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I managed to get OBJ format hair to 3DCoat

Posted By AasmundSchei 7 Years Ago
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AasmundSchei
AasmundSchei
Posted 7 Years Ago
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Workflow:
Send the character to 3DXchange, select the hairmesh and hit "export selected". Then import into 3DCoat with followed settings.
(Hope this dosent violate any license agreement for further DDC)
https://forum.reallusion.com/uploads/images/409b5a97-a1b7-45d2-8d82-e4a0.pnghttps://forum.reallusion.com/uploads/images/758eca7c-3601-46ac-bc85-dbf7.png


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7 Years Ago by aasmund22
vidi
vidi
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Send the character to 3DXchange, select the hairmesh and hit "export selected". Then import into the 3DCoat with followed settings.

What is the Goal for you with this Hair in the voxelroom ? 
If you want painting on it, then you need  import it per pixelpainting option . 


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liebe Grüße vidi




AasmundSchei
AasmundSchei
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Goal was to see if I could export the hair only to use in other DCC tools or 3rd. party renders (and helping others Smile )


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CGI, VFX and 3D enthusiast
Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine
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vidi
vidi
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But import in voxel Room is not a good Idea . Like to see in the picture why
The Mesh Looks strange
 in 3D coat you can import for different task in different ways
.e.g. For Morphing you need Option  micro vertex . For Painting Option  per  pixel




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