message
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 28.2K
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An another Gem tutorial from our incredible 3Dtest. Can't believe it was so simple......
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wires
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Group: Forum Members
Last Active: 1 hour ago
Posts: 5.7K,
Visits: 26.4K
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Amazing!!
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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theschemer
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theschemer
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.4K,
Visits: 2.9K
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Very nice. No more (or not as many) paths ever again. Thanks 3DTest.
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
Posts: 8.1K,
Visits: 60.6K
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A great way to fix this issue! Thanks 3DTest.
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 26.5K
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Nice workaround.
Still waiting for a big reworking of the "locomotion" system by Reallusion.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
Posts: 8.1K,
Visits: 60.6K
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justaviking (2/20/2017) Nice workaround.
Still waiting for a big reworking of the "locomotion" system by Reallusion.Yes Indeedy!
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dogged2003
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dogged2003
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 418,
Visits: 4.5K
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Very necessary: combination of the root position in space (now the Z axis is not considered), and rotation in space. But it is not. Eeeee. As old as the world of IC. Much attention was paid. From stunt shows. To edit the file "persons". Maybe in the IC7? For example RL explained how to do it:
My YouTube channel.
Edited
7 Years Ago by
dogged2003
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mark
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Group: Forum Members
Last Active: Yesterday
Posts: 4.8K,
Visits: 16.4K
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
Posts: 8.1K,
Visits: 60.6K
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So..... The first key, before the end of the first clip is key (sorry). Interestingly, if you place a key by double-clicking in the transform channel, it will not key position. This key can be a floater, and be moved along the timeline without effecting the clip's timing. So put it in and add another key at the end of the clip. Rotate your character on that clip, and then go ahead and add the second clip. This works on any motion clips, with root tracking enabled or disabled.
Edited
7 Years Ago by
rampa
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Rampa
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Group: Forum Members
Last Active: 3 hours ago
Posts: 8.1K,
Visits: 60.6K
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And another follow up......... When using motions that start out in different directions (the ones that cause the dreaded flip-flop) you do need to add the clip twice, once for getting the proper rotation keyed and then to add the clip at that rotation. You add it, and the automatic alignment will get it in the right place. Without changing the timeline, rotate the character into the proper orientation, and then delete and replace the clip. When you delete the clip, it leaves the rotation key in place, so your good to go. So even wildly disparate clips can be combined this way pretty quickly. Thanks again 3DTest!
Edited
7 Years Ago by
rampa
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